People who need it should do it.
Right now I like random maps.
People who need it should do it.
Right now I like random maps.
As posted above it is here Special map seeds for players - #2 by FrontierBuilder
But I must say this is tidious too.
REQUEST: Please give us a notification window when starting a map with a list of all resources and plants including amount of each, so we can see it easily without searching the whole map.
OR befor starting the map there is the Seed Number, a hover info pop-up with everything would be much more helpful
I donât see a guarantee for all resources.
Iâm not sure if the ârightâ map, with a perfectly balanced ammount of resources is enough to succed as each one can have their own challenges. Even in in Idyllic Valley, with tons of the resources I want, all the disasters have been my own fault, not the map
Starting a new map not knowing whatâs going to happen is part of the appeal, at least for me
I guess the only way to have the right map is having it âdesignedâ by the players exactly how they want it but, even if that was possible, one of the features of FF is the challenge so, if enough people want it, maybe a new map type in the future? Maybe?
Agreed, I have had maps where I have thousands of ingots worth of gold production but I still fail because I didnât use that gold wisely. And on my current map, I have more people more sustainably than I have ever had before, with only one gold mine that I am relying minimally on. I have found so far that regardless of the resources on the map, FOOD is what matters most. I implemented @Celebrindan 's farm/pasture cycle and grew my population slowly but steadily. I concentrated on tax income from markets and upgrading houses, which I had rarely done before. My goal was to have a positive income WITHOUT mining. I achieved it! Now the resource mining is only to make my life easier.
I have a literal iron mountain next to my town so a long-term goal of mine is to switch over to mostly iron product exports once I have stabilized my luxury goods production and doubled my population.
It wasnât easy, and it took several maps for me to get enough know-how to pull it off, but I have found that gold is not necessary to succeed on a map. Itâs only convenient, since it lets you move faster.
No you didnât lol.
Well, âlush and fertileâ & âabundantâ & âidealâ for pioneers who just starting, implements a balanced map with all ressources, and plenty of htem, so a beginner has everything to start and get used to the game.
At least - I understand it that way.
A map without coal is not good, because it is always hard to have enough wood for everything, I donât wanna use the charcoal kiln, because I need my wood for other parts. I need to produce iron for tool production⌠in the beginning the amount of gold is not so high to always buy the stuff from tradors (if they sell any).
still I would like to have a a notification window when starting a map with a list of all resources and plants including amount of each, so we can see it easily without searching the whole map.
OR befor starting the map there is the Seed Number, a hover info pop-up with everything would be much more helpful.
I mean, if you donât mind you would not have to look at this information, but all the others who spend a long time with searching a map, I am sure, they would love this too
None of this says youâll be guaranteed every type of resource. The game is about managing resources and demands, and ultimately the balance of what the land provides in the Farthest Frontier.
Idk if this will necessarily help you. Youâd still have to search the map unless itâs right next to you, and this wonât show you where it is.
This does, though. =)
Great - thanks for that, but How should this be installed? I have no clue where to place this, please.
EDIT: Ok, it is a stand-alone application, which loads a Save File.
Honestly, no this is not what I expected:
There is no name at the ressources, what is what? The same for âForageablesâ - what does that mean?
And you would have to save all maps.
And well I would find it better if features like this could be distributed by the game itself, I know that there will be mods and cheats (also already now available - but I wanted to wait until the game is official and not early access) which will give us letâs say - more freedom
Itâs a different function than what youâve asked. Even if you get told how much is on the map, you still have to go and find it. It could potentially be on the other side of the map from where you start.
Yeah, I edited my post above. It is not what I was asking.
the colors are not explained
yellow is sand
red is clay
I guess Dark-grey is coal and light-grey is iron
but what is green?
And what is stone?
And the forestables I donât understand at all, very too small.
@Mitr Please, could you make some improvements for your nice tool ff-game-map, like
Thanks in advance
Added names as suboptions with icons and stats.
https://github.com/mikh-abc/ff-game-map/releases/download/1.1.0/ff-game-map.zip
Turbo, that is so awesome, great - thank you very very much
And a nice workaround, no zoom needed, because you can toggle everything on/off.
I love the stat. It is exactly what I meant.
Concerning the foragables I have still a question:
I think of saving lots of start-maps, check them, delete the ones I donât want and have a great list of seeds and everything. This is a must have tool, honestly.
Also to check the map you are already playing. AND be able to maybe see enemies arriving soon, even if they are still far away
I always save 4x or 5x a year like save names I always overwrite new year, spring, summer, autumn and winter. So it is easy to return to a previous one without loosing too much.
I love this tool as well. I have a node of gold which i built by village near, but Iâve been scouting for another one so I can get some extra dough. I thought the nearest was quite a ways away, but this tool told me there was some gold hiding closeby in an unexplored patch. Voila! Perfection
For those who are curious, this is what the tool looks like:
When toggling on the buildings you get a good orientation where all the ressurces are.
It only shows the houses though, which is okay but I would love for it to show all buildings so I can see where in relation to my foraging outposts resources are. For instance, in my tool, you can see my residential section but not all the forges and foundries built up around the iron and gold clump just next to my residentials.
Yes, you are right, if @Mitr is able to add the production buildings too this will be perfect
You know⌠if you prefer a game with no challenge⌠there is always Minecraft
But we can use the Seed number to get the same amount? At least this is what I thought.
Or if I use it on medium maybe the total is less but number of each equal?
I always play medium, here is my current stat, seed: 7575B565D61
You play Minecraft? Because I do, and itâs not as easy as non-players often thinkâŚyes you can play in Creative, but when youâre in Survival Normal itâs pretty involved. Add to that SMP servers, which is what I like to play on, and youâve got a full blown challenge with so many moving parts! Like any game, itâs how you play it that gives the challenge.
I consider Minecraft mostly an RP sandbox game. For FF, itâs more about using the resources available to make the best possible town (with whatever goals you may have in mind).