Some Suggestions after another bunch of hours into the game

  • With Difficulty increases, the cost for rebuilding should raise too, it feels super-easy to move our buildings endlessly.
  • A new window UI for Buildings and a way to manage them ( repair, improvements, listing, etc)
    -a way to give specific orders to villagers (equipement, gathering, rescue, pick on the floor, etc)
    -More interections with the outside world (requests from the landlord? Call to war ? Supplies? fairs?)
  • More historical features ( again where are the Nobles ? Knights? Tournament? )
    Is it schedule to add a Campaign mode with a story ( centred on our town)
  • Cemetry : cause of deaths ?
    -More depth into Eduction ( skill orientation proper to group of villagers, like “you should do this type of job” > FoodGathering/Labor/Crafting/Intellectual
    -Where are the religious Buildings like monasters ( in charge of books actually) maybe switch it to library if you keep your no-religion theme
    -nature is not wild/diverse enough : where are the rabbits, the big forest/seaside (new set up?), the wind and the rain (flood ?!)
    -More entertainement in the town ( in later tiers maybe ) like whorehouse, city watch/courtroom

No plans to add a campaign.

Also read this

About Bugs
-i found out dead people can get stucked! no one is moving it after a while

  • map freezes after 1 min or 2 after entering the game

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