The Carnival - A Guide to Pets

Well… unless I am missing something, my thoughts on the current patch is pretty much:

Actually, here is a bit of extended version that I had mostly typed out for Reddit:


First things first, incase any of you haven’t read it the new patch notes: Grim Dawn Version 1.1.9.0

Now, I know I am a bit late to the party. Only like an hour before making this post did I actually see the patch notes and hadn’t realized the new patch had dropped. So apologies for the late arrival.

Now, at the time of this post, I saw a decent number of people inquiring about pets and how they fare in the current patch. I cannot speak for the builds of others, but I can offer some insight into my own builds.

But before we get to that, pretty much all pet sets were rather harshly nerfed. Now I do remember having a conversation with Zantai on the forums and agreeing and even asking for less reliance on Sets for pet builds. Perhaps I wasn’t clear then or perhaps the devs had something else in mind, but I wasn’t asking for the “less reliance” to come in the way of nerfs…

Or atleast, not with nerfs alone. If the sets are getting nerfed and the intention was only to lessen the dependency on sets, then logically the base skills need to be buffed, yes? (or so I would assume).

But the only Pets that did get buffed according to the patch notes were Skeletons and Blightfiends. However, every set was nerfed. Perhaps Zantai forgot to add info regarding buffs on other pets. Perhaps they were simply tweaks to base stats that he felt didn’t warranty inclusion…

But from what I see right now, pretty much all my builds took a considerable hit. And mostly Fluffy Squishy. Will-O-Wisp and Ishtar should fare better for now. And if my assumptions are correct, Ishtar, my pet ritualist should be least effected by this. I can go ranting about this, but the TL:DR is I am not happy with what I have seen so far.

Now for Blightfiends, everyone who has played my builds know that I prefer to use them as Suicide bombs with Unstable Anomaly. That was gutted in the previous patch (1.1.8.1). And the current patch has not addressed that particular issue.

The whole complaint about sets, atleast for me was regarding how important they were to the build’s performance. Making them weaker doesn’t change that and only ends up making the builds just as dependent, but weaker all the same.

And noting all that, this might be me jumping the gun a bit here, but I feel more inclined to simply not update the game rather than attempt to gather broken pieces and try to piece them together in vain.

Ofcourse, it is not all doom and gloom. Skeletons seem like they got buffed. However, since the design philosophy behind them remain the name (fragile horde based dps) and their weakness to AoE also remains the same, I am not particularly enthusiastic about them either.

So where does it leave me and my builds and everyone who has been following them? I sincerely hope that the base pet stats for All Pets got buffed considerably to compensate for this. Because if not, I might be pretty much saying my goodbyes to GrimDawn and the community, atleast as a build maker.

And it is not because of something like “my builds got nerfed, I am no longer going to play”… It is because this feels as if we have reached a point where I have no further builds I want to actually make and I can’t update my current ones to the quality I personally aspire to, before releasing to the community.

I can still maintain the guide and early game setups haven’t really changed. So the core concepts, leveling up etc remain the same. I will just have to remove the endgame variants from the guide and it will be up to date. I suppose I can finish the Solo Shaman part that I always wanted to work on, but kept putting off for later.

So, the Carnival will live on. But the likes of Fluffy Squishy might not. I rather let them die with their dignity than turn them into pale and broken shells of their former selves. Yes, a bit of dramatization, but the feelings behind those words are genuine.

The devs have been trying to rein in various builds to their standards and build makers have always been challenging them. But there comes a point when you simply lose steam and can no longer continue, especially if with step, things just get progressively worse and any suggestions get ignored in favour of doing the one thing no one asked for any everyone suffers because of.

Yes, this was also in part a rant and anything else you might wish to see it as. But the primary goal was to simply shed light on where I stand regarding all this and the current fate and possible future of my builds so that there are no misunderstandings.

Also, apologies if anyone feels that I am abandoning them and their hard work without even a warning. That is not my intention and I can still try to help with builds and such if needed. It is just I no longer feel confidence in my builds and can no longer find the vision to update them with.

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Is this is a case of “my pet build can no longer do SR 170 so it is a ded shit build”? If you guys played something else than pets, I think you would have a more realistic view on this game :slight_smile:

Pets, even while doing high SR was never what the Screenshots showed.

I even made it clear while completing SR 120 for that Spreadsheet thing.

