Welcome to the Definitive Guide to Components v0.2
Problems with google docs being unable to display basic text formatting. Until I get round to moving the workbook to my site for viewing I’ve left the link the same for ease of use.
Link to the Guide here.
Welcome to the first update of the guide. A lot has changed and in the end it was easier to start from scratch, than attempt to edit what there already was. The layout has been changed to hopefully make easier reading, images of the Components have been added and the guide now includes components that can be gained from Bounties, Dismantling and Merchants.
The version number has been corrected so that V1.0 will be when the game is released
Changes include what is Rare, Item level, Crafting, and all Mob drops. Both of the sheets with components on have the Item level and what can be obtained from both Crafting and Bounties, Dismantling and Merchants included.
Some Components can now only be obtained by either Crafting or via the Bounties, Dismantling and Merchants.
The sheets are now as follows
Intro.
Classifications.
This new chart give a full breakdown of all the different mob types including Race (beastkin, beast etc.), Class (Manticore, Wasps, etc.), Sub class (Carion, Wind, etc.), Individual name (Scavenger, Alpha, etc.) and the name of the groups of similar subclass that are used in the Guide where they share a common pool of drops (Mistborne and Eastmire Trolls are combined into a group call Trolls M/E)
Mob Drops.
Mob Locations.
Component Locations.
Another new Chart, this gives a listing of what components can be found in each area.
Map.
Slightly improved over the last one, and more to be added
In this guide there are details on all Components including :-
- Rarity of component.
- Minimum level of mobs required to have any chance of dropping the component.
- Rarity of mob required to drop the component.
- Is the component Craftable.
- Is a blueprint required to craft the component.
- What mob types have a chance to drop.
- Locations of the mobs (in areas).
- Max level of mobs in each area.
- Types of mobs in each area.
- Location of areas shown on a world map including underground areas.