The trial run for Balrog is posted in the link below. Please note, this is a trial run. As such, I stretched the gray area a bit. My target player (victim) is Kio, a level 63 Cabalist who displays some half-decent tactics, hiding on the sidelines and likely moving his pets to attack in the field. Tactful, but A COWARDS GAME! You will notice a level 40 spellbinder in the midst of the chaos, blasting away with AAR. When a low level player is displaying more guts than a higher level one… Well, the scales of justice tend to offer some wiggle room, and since we are all dying to see how this stuff functions in practice, I decided to go ahead and use Kio as an example to gather our scientific data.
I slow the video down at points to give clear indications to whats happening. Ill explain here;
Opening is slowed to give you a clear glance at Kio.
0:50 - 1:03; Kio (and the host, who is the gutsy level 40 spellbinder) respawn, and both move to escape the swarm, Kio moving to the sidelines with his pets, and I pursue after dispatching Father kymon with the help of the host and sss (the other guy, who is a level 70). Notice all 3 of us are actively fighting, and Kio is trying to hide away on the sidelines
1:24 - 1:44; Kio is executing his tactics, putting the boundary between himself and the action. Note he had been doing this the entire time the rest of us had been actively fighting the enemy. Now, it should be said that he is at least contributing to the fight with some pets and CoF, but when I see a level 40 going nuts, dying, but with no fear of death, totally and wholly invested in the action, and then I see a level 60 guy a screen away from where the action is on a consistent basis (He was doing this for several waves leading up to this point) I am going to exploit that wiggle room in the scales of justice, for science.
2:20 - 2:30; As soon as more enemy spawns arise, Kio runs away once again, and I pursue. Youll see the host has run as well, but if anyone deserves to, its him- hes only a level 40 and yes I know spellbinders are amazing. Thats still a 20 level difference (basically).
3:26; Kio flees from battle, an enemy hero in hot pursuit. I feel this is my opportunity, now that he is isolated with a hero on his heels. I pursue, spreading the pox in a mad fury and putting Kio between myself and the enemy hero, so the he is right in the path of its blind fury… THIS is where a second mobility skill that does not require a target (or greater movement speed) would have helped the most- Staying ahead and leading your victim are essential for this tactic to work properly. You can see my movements, I am attempting to lead him, but im just not fast enough…
4:20; Having spread the pox to every enemy hero in the vicinity, I lead one pack of them to the last entrance to the sidelines where Kio is holed up hiding away, before dashing over to the right enterance and dashing into the sidelines. The rate of speed at which I do this causes the 2, now seperated packs of enemy heroes to enter the sidelines from both left and right entrances, effectively flanking Kio and pinning him down in a mad death-trap. He is simply no match for the fevered rage, and dies within milliseconds. Unfortunately, so does everyone else, and I am left to close out the final wave.
Balrog’s Trolling Trial Run!