I made a small Halloween Event update.
Some disguised monsters didn’t have the right sound fx and
I added some pumpkins to the (AoM) main menu and to the AoM area.
You can download the new Halloween Data here (An updated GrimInternals version for this event is included, too)
I’m glad that some of you like the idea of the event!
tsuelue:
Okay, some feedback on the Halloween Event:
Love it. No problems with it, no lag, freezes or whatever.
Like the “new” monstertypes (which seem to be inspired by TQ cough ), except them weird cotton candy fluffballs, they are creepy. Cool death animation though.
Them mummys and those big guys with the 4 arms are problematic though, they don´t gib and seem to be lacking a death animation. They despawn, but until then they just stand around, slain but upright.
Which looks just weird, and it can get a little crowded.
Also: pumpkins and coffins. Nice.
Thanks for the feedback, tsuelue!
I got the idea for this event only a week ago.
So there wasn’t much time for me to finish it before Halloween.
Anyway, this event is a good start for more…
P.S.: the models are from TQ, that’s right!
that was nice bro xD
I cant imagine what kind of event you will come up with on Xmas
Thats why i adore this tool, apart from the developer being a crazy enough dude(pun intended ;p) its not a mod and doesn’t affect campaign <3
tsuelue
October 30, 2018, 2:19am
774
The Voices made me post it.
Is the memory leak fixed, I heard there was a memory leak. With the part damage taken part of the mod, is that fixed.
in v 1.67 do not werk button “show all items”
in 1.65 it work
Hi
Sorry i dont understand, what is the issue exactly?
Show all items?from which ones?
@Gdante14CO
I dont know friend, i didnt ahve any memo leak even with the tool, i tried what Glocky reported but i didnt had the issue
Darkstalix:
Hi
Sorry i dont understand, what is the issue exactly?
Show all items?from which ones?
@Gdante14CO
I dont know friend, i didnt ahve any memo leak even with the tool, i tried what Glocky reported but i didnt had the issue
Show Items (No Filter) do not work in 1.67
tsuelue
October 31, 2018, 10:59am
779
That is actually right.
Huh.
Nah, not this year; I give Zantai the opportunity to implement a Xmas event!
I’m not aware of a memory leak within Grim Internals v1.67.
I’ll look into this issue. Thanks for the info!
Daemok
October 31, 2018, 2:34pm
784
Just a quick question, I see that there is an option to remove environmental damage in the ini file. What damage does this prevent specifically, not sure what is included in the definition of “environmental”? I’m hoping it at least prevents aetherfire ground damage, I’ve been finding it annoying lately.
Daemok:
Just a quick question, I see that there is an option to remove environmental damage in the ini file. What damage does this prevent specifically, not sure what is included in the definition of “environmental”? I’m hoping it at least prevents aetherfire ground damage, I’ve been finding it annoying lately.
Its like a cheat or smth. You dont get dmg from lets say aethereal grounds.You know, those green cracks oozing that kind of dmg.
Daemok
October 31, 2018, 2:48pm
786
What I was hoping for, thanks
Boonie
November 1, 2018, 12:51am
787
With the new version (1.67b) playing in MP you cannot see enemy HP numbers, nor can you hear mythical drops (if you host, everything works fine).
eniac12
November 1, 2018, 2:29am
788
I can’t use this tool (any version) because of below error popup. (Grim Dawn is not running and Steam is online)
Showing “Quit Grim Dawn and run Grim Internals instead” error popup when run internals.exe in 1.67a or 1.67b
Shwoing “openProcess() Failed” error popup when run internals.exe under 1.66
Please help me.
I haven’t tested MP yet, but I’ll probably upload a fix this weekend. Thanks!
Hmm…, the only advice I can give atm is to restart windows and try again (or try to start Grim Internals with administrator rights).