It seems like your Steam version of Grim Dawn is different than mine.
My tool is compatibel with both GoG- and Steam-Version.
Do you have perhaps an old filesystem (e.g. FAT32) on your harddrive? Perhaps this leads to a different filesize of your Grim Dawn.exe.
But idk, its just an idea.
[li] Configurator: added a button to save the current position of your character for the âQuick Teleportâ function.[/li]The position is saved to the textfile âGrimInternals_TeleportList.txtâ.
Within the configurator you have no ability to delete an entry; use a text editor instead.
Fixed a bug that caused the screenshot-on-death-function to double-save the image.
Append the version number â(GI v1.72)â to the game version in the mainmenu (bottom right).
[li] Added 2 entries to the localization file (first post)[/li]tagGI_InfoBox_ItemsHidden={^r}* Items hidden! (x)
tagGI_CinematicCantTeleport={^r}!! You canât teleport yet !!
One thing is buging me though, whenever I press X to hide items, it seemingly triggers numeral times, so I usually end up with the function NOT being triggered. I have to very gently tab the X key to make it happen. No clue what causes this. Any ideas?
I have just updated v1.72 with a reduced key-input-sensitivity;
download v1.72 again and replace your GrimInternalsDll.dll with the new one.
Let me know, if it helps with the issue.
German:
Da habe ich wohl den Text zu stark abgekĂźrzt. :eek:
Er sollte lauten: âDropped Items are now hidden (x)â
Damit ist gemeint, wenn man die Taste x drßckt, werden alle gedroppten Gegenstände ausgeblendet,
damit man sich auf die Gegner konzentrieren kann und nicht versehentlich auf die Gegenstände klickt!
Danke fĂźr den Hinweis!
English:
I probably shortened the text too much.
It should read: âDropped Items are now hidden (x)â
This means that if you press the x key, all dropped items are hidden,
so that you can concentrate on the opponents and do not accidentally click on the items!
So Iâm on a 4k and the things is sadly tiny. I lowered the res, but now the game looks comparatively bad. I can get used to it, but I wanted to know if there was any way to make the mod 3-5x as large. I donât know if I should have ended that last sentence with a â?â. Seemed like more of a statement with an implied question rather than a question. y/n?
Also, amazing mod. The auto-loot alone is worth so much. Though I kinda wish it showed me what was looted over my head or something. Still, 9/10 mod overall. Maybe 10/10 if thereâs a way to scale up.
Hi! GlockenGerda, Your GrimInternals is getting stronger and stronger, itâs great!
I have a confusing question though. I donât know if you can solve it by adding relevant function to GI.
In the game one can not remove learned mastery fully (customized MOD included), without keeping one point investment in this mastery, which limites our options to other classes when we realize the current one is not favourable. Do you think itâs possible to design/add this fuction in GI?