UI is shinning too much in some area

I’m glad it’s being reworked but the current UI in the playtest has too much contrast in between dark and shiny areas.

Here’s an example of what I would argue we can aim for in terms of contrast. It’s easy to read and to look at for the eye

Now what is too shiny in contrast to the surrending
The text that is too shiny : Warzone /attributes /combat stats / resistances

image

Same here for what surrounds the skills (yellow-ish) is too shinny imo

For now that’s what I’ve got

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:100:

This blur is very distracting and makes the text very hard to read quickly. The contrast on the colors is perfectly fine for me with the Black/Charcoal/Brown/Gold here. It’s readable and looks good overall (except the background highlight).

This I’m okay with and have adjusted to. I get what they are trying to do here and it works once you understand what the gems and the stronger lines/hash marks mean. What I don’t like is the “glass” overlay for the skill icons that appears like a hazy reflection on the top left portion of each square. The circle secondary skills and passives have a globe reflection on them that is distracting as well. You can see the “glass” reflection I’m talking about on PB and VoS more easily vs the Soldier skills in the post above.

image

If the blue highlight wasn’t present to denote +skills and instead the numbers themselves were a blue bold font I would be okay with that. The blue highlight behind the current numbers is pretty rough and blurs the text again…

Warlord without everything in Cunning is a real crime here (jk).

I agree that there is too much shine and gloss everywhere. For example “classic” hp/energy bars have this huge reflection/shiny strip on them.

Personally I don’t like some of the new fonts as well as those elaborate “monograms” at the edge of the menus.

I also agree about the excessive brightness; at many times it makes quick viewing difficult and dazzles my vision. Those various lines also bother me; they start to intersect, turning into a checkered field full of lights.

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I agree with all of the above, UI readability went down with this update.

To add to this. There are too many decorative lines around every window.
It’s giving the vibes of some alternative reality steampunk-french palace or something, but not a grim dawn world.
Especially considering the new area where we’re fighting against and with axe-wielding barbarians, it seems to going slightly less modern, which contradicts the UI changes even more than this neon-steampunk layout.

And I can say it enough. Vertical stash tabs on the side of the stash screen instead of this terrible scrolling.

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Yeah, two new components tabs make it so we have scroll thru the tabs now. Less convinient than before.

Regarding the skill window, something I have noticed is that when you have only “real” points in a skill, the “x/y” numbers are pale yellow. When you have a +skill boost they turn white.

This is counter-intuitive to me. White is more vanilla and less eye-catching than yellow. It doesn’t say “I am being boosted by an item bonus” to me.

Obviously, not exactly a critical issue, but it is quite helpful to be able to see at a glance which skills are getting boosted by items and which aren’t.

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Not just those 2, there’s a total of 10 stash tabs now.

FoA spoiler ? :grin:

Not really a spoiler

Total should be 10, not 11, though, judging by this post.

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Yes, a typo. It’s 10 indeed.

What I’m noticing now is that once you name the tabs, scrolling often gets stuck.

Yikes what a design

Another bid in vertical tabs’ favor.

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previously basegame already used vertical, tho 4 tabs

so seems like it was already present in vanilla, per tab button just a little large

Yeah back to that one we go.

I posted this elsewhere as a suggestion instead. (Just used paint to cut/paste and move the blocks around)

Also potentially leaves room for one more row of stash space per tab and a bigger search bar.

16 Likes

Or if zantai want to keep the current view, than when clicking on the arrow (left or right in the stash) it should show the next “row” of the next stash tab instead of showing only the next one only

definitely the way to go :+1: +3

That’d be better but it’s still unnecessary added clicks which don’t make the stash UI more clear compared to having them all in sight at once.
I see no benefit to keeping as it other then “were sticking to it and shifting it is too much work now”

I agree with you, on the side is better

Wow… great idea! The side tabs are much better, really great. I’d say that with this side design, even more additional space would fit without being a problem. I hope they pay attention to this issue, and maybe add a couple more tabs, haha! :clap: :clap: :clap:

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