Arguably, I don’t play the game that long since most people, steam says 136 hours. I recently started a new character and got a lot more joy out the build and now that I understood the game better. Previously I played through the game and Ashes to Malmouth expansion. But these small things still are in the game and they still bother me more or less, and most of them could be fixed easily. Discuss
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small stashes you looted keep blinking: the tree stumps and hidden loots, why do they still blink even after you’ve looted them? Is pretty annoying when there are more or when you go through a section again and it gets bothersome.
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bounties can’t be quit : I love the bounty-system, but it makes zero sense to me why you can’t quit an already started bounty. I’d understand it for normal quests, but bounties? As an example I started a bounty which wanted me to obtain Tainted Brain Matter, but after wiki’ing it I found out that where I currently was, enemies don’t spawn it yet. So I wanted to quit it and take a quest I can do quickly instead, but NOPE!
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bounties don’t rotate again once you’re gone through all of them: Another thing I don’t really understand. I’d understand that you have 5 bounties and you can look through them and decide for one, but why can you only look through them top to bottom and why are the ones you looked through and didn’t like be discarded? I’d like to look through all and THEN decide which one I take. Was the idea to force a player to make a decision for fewer appearing quests? Regardless, it doesn’t work well, often I go through all quests and then at the end I see that the least hassle or the only one I’d like to take on was one of the now already discarded ones, and I don’t want to make the last one either. So instead I do NO bounty quest at all. (Also it makes no logical sense, bounties are on the bounty table, what do you do with the ones you discard, you burn the paper or rip it apart or what?) If devs still want to keep that, at least make a counter how many quests are still left if you decide to discard the current one.
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auto-pickup sometimes doesn’t work as the inventory auto-sort is not able to sort it correctly: minor issue, sometimes I found that the auto-sort doesn’t work across loot-bags, so I could e.g. still take two rings out of one bag into another that had still 2 free slots, and the first bag than had 4 slots free so I actually still could take up that helmet. So the “I don’t have anymore space” wasn’t really true.
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caves and other sites you already visited still only appear on the map if you are near: Pretty bothersome for me when I decide to visit a cave or such later and first make all the overground or something different. I have a good memory, but I still have to search for the exact place, and if I didn’t visit it in a long time I often have no idea where it now was and have to again consult the wiki. When you open up the local map, you should see all the minimap stuff that you already visited on it, like all trapdoors, cave-entries, explosion- and building-sites and NPC’s etc.
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hidden caves don’t appear on the map at all even if you are near: again a thing I don’t really understand, I already found the cave, why do I have to “find” it again? Really bothersome as in one example it was a hidden cave with a boss and it told me that I don’t have a good level for him yet, so I decided to level up 3 levels first and then deal with him. Well, obviously I no longer knew where exactly he was, so I had to wander around looking for caves in my vicinity in approximately that area I thought it was (which again wouldn’t have been an issue considering previous point). Then it was none of those that appeared on the minimap and I thought I’d go crazy so back to the wiki again just to see that they * no custom map-markers: With or without the previous two points, it would still be nice to put markers or notes onto the map. Like as said previously to mark the cave with the boss entry and write “strong hidden boss, do later” onto it. Or with chests that require dynamite so I can mark them and check it later. Or areas that are still too strong for me. Or or or… The same for the world-map, that way i could easily keep track of the dynamite sites I still have to explode, the hidden areas I have to visit or just the places where Reanimators or Manticores spawn and I can farm them well.
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Quests not including the quest-giver and area: for those quests where you need to return something or again speak with the quest-giver, I rarely saw myself having to search the person I was again supposed to speak with and where exactly they resided. Would be less wiki-going again.
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Choosing class not being annulable via spirit-helper: This had me especially in the early game where you choose your second class, I don’t really understand why the spirit-walker or how the lady is called can’t also remove your (at least second) class-specification. I tried to find an appropriate second class but later then saw that the skills of them I thought would be good with them considering the description worked differently than I anticipated. Pretty crappy that you then have to use defiler to just do that one simple click be undone. I know of the elixirs, but this is imo a bad bandaid. Just make it cost more like a 5k gold to remove the class specification or sth.
Stuff that would need more work:
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Pathfinding is horseshit, especially playing a ranged characters. Your character often doesn’t understand that his shots are not hitting enemies when they are on another height-level or they are behind thin walls or other objects, the enemies have the same issues. Sometimes also melee pathfinding is wonky, especially when trying to move to the opposite side of a large Boss because they cast some dot under you but either because still caught their too large hitbox the character doesn’t move or the character gets stuck because the model is too complex (like those shooting crystals with the tentacles)
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no bestiary: I personally LOVE bestiaries and I think it would bring a lot more flavor to the game. A small picture of them with their type, faction and a text that goes in-depth. It could also indicate the areas you’ve fought them and the special loot they can drop, so you don’t have to open the wiki anytime you need a specific material (together with a search box). Also you could see how many of them you’ve killed. And monsters and bosses you haven’t fought yet can appear as ??? and you can see how many enemies you are still missing in your lexicon. Could even get specific rewards once you complete certain types or a certain number or them. I’d started to make it myself as a mod, but the modding capabilites sadly don’t reach that far.
I might add things later if I find more.