V1.1.5.2 Discussion

Belonath sword’s Nerf trashed my Phys Retal DE DK.
Before 1.1.5.0, Retal DE was already quite weakened, but Zantai said as expected. And I put up with it because it wasn’t weak enough to be infeasible (perhaps about 8 minutes in a crucible).

But what about? It was weakened again (indirectly) in 1.1.5.0 and can now only give about 13k per tick. (About 30k in 1.1.4.2) I got bored much longer than before Nerf.
Even the durability that would have been a merit is now worse than Dark one or Chillwhisper.
Retal DE DK does not support alternative damage types. Asid Retal DE Cabalist / Opp is much better.

It is difficult to add / change items for Retal DE DK so as not to make Opp and Warlord extremely strong, but if you want to keep diversity, consider giving some kind of support Please give me.

For another build:

  • Avenger set is still inadequate. Playback is not bad, but that’s it. Bloodrager is much stronger. It is a pity that AS was not added to the Epic Glove that I requested earlier.
  • Reep spirit is still weak. Consider changing it to damage a small area.
  • The same applies to Spellscourge. Not enough buff. If you stick to BA, you need more buff.

PS:
I’ve always thought, why is Drain Essence and Siphon Souls red? Red should be the color of Chaos. The two skills do not include Chaos. So Drain essence should be light green or purple and Siphon Souls should be purple.

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A couple QOL things on my wish list:

  • Allow the skill-tree window to visually indicate when assigned skill points are over hardcap (e.g.,with the overcapped value displayed in red text). Swapping items with skill bonuses can lead to an overcap situation and it may not be as easily or quickly identified when the text is colored the same as the base value (but I’m sure someone will reply with ‘just git gud’).

  • Let food and vitality potions (not collectable, non-stacking, found in the environment) replenish all three qualities (i.e., Constitution and Health and Mana) and function as a full rejuvenation consumable. To compensate, these items may be made less common or less prevalent in the world.

I used decree of circle of five + MI shoulder as a substitute and ended up only a bit worse than in 1.1.4.2. Can still do sub 6 crucible runs, tho average is more like 6:10. Of course I used almost max conversion rolls for best effect. Also I used the new retal rings. Dunno if you played that dk legit but if you do then yeah it’s gonna be hard to farm all of those.

Also it’s 1.1.5.0 data, before messenger was nerfdd. haven’t played since the hotfix.

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6:10 is the result at Opp, right?

I don’t know because I haven’t tried the new MI ring yet. However, my DK earned a lot of damage by accumulating Proc skills through conversion to physics, so Belonath’s Nerf was a clean hit.:sob:

Yeah, oppressor. My best was 5:47, average is 6:10. That’s with the new rings. Those things are soooooo goood. I still got 86% ele to phys conversion through decree of circle of five and the MI shoulder (max is 90%). That’s better mathematically than the 10% total loss on beronath.

DK was a niche thing in the first place (it was better defense instead), so it’s understandable that the record is inferior. now…:weary:
Well, it might be worth trying the circle of five.
Thank you for teaching me!:+1:

Not really that niche. I tried DK once before 1.5 and it was only a little bit slower than oppressor with the exact same items, maybe even the same if I did more runs.

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Maybe some Physical Righteous Fervor and/or Oathkeeper support to Markovian’s Set?

right now Warborn seems to be the only physical oriented Warlord set which focusses on EoR & Cadence. Markovian a pure Soldier Set currently would fit in as a nice alternative with some + to Righteous Fervor/Oathkeeper imo.

it just doesn’t seem very appealing to go untransmuted / physical Righteous Fervor as melee…

Seems like crate’s intention is to make phys RF be almost exclusive to retal, but yeah that’s a neat suggestion but not on markovian as it’s a pure soldier set in the same vein as runebinder,. Dreeg, deathmark etc.

Markovian is part of the one mastery legendary sets, for better or for worse.

Warborn is basically a pure Soldier Set aswell it’s just the Mythical version of the Set however that got a few bonis for EoR ( item skill mod’s on full set and Helmet aswell as some + points to the skill itself)

And i don’t see an Issue with Mythical Markovian getting the same treatment but focussed on RF instead.

Warborn was the same until it got EoR stuff added :wink:

Devotion Arcane Bomb should be binding with PET is reasonable

Vit damage is so weak for PET build, especially lost souls set only have curse、 sepctral wrath、Bysmiel command for reduce vit RR, very low and trigger instability. if have one mid devotion have reduce vit RR only bonuses to PET or like Ghol additional to skill is better, because high vit RR Nemesis is a lot, also all Celestial are 139% vit rr :anguished:

It’s not part of the group because it was released much later after release in a patch mixed with sets that support two masteries. Plus it doesn’t have the +2 to the mastery a set bonus, the main trait of a single mastery legendary set.

Ulzuin, Dreeg, Markovian, Iskandra, Deathmark, Ultos, Runebinder, Uroboruuk and Virtue’s Light are all one mastery sets.

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that doesn’t mean they have to stay that way, nor that if they get added some stuff they immediately loose their previous “role”

Warborn might not have had the directly iconic Style for Single Mastery Set you mentioned
(Although the helm offer atleast a +1 to Soldier) but just the EoR stuff added didn’t mean that Builds that were a non Oathkeeper but physical+Soldier centric build fell completly out of viability :wink:

And i never quite grasped the Concept of complete Single Mastery Sets for Endgame when it’s also not intended for normal play to go Single Mastery in endgame.

They are clearly intended to be that way, Zantai has said so. Even when they get changed like Ulzuin and Iskandra in a recent patch, they remained a single mastery set.

My point is that i really doubt this will change unless you make a convincing argument for the devs.

It’s common for these types of games to have sets made specifically for each class in the game.

The intention of the set is to be a pure soldier focused set. Same with the other 5 pc legendaries that focus on only one class. What skills it supports can change as long as it’s in that class, so only soldier skills for markovian.

Warborn isn’t even a similar case. Look at the set patterns. Markovian, deathmarked, dreeg, iskandra, ultos, runebinder, uroboruuk, virtue, ulzuin.

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Doesn’t mean you have to go single class just because your set only supports one class. Who the hell even said that?

About constellations:

  • Autamn Boar is a little better, but still a bit unattractive. Consider adding a small amount of block recovery to the nose.

  • Again, consider swapping the CotD Proc flat DA with the root% OA. Stacking DAs with uncertain factors like Proc is not a good idea. On the other hand, Proc OA is good. It also prompts you to change the Augment. (For example, you can consider changing from Raveger ’s Eye to something else.)

  • Attak Seru still feels weak. A total of 30 affinity requests must give up too many things. How about adding a very small ADtoH to your skill proc, just like Guardian ’s Gaze?

  • Cold air and Vit retaliation are under-supported. Also, there are some items for Cold Bliz support, has anyone tried this? It doesn’t look strong in my impression.

I suggest to make Acid-Poison + Viyal Proc, not Cold + Vytal
And after that change FX a little bit (with poison effect)

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