Second Expansion ?

Any thoughts on this matter?
Do you want it ? Or you rather wait for a sequel or this rumored new game ?

I’d rather have the hello kitty town builder project! Strategy games make people smarter :rolleyes:

I believe 8 masteries should be enough and we also have mods for new content.

Release the devs from the old engine:)

I would love a second exansion, i’m not a big fan of town builders.

I’ll gladly take a second expansion if the first one goes well, but I’d rather it be a bit smaller in scale, perhaps with more focus on expanding upon existing content rather than significantly lengthening it (unless the storyline requires it, I suppose).

A moderately sized (perhaps optional?) main questline, a bunch of new areas and enemies, more loot and possibly even a 9th mastery would all be very welcome…but maybe not too much more than that. Xpac 1 is already going to make the game 40-50% larger and bring the level cap up to a nice round 100, and if the game were made significantly longer again and there was another level cap raise it might start to feel like a bit much. I’m sure I’d still love it, but the whole experience would probably start to seem a bit…flabby. glances at Blight Fiend

Besides, I feel like most of Crate would probably collapse and die if they had to take on something even remotely near the scale of Xpac 1 again. :eek:

Maybe ask again when we have tried the first expansion? :smiley:

For now I want the first expansion.

Id rather see a new game on a new engine. TQ engine is way too lagy and restrictive =(

As long as they keep releasing content, I will buy it :smiley:

Would like another 2 masteries, new areas etc are also nice, but as others have said at that point the game does become huge, so either bring it down to 2 difficulties or make it easy to bypass larger regions. Either one works for me.

I feel I’ve read somewhere that Zantai has plans to make Mastery up to 10, If the game is well selling and the funds become abundant.
But, considering playing over and over again, I don’t want the map to grow any larger. As others said, it is desirable for a sequel to be created with a new engine.

However, if they keep releasing content of GD, I’ll also buy it.

I’d love additional masteries (shield/paladin mastery WHEN) but I think Crate is pretty burned out from making them. After the first expansion I’d rather give them time to recharge their creativity, maybe release some smaller, free content here and there as they are apt to do.

As for a whole `nother plot of land to slay baddies in? I dunno. I’m going to want to see how absurdly massive this coming expac is, as Crate tends to overdo everything. I don’t think I would want a higher levelcap or another tier of loot, but I’d never be opposed to more quests/lore/enemies.

I guess the short version of my opinion is “Yes, in time.”

I believe it is medierra, actually, attributed with long ago stating that he would like to eventually, thru expansions, bring the mastery count to 10 or so (and a max level of 200).

Since there has been quite a bit of time since he boldly tossed that challenge down I wouldn’t be surprised if he has maybe revised that desire since.

I’d rather have Grim Dawn II over a second expansion. Grim Dawn II sounds better to me mainly cause there exists the possibility for Crate work on a new engine that will give them the flexibility to make a much better game
And it also would be much more rewarding than a second expansion imo

Also as Ceno said it’d be better to let them “recharge” for now.

And I personally want a good RTS as well. Especially with Parkitect and Planet Coaster making Park Simulation fun again i’d like to see a good modern day RTS

They could make a second expansion much faster than a new GD on a new engine. So more xpac imo.

This post might interest people http://www.grimdawn.com/forums/showthread.php?p=451164#post451164 (it is a little old though)

What you or anyone else wants is moot. Crate have made the decision to work on other projects for the time being. One seems to be a city builder strategy, the other is “based on GD, but a somewhat different kind of game” according to Medierra. As he said a while ago, he doesn’t feel it’s good for the company to have all its eggs in the one basket and the team needs a change of pace/scenery too or risk getting burnt out as Ceno said. Plus they’re currently working on 'porting the game over to Xbox as well as getting the expansion finished.

As for a second expansion, the TQ engine the game is built on is over 10 years old now. How feasible it would be to make another expansion on it in a few years’ time is debatable. Whether it could be combined with a newer system …? I’m not tech minded enough to say, but I doubt it. A GD2 possibly if Medierra and the team feel like making it on a different platform, but a second expansion? I have my doubts.

Not sure what you meant with that picture Chthon. The only ideas that are worse than MOBA would be a Minecraft clone or a Heartstone clone.

To be honest I’ve never played Minecraft, the amount of shit it gets makes me wonder if it’s worth it.
Hearthstone is just plain shit imo. But card games seem to be on the rise now, Gwent, Bethesda is launching one of its own.

I am not sure how Card games are bad, well they suck in my opinion. But from a profit point of view it sounds better than MOBAs and Minecraft clones due to the fact that you get to target the Mobile Gaming audience ($$$$). A decent card games to entice the nerds along with some micro-transactions equals easy money

As for MOBA market, I am not sure Crate (or anyone) can survive there. Even Heroes of the Storm is having a hard time. League of Salt and DOTA are pretty dominant. Then again I haven’t gotten my hands dirty with those type of games for over a year now

Can I interest you in a game of Gwent?

Minecraft is fine, once in a while I play it with a couple of friends. Heartstone is, idk, probably also fine as far as card games go. The problem is not with these games themselve but how clones sprawled at some point and pretty much failed.

Why Heroes of the Storm is having a hard time? I play it and it feels fine, regular updates, fast queue and such. If you meant competitive-wise, well, not every game has to have a competitive scene with 1.000.000$+ prizes.