Settlement Showcase - Share your creations!

1344 inhabitants - 98 years


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Hi @Ehsizer , How did you do this picture?

Hi, Better Camera and FOW at Farthest Frontier Nexus - Mods and Community mod + hide UI (check shortcut in settings)

villagers 1512, years 92, let’s move on
Screenshot_113

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1700 inhabitants - 2400 max

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Playing for 55h, population 2700

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hello, can you show me the number of workers you have, I am also trying to reach a population of over 2000

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happy New Year

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My personal house rule for cozy, organic looking towns: Never (never!) draw straight roads unless absolutely necessary.




Entrance to the “Upper Quarter”:


Lord Hagen’s town hall and Paladin Lothar (still alive) :wink:












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Also, fields can be arranged in a circular manner as depicted on the starting screen.

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Impressive work.

I’m really struggling with the “Level the ground” tool, but how did you get those pretty slopes ? And How did you flatten all of the top of the mountain ?





A few other screenshots of Evermeet. I had to stop playing because my computer wasn’t good enough to keep running this town. I cried myself to sleep ever since.

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Thanks for the inspiration. I’m guessing you accomplished this by first laying out the farms in their default rectangular/square shape, and then using roads to landscape the fields into irregular shapes?

The rest of your town is gorgeous. So cosy.

Almost. Actually, I drew the roads grid first. Then, I filled one of the diagonal spaces with a rectangular field. But then, I had these pointy edges of the rectangle piercing the next adjacent diagonal space. I cleaned this up by drawing roads over them such that the parts of the field I didn’t wanna keep got deleted. Finally, I deleted these “auxillary roads” again. Then I proceeded like this with all diagonal fields.

Appreciate your comment, thanks :slight_smile:

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There are lots of tutorial videos about terraforming on YouTube. It’s really not that difficult. :slight_smile:

As for the “beautiful slopes” not completely sure which ones you mean. If you mean stuff like the ramp towards my upper quarter, it’s simply a bit of terraforming.

However, if you mean slopes like on this screen:

That’s actually very difficult (if not almost impossible) to achieve by terraforming, at least by how the flatten tool currently works. That’s why part of my policy also is to keep as many slopes as possible just as they were at map creation. In order to have an as natural and cozy looking town as possible.

I can give you some advice, however: Start with only flattening 2 or 3 neighbouring tiles (depends on which steepness you wanna have in the end and on how steep the area you’re terraforming initially is). Then, move on by one tile and again flatten 2-3 tiles. You sequentially flatten short sections and wanna have only 1 tile overlap every time. This way you can have very long smooth slopes in the end. Try it out, it can be quite fun! :slight_smile:

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I love those productive advices !
On my side, I wont spend that much manpower on “cosmetics”, I rather have my town efficient asap.
We love this sandbox ! :stuck_out_tongue_winking_eye:

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