Then, I added level 1 Upheaval, the damage strangely rising. Character sheet didn’t change.
After some calculations, I guess the Conversion on Korba’s Hood became invalid. So it used the % Lightning damage instead of % Cold damage.
One of my friend tested FS and drew the same conclusion. Upheaval will invalidate Conversions to FS.
Upheaval is not converted by Savagery conversions as it is a separate attack that is triggered (that’s my understanding at least). That’s why you can bind devotions to Upheaval and have them trigger even when a WPS overrides the Upheaval from showing up. In this case, the Upheaval doesn’t show, but the Devotion would still happen.
You either can convert the damage through global conversions or by the specific conversions as seen on the Aether and Chaos Conduit modifiers.
yep, we talked about it last ptr remember?,
it’s why aether sav conduit got the change so veilkeeper could get full conversion to make aether upheaval actually work
my “conclusion”/guesstimate was it’s because upheaval is closer to cadence mechanically than acting as a normal wps/dar, similarly affecting its devos too
right, using Chaos Conduit, savagery did the same damage with or without Upheaval.
Korba’s Hood, and other conversions to other AAs only convert AAs theirselves, not including Upheaval, so Upheaval invalidate their conversions.
Feels like Upheaval changing AAs (if no WPS) to a new skill.
yes, when using Korba’s Hood, Savagery (not trigger Upheaval) did Cold damage without Upheaval and Lightning damage with Upheaval.
Using Chaos Conduit, always Chaos damage.
edit. I added some WPS. Using Korba’s Hood, WPS did Cold damage, Upheaval did Lightning damage, normal attacks (non-WPS and non-Upheaval attacks) did Lightning damage.
I just tested with your character in the the latest PT with DPYes and it appears that the modifier to Savagery is only converting the Savagery flat damage. It does not appear to be converting any other Lightning Damage you have from Brute Force or your weapon itself.
This was after I maxed Brute Force to try and get more flat Lightning:
Literally the only damage it converts is the flat on Savagery itself…
the modifier/helmet adds flat cold to sav, so that’s what you see, that native sav flat lightn should remain unconverted
*that is as i recall my vids back from 1.2.1.3 lines up with what mi0 said
edit if you mod out the flat cold on helm etc it should display 0 cold and still just lightning
again because every hit is counted as an upheaval hit, but since upheaval isn’t the part converted all added lightning doesnt’ get converted outside wps hits, similar to how cadence does it
right, I think so too.
The normal attacks/non-WPS attacks will use the conversion of Upheaval, instead of conversion of AAs. WPS attacks, which overrides Upheaval, will use the conversion of AAs.
yes
and that’s why we asked for upheaval conversion on aether sav conduit, since it made veilkeeper aether upheaval “Impossible”/pointless otherwise
*i’m not remotely trying to weigh in on whether or not this is “intended” behavior like usual/weird bug reporting, (being a bug to us but not “really” bug and just engine quirk), merely that it’s “known” and has been for quite some time/even way before 1.3 ptr aether change 6months ago
it was discussed already back in the day with chaos upheaval and blazerush elementalist prior etc etc
Yes, this part was known since it is a separate secondary explosion requiring global conversion. I don’t think the complete override of damage was ever talked about (that I can remember seeing here on the forums and I’m on here a lot ).
i know 100% we discussed it on the discord atleast
because it absolutely blew my mind learning, and suddenly made all upheaval “exclusive” conversion mods that more understandable, because they were simply necessary to have on top of
just to emphasize, i’m not remotely trying to claim this is normal/intended behavior and not an actual bug, just that it was “known”
Zantai would have to elaborate whether it’s truly a bug or one of the quirks the game is balanced around like DEE cast animations, armour bypass etc that we have thought was bugs
Sorry, what? Do I understand correctly that once you put a point in upheaval it will prevent any conversion you might have on your attack replacer? Not on the upheaval damage, but on the normal attack.