Maya, you have so many builds. I started playing Hardcore as a Conjurer. But I still haven’t decided which way to develop and what I want to see in the end. Your builds seem great for Hardcore to me. Can you tell me which build is currently the best for Hardcore? I think about “The Fluffy Squishy - Pet Conjurer”
Personally I find Witching Hour over-rated. Its main strength is the flat damage it provides. Then the other stuff. But given the rather long CD on its proc + the fact that you lose Off-Hand Slot, it works if you build around it. But otherwise, it will be worse than going Weapon + Off_hand, even on Chaos Pet builds.
That said, Claw’s +10% Crit & +300% Vitality Damage to Call of the Grave does not apply to pets
I haven’t been able to make the Grimoire Pet work. I am not sure what it is, but the pet seems lacking somehow. Or I just haven’t figured out when, where and how to use it best. Since for a long time every pet build just went for Cataclysm’s Eye, I did not really experiment with other options much. So might be worth looking into it.
As for Skeletons, I have never been able to get any measure of success with them, with any pet build in existence. I don’t know if it is just my lack of piloting skills or if something else, but even back in AoM, when everyone was calling Witching Hour Skeletons Cabalists OP, I struggled to even finish content with them. And now Plasmo’s Ritualist has me going . So I don’t think I am the best person to comment on skeletons. I’d say try them out and see how they feel to play.
Thanks for your repsonse. I have some ideas about vitality pets but haven’t decided on weapon slot. Witching Hour don’t have CDR, which is bad, cause none of my other planned items have. Claw bonus not boosting pets? Now this is legit WTF moment. My idea was Claw+OgNapesh.
I will probably skip Skeletons, since they are big distraction and also requires some skill points, we’ll see.
I mean, I know that, but since Call of Grave is pet aura and item is pet based, then it’s logical the skill mod to apply for pets, right?
Bargol weapon is… ugh?
Guardian have no CDR and is weapon for skellies, so I would prefer to just pretend it doesn’t exist Wait, this weapon is meant for hybrids, that’s even worse!
Call of the Grave is not an aura btw. Just a straight up buff for pets. There is no Radius. That is also the reason why it doesn’t get the bonuses from the mod
Also, yes some of these weapons and stuff are meant for pet hybrids. I am not sure why Zantai doesn’t rework those, but it is what it is. And yet, the last working Pet build that could be called a Hybrid, was Dashiv’s and that was a long time ago
Yes, you are right, pet buff with long CD, not aura. As for hybirds, you can always make one, but it’s gonna be leaning hard on either/pets or player skills anyway and you have to ask the question, is going opposite style really brings something? Some items are made for 50/50 hybrids, which simply is too exotic to exist. Of course there’s always time to try it
Exactly, all the pet hybrids theorycrafted so far have just been worse Pet or Player builds that unless one really wants to do it, there is no real reason to go that route.
But now that you mention it, it would be if someone were to try it and make it work. Willing to take up the challenge?
There certainly is demand for such a playstyle btw. I often see people requesting for such builds.
Yes, I have seen many times players’s desires to roll with hybrids, so interesting to see them. I am not ready to try it but maybe in the future. I would be interesting in something like chaos or fire Pyromancer for iinstance. Some items can make Mines very good. Also Spark of Ultos lightning hybrid Conjurer, hmm probably will suck
Can someone tell me about the order of “damage converted” bonus for pet? example: i got “damage converted” bonus for pet on ring and hand armor. which item get effect first?