But the duration of Inquisitor Seal is 24 seconds
When would you hold a button for 24 seconds and spam it every 24s?
We unforunately cannot spam it every 200ms because the cursor would go there
every time, my program cannot detect if itās off cooldown.
Yeah thatās why I sometimes do it, especially if I have -skill recharge to Seal.
Other times I cast it in the beginning of combo chain on RMB press and hold.
This is where I usually use closer_not_center option for character not to change orientation.
Because Iām a fool and didnāt realize that there is no advantage to stacking Inquisitor Seal. It may be that what I requested is useful for something else, but yeah. Iāve just been wasting energy! Iāve been playing this game for years and Iām still learning new stuff all the time.
Damage doesnāt stack but actually devo proc chance stack if I tested it correctly some time ago. I mean you get proc chance for every seal. But I would need to retest it.
Itās clear that the defensive properties donāt stack. For the devotions to proc, the Rebuke portion would have stack, each sealās rebuke ability attacking separately. Since Seals are a pseudo-pet, it makes sense they would since separate pets can use the same damage skill on the same enemies. That also suggests that stacking seals would increase the damage that they do.
I canāt find anything out in the web that talks about the Rebuke affect. Everything implies that the seals donāt stack, but I think those posts arenāt about the Rebuke portion of the sealās abilities, but instead are about the defensive portions.
It is also a pain to test Sealās Rebuke ability on the dummies since as a pseudo-pet, they donāt attack the dummies unless commanded to do so via the pet attack command.
Stacking seals doesnāt change their dps, which suggests that rebuke isnāt hitting the enemies any more often with stacked seals which also suggests that it wonāt proc devotions more frequently. Itās hard to tell for sure with the procs without spending a lot of time on this since probability is involved, but I donāt think that they are going off more frequently due to stacking.
What I can say from my observations on one vs. multiple dummies is that repeating AoE abilities like Seal with low percentage procs arenāt very likely to go off with a single target, but multiple targets improves the chances a lot.
Yes but there are many ways to do it so best to work on concrete example and what precisely would you like to achieve if youād like something like that (i.e. one of them all the time interrupted by the second one, ,or completely different attack interrupted by 2 DARs etc). I can cook something up if you have a concrete scenario in mind. I donāt think it would be OP anyway. And also there could be a problem of maintaining buffs between enemies. It would work best on bosses I think.
Hello, Iām playing with a controller. Kind of Xbox controller. I just want to autocast a spell which assign to button number 2 every 15s.
Can you show me the script?
And can we use both controller and keyboard in a script? Example I want to bind some button with one keyboard key, and it will auto cast after few seconds?
Thanks.
I donāt have sending controller button presses figured out and I donāt think itās an easy thing.
We could autocast keyboard buttons, the problem is every time you do it in Grim Dawn it switches to Mouse and Keyboard mode and then you have to move Analog stick to switch back to Gamepad mode, it just doesnāt work well.
Your options are
buy Grim Dawn on Steam, autocasting works great with it
help me figure out how to send controller button presses in AutoHotkey
for example maybe find something that works, then maybe I can use that
That is very strange. The oddest thing is that when I was testing 1 vs. multiple (3) seals, I did seem to observe this sort of behavior, but not after many tries, so I figured that was just randomness or an aberration.
Either we are looking at confirmation bias (from both of us) or there is something very odd in how they have Seal coded up. I donāt think we are going to know for sure unless we do a serious test that would have a large enough sample size to be convincing. Just showing one example where lots of hits happened with multiple seals isnāt such a case. Youād have to try 1 seal and multiple seals many many times to know it isnāt some aberration caused by something like an uninitialized variable in their code.
Iām particularly thinking it is an aberration because when I first tried out multiple seals I got a result like you did and then when I kept trying it stopped happening and seemed to be about the same as one seal.
This was 2nd time I tested it. I think you donāt use Pet Attack properly / donāt pay attention. I donāt need more proofs I tested it many times 1 seals vs multiple and the latter always proc more, itās clearly visible.
You know what is the probability of 8 consecutive procs on a single seal?
0.00000256 = 0.000256%
If youāve seen this behavior after youāve been at it for a while, that isnāt the case I was talking about and it does appear it works as you suspected. Odd, but there are many surprises to be found in GD.
Yea I looked closer at the vJoy GitHub. Not sure what that all is about exactly - something with purchasing a license to āsign driversā. Plus it all seems a bit complicated.
You would think there would be a better way but I dunno.