huge improvement to speed and reliability of features
you wouldn’t even know the typing in console is there
the teleport feels just like the one in Grim Internals
added skin and simplified button layout
@valet2valet corrected alignment and resizing of location list
consistent GUI regardless of maximum length of locations
you can now comment in the new config with after //
don’t forget you can move around the buttons and fields with Tab!
hidden not working save location since it was confusing
[edit] WARNING alignment seems centered and it shouldn’t I need fix this release Fixed
I’m sorry for that but I don’t think I can do anything about it. These are false positives.Gonna copy the conversation from Discord on that @11124@charredcorpse2
[1:41 PM] ligger66*:*
thanks i was waiting for teh update
[1:46 PM] ligger66*:*
though windows defender really doesnt like it
[2:10 PM] tqFan*:*
Yeah, it’s a common problem and pain in the ass with AutoHotkey. Google AutoHotkey Antiviruses or sth like that and you’ll understand it better. This being not super popular language (antiviruses / defenders don’t have it in their database) + additional compression of executabe I use / another .exe and styling lib … all these increase the probability of flagging and false report. You have to trust me unfortunately
[2:15 PM] tqFan*:*
I remember writing simple script in AHK, compiling it and my AV would immediately block it and cause me a lot of issues.
Thank you very much for the development of the GOG version, can you group the transfer list, because there are too many areas to transfer, it is inconvenient to find. I saw a template. You can refer to it.
The layout could be even more simplified. All input fields on left side, buttons after them on the right side (default LTR layout, don’t concentrate on RTL layout yet). So you could move the location select to the öeft side, place the “Teleport” button behind and remove the “to” label. Same goes for the change speed stuff. The text on the button itself is telling what the option will do. So It’s kinda selfexplained for the user
Well I prefer the current one but I can see someone having a different taste. It can also depend on your monitor brightness, colors, Windows settings. I’ll add an option for the previous style in the config in the next update (unless I forget then remind me of it). As a temporary workaround, rename or remove resources / style. It will change the style to one resembling the previous one although with some errors.
I’m not giving an option for custom button layouts for now but might add one on request in the future.
Sure, I considered it. Even without reversing the order and just adding “to” to blue buttons on the left. I just prefer the current one with additional “to” text in between. Again, might add a possibility for custom layouts in the future.
I’ll add this idea of grouping to my long-term toDo list because it seems interesting
however know that both the programming language I’m using (and I’m not changing it) and the style used (which I’m also not changing) limit me very much in what I can do
btw what program is this screenshot from and if it’s not a program then what programming language? Can you send me files so that I can check them out? Might be useful for me.
This tool can be placed in any folder, first run the game, then run the tool, and then scan the game process, to load.
Home= Show/hide
F5= temporary current coordinates
F6= stores the current coordinates and passes them to the previous repository
F7= Pass to staging point without recording current coordinates
F8= Transfer the selected coordinates in the list box (check all the coordinates to be transferred and press F8 once to transfer one)
To be clear:
Super Running is not available for version 1.2;
I only tested teleportation and Super Running;
Translate the other features yourself and test them yourself.
Thanks. It’s kinda hard for me to me to make it work fully but don’t mind that - I get the gist of it.
However a question comes to mind - is the author of this program still working on / updating it?
Because if they do, there’s no point for me to develop mine, less advanced in many aspects.
They have far easier job to just translate and update theirs.
I don’t know the developer and I don’t think he’s interested in continuing the update. I have more faith in your ability, haha . I only need “Super Run and Teleport”, nothing else. So I want you to make these two features perfect.
Ok, so I decided to not make any grouping because of 2 features from which the 1st one you can use already to easy find your location if you have many of them. Also I’d prefer GDHacker GUI to be small. I advise to navigate it with keyboard only which I’ll write about in the next post.
pressing letters to jump between locations starting with a letter (B in this example).
This can be done with the list either closed or opened as seen in the gif
Will be possible in the next update:
2) searching for a location by typing its prefix, for example Dev for Devil’s Crossing which is possible with Sort enabled in the config
This can be done with the list either closed or opened as seen in the gif
How to use GDHacker efficiently with keyboard only example
(optional) you launch the game Alt + L
[there will probably be a Launch GD (or Launch GD button)
so that you can launch the game with Alt + L (or Alt + G)]
if the game’s already opened the button will just go to the game / activate it’s window
you choose your character, get into the map and Alt + Tab till you switch to GDHacker
you change the speed by pressing Alt + S
(although there will probably be automatic speed change available)
Tab Tab… to Location List and select a location using of of the 2 keyboard methods from the previous post if your list if long
to open the list, press Alt + Up/Down
GDHacker will probably launch with previous location already selected (I’ll add this behavior)