I forgot to mention that I removed my bug fix for the Map FoW issue again,
because Crate tacitly implemented a similar one for the GD v1.1.9.2 playtest build some time ago. Nice.
I’ve already answered that question here:
I forgot to mention that I removed my bug fix for the Map FoW issue again,
because Crate tacitly implemented a similar one for the GD v1.1.9.2 playtest build some time ago. Nice.
I’ve already answered that question here:
When will the 1192 version be updated?
As of yesterday each and every time I startup GD FG with GI enabled the game will crash after the loading screen. ONLY in disabling GI will the game play. I hope that I’m the only one that’s been experiencing this.
I have tried the most recent version of GI 1.99e but I get an incapability error as I’m not using the playtest beta of GD.
Any thoughts on the issue would be greatly appreciated!
Thanks for your hardwork, can you upload a quick update for latest Playtest ?
Glocken already answered that.
Grim Internals (x64) v1.99e for GD Patch v1.1.9.1
Download-Link (MEGA)
Download-Link (Google Drive)
Grim Internals (x64) v1.99e for latest GD Public Playtest Build v1.1.9.2 (October 21).
Download-Link (MEGA)
Multiplayer should also apply this hotfix!
Known issue:
It’s hard to say why GI is crashing your game; maybe your anti-virus software preventing GI from working properly.
Is this with the hat included?
Not sure why my reply was moved here as it originally pertained to the use of GD switcher by @powbam… perhaps I should have sent him a PM. I’ll try reinstalling both GD switcher & Grim Internals in an effort to get them properly working again.
Medea probably moved it because it was more specific to GI - my tool doesn’t affect the functionality of GI in any way, it merely creates a shortcut to it and then launches said shortcut.
Because
No mention of Switcher at all so I assumed you’d posted in the wrong thread for some reason.
Got this report on Discord for ya under #mod-discussion channel…
…they didn’t have a forum account so I screened it for them so you could have a look.
Thanks for the info; I haven’t tested the multiplayer mode together with the DC gimmicks. It seems that was a mistake…
I’ll take a look this evening.
In the meantime TJ and his buddy should not use GI in MP mode!
Btw, I cancelled the Grim Dawn channel on discord, because I do not play Grim Dawn anymore.
Alright I let them know to keep an eye out for a possible patch
Hotfix for multiplayer: Fixed a bug that continuously spawn Seagulls, Squirrels or Turtles in DC when playing multiplayer.
Copy the content of the zip-file to your Grim Dawn Installation Dir and overwrite the existing GrimInternals.dll file.
Lol @GlockenGerda
Is that new(ish) stuff? I just noticed it and I was like wtf?
Worse now you got me second guessing myself because I literally, just a bit prior to heading over this way, clicked the damned boat to head over to Hargate’s and just as it began to start loading (before the screen completely faded to the loading screen) I noticed a creature up in the water away from the boat - it looked a lot like a boneback or something and I figured that it was a bad spawn of the game.
It was gone when I headed back out tho so I couldn’t verify but in the past that area did in fact used to be a troublesome spot for Crate with creatures spawning out there in the water - and sometimes even the game would glitch and teleport your character out there.
–
Anyway I wasn’t expecting to see anything in this spot either! hah
You mean this ugly looking warrior? No, GI has nothing to do with it… jk; sorry!
So now I assume we’re waiting on the “official” 1.1.9.2 GI release… heh
Go up about 4 messages that link for the Public beta one works for the new live patch. Its working good.
Public Beta Link i v1.99e and it’s not working for me.
But I know a new version will be out before too long.