I think I have managed to include all the quest items now.
The issue with it failing to detect the character folders on certain machines should also now be resolved.
This should now be the latest stable build.
Let me know if any other equipment comes up without a correct name and I will include them.
I had only included what I deemed as item descriptions in my lookup table, but as seen, some items can come from other areas that I had not included in my filter when extracting from GD database.
Thanks,
Yes, typo is a result of the dreaded āCopy and Pasteā gremlin.
I have fixed it, but not worth updating the version yet for it.
I am sure there will be more updates that will be required and the typo fix will be in the next release.
yep, but GD Stash does the digging into the game .arz, you then need to connect to it with some SQL client and figure out the table and fields, but that is relatively easyā¦
For me it is one SQL query away, and that is what I meant, i.e. it was very little effort to collect that list
Now that I have a better idea of how the item descriptions work with the prefix and suffix, I have expanded the equipment descriptions to include them.
I have also added a button that displays a simple form showing which armor augments are available at which factions. Once again this was from an old spreadsheet as I can never remember where to go to fill in my resistance gaps and found it useful to have it included here.
Thanks for the updated feature ! All working. Just an FYI but my AV Nortonās reports the executable as ādangerousā and removes it. Not a big deal. I can put it back in place, but you did say to let you know
This may have been asked before but any chance this can also read the user directory, which is also under the save directory. This contains all the characters used in mods. It would be nice to have those show as well and maybe a column that says Mod with a Y/N similar to the hardcore one you have already.
Thanks for the info on AV Norton. I donāt have that AV, but certainly AVG and Kaspersky has no problem with it. As you say you can whitelist the app to prevent the false positive, but I will see if I can send to Norton to get them to comment.
The mods are a little tricky for me at this stage as I currently do not have a single one installed or have any experience with them, and then there will be the issue of accessing the info I need from the modās database. I currently only create a small custom internal lookup list that I manually pre-extract and build from the GD item database just for the equipable items. To do this for mods would require internal lookup lists to be created for each mod. If I just add the mod characters (only reads from the player.gdc files), then the grid could show all EXCEPT the Title,Class 1,Class 2 and obviously the Equipment list. Not sure if this would be of any help?
The intention of this app was to keep it small,lite and fast, but it may be a starting place for a heavier version on the app that would require extractions to a local database for each mod. If I get around to installing a mod I will have a look at maybe developing a version 2 of the app that obviously then would require the user to extract the database from a settings menu much in the same line as GD Stash does.
EDIT: I see Norton has a site that you can submit false positives for testing, but I dont have the details of when the detection happens or what Norton product ver you have? If you get a chance you can post the exe to
and select the āIncorrectly detected by Nortonā tab and tick the relevant info as well as to upload the file. Alternatively, if there is any other info required by myself, I can submit it myself if you let me know what options you tick on forms 1 and 2.
I did submit the executable to Norton. It updates automatically so Iām on the latest version all the time. I had the same issue with gd-edit and grim internals as well. Hopefully submitting it to them should stop it trashing the executable and me having to restore it.
If you do get an opportunity to put the mod character functionality in this, or an expanded tool, Iāll certainly use it, but the existing tool is fantastic as it is !
Cool, I am currently busy expanding on that new static Armor Augment form I have added. I am changing it to be able to SEARCH for Augments and show their properties and where available for the Armor,Rings,Amulets,Weapons and Offhands. Much in the same manner that you can search for stuff in the Stash or at the Blacksmith. I always have an issue when trying to remember which faction has which augment and usually resort to visiting each one or finding an online reference. This feature will let me enter for eg. Level and Search criteria strings and display only the augments that are available at each faction that matches the filter.
The current added form is just a static spreadsheet copy/paste, but if I am changing the Armor augments to be dynamic searchable, then it sort of makes sense to add the other equipment augments as well as they pose the same problem when trying to search for them.
One of these days I intend to install that āReign of Terrorā D2 mod and that will probably trigger me to expand the tool to version 2, but just too busy at the moment with soaking up play with all the latest GD patch changes.
Not to distract from what your doing at the moment, but you might want to look at the Grim UI Mod-x mod as your first step into incorporating mod character listings in the tool (or the tool to come after this ). It just expands character stash so should avoid you having to find, open and read additional DBās afaik (though I could be totally wrong on that of course).