It shows the level clear, yes.

It doesn’t show how many deaths there were.
It doesn’t show how much the camera aggro mechanics were abused.
It doesn’t show how many times boss aggro had to be reset.
It doesn’t show how many consumables and potions were used.
It doesn’t show how many map resets had to be done to get favourable combinations of bosses & mutators.
It doesn’t show how many hours it took to slowly grind down the bosses.
It doesn’t show how many number of failures there were.

None of those Pet builds clearing SR 100+ were realistic scenarios. It is kind of like a Crucible build showing a 4min clear one out of 100 runs where the other 99 weren’t even able to complete Wave 170.

If we take out piloting skill, all the various variables etc and only look at what a particular build or build archetype has achieved at its height, even if it was a once in a blue moon kind of event, and then use that as metric for balance, I suppose the nerfs will make sense. But otherwise, atleast to me, they do not.

And this is not intended to be a comparison of Pets vs non-Pets, but a comparison of Pets before 1.1.9.0 and after.

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Yeah so now you can be prepared to play the game as we others do, that even SR75-76 can be challenging. Same with retaliation added to attack players, I read someone who said that if his rata warlord can not do SR 120 in this patch he/she will quit the game :slight_smile:

The best way to figure out if a build is ded or not, is to play it.

I have made my thoughts and my decisions clear.
Perhaps things seemed unfair to you before and fair now. But it is the opposite for me.

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yeah you have been playing broken shit for years :smiley:

I can neither accept nor argue that position. But neither is it relevant to me stance on this.
But there is no use in forcing yourself to continue something if you no longer have any interest in doing so, yes?

There are still plenty of great pet builders and I see AlkamosHater making a rather good hybrid pet build and succeeding with it even. So, perhaps the design philosophy behind Pet builds themselves are due for a change and others are finding untapped potential there.

But this old dog is complaining that the tricks learned over the years no longer seem to be the crowd pleasers they once were.

Ofcourse, if Pets have been compensated enough that they still retain their former glory, then I can easily attribute my reaction arising due to lack of information and accept that I have been hasty. If not, I can simply stand by my words and leave it to others in the community and retire.

4 Likes

If you don’t think game is fun and challenging anymore, quit :slight_smile: You wont believe how many builds I’ve had that has been killed by the devs over the years. I am still around because I think game as so much to offer in terms of build creativity and diversity. Imagine if I quit when RoH and Inquisitors got “killed” a few years ago?

Considering that is essentially what I am announcing, not sure what your comment on pointing it out is supposed to achieve.

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All I can say is I used current Fluffy Squishy build for testing SR patch and it did fine. Only got up to Shard 74, but the few deaths I had were my fault (all these years playing and still dying to standing in floor crap). Did occasionally need to resummon a pet, but not that often.

https://www.grimtools.com/calc/p25YBx02

2 Likes

You have not even played the new patch. And if you think “game is not fun anymore bc my pet build can no longer do sr 200” is the “not fun anymore” then it just shows how spoiled pet players have been for years.

At this point, I have already and rather clearly stated everything I need to regarding this topic.

Whether you choose to deliberately ignore them or simply believe my words to mean something else, it doesn’t really matter anymore.

The comment I made was not intended to be an argument and I have no intention of turning this into one either.

9 Likes

Just for the reference, comparisons from GT and in-game:

Pets

Raven:

Hellhound:

Briarthorn:

Skeletons:

Blight Fiend:

Reap Spirit:

Edit: spoiler tag didn’t work, here’s imgur album to all of them


Sets

Bysmiel:

Nature’s Call:

Ghol’s:

Lost Souls:

Diviner:

Please note that in-game rolls are just random seeded, I didn’t try to check out boundaries.

2 Likes

Both are naked chars, yes?

If so, could I also perhaps trouble you to get pics of the major Pet Sets?

Also, I am curious about the HP values. 1.1.8.1 shows more HP than 1.1.9.0, but higher HP%.

Naked, yep.

I’ll check out sets, sure

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Thank you :heart:

Updating the comment as I go, so it’s all in one place

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That’s all about major ones I think

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Aye, thank you. I think I kind of got the gist of things now. Time to make a small change to the OP :sob:

I haven’t seen hard-capped pets’ stats yep, still have a tiny hope that overall it’s not all that gloomy :pensive:

1 Like