V1.1.7.1 Build Discussion

It was buffed. it can do good dmg. But is unreliable. Since the set proc has no chance of getting buffed then reduced CD on blitz would be welcome. The proc is less valuable for Blitaz anyway since it has such a long Cd. More for other abilities and devotions

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Yeah, I’m aware of that, I just think it’s better for the longevity of the game

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So worry about long term or short term? Short term people will be upset, but in the long term people will lose motivation to play the game if they find gear too easily, as the quest for getting gear is the driving force of the game for the majority of players.

Talking about long term farming for a game that’s been out for 4 years and people with thousands of hours are still completing sets/getting a trickle of useful MIs.

k.

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Who’s longevity?

I think you vastly overestimate what the “majority” of players care about.

Not to mention new players coming in right now are going to be thousands of hours behind with that logic.

That said, this is not the place for such a debate. Please stay on topic.

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Hello!
Thank you for the patch! WPS rework and new stuff are amazing, it makes some #deadbuild alive.
One of them - Avenger’s warder. This set was pretty mediocre for a long time, because of low damage.

Now this build started working, and remembering how you changed awkward procs (like Bloodrager or Abominable might) I want to ask you to improve Avenger’s proc uptime to 100%, 15 sec duration/ 12 cd should be ok, even if power of the proc will be slightly reduced. It wouldn’t break the game, because this set still a long way from top-dps melee specs. In SR this “hole in your defence” is very dangerous and annoying.

My build:
https://www.grimtools.com/calc/Q2zYrQdN

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I don’t get it. This is a single player game that is modable to change drop rates as you see fit. Please don’t make this diablo 2.5. I like seeing stuff drop and after 3200 hrs there are still a vast many pieces of gear I have yet to get (more specifically build finishing MI’s both purple and green)

On topic: I only do unorthodox builds and as such all of them suffer one way or another by having to compromise in order to play in the first place.

In the end I would just like more support for this kind of play style.

One of the more recent suggestions I read, credit to @mad_lee I believe, was more support for artifact handling.

A crap ton of builds in my circle use Badge of Mastery because of its capacity to support off the wall builds.

Sorry, didn’t follow the posting guidelines. The creation of crazy, strange builds that work are a part of the ARPG cornerstone IMO.

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Well as far as I know the drop rate for (non-roguelike) uniques weren’t changed but only MIs, and I was only addressing MIs? But you are right in that this is off topic.

Yeah, so I could mod the game so that all the bosses have 1 hp. I don’t get why people always bring up this single player, just mod it point. If you complain about drop rates, then just use GDstash and get whatever gear you want. Any complaint then becomes pointless because you can just mod the game…

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:+1:
/10 char.

Phys AAR Battlemage - https://www.grimtools.com/calc/nZo8RllN

All the mods on Inashkor’s head feel redundant. You’re not running this build without Decree of the Circle and two seals of might, so you already have close to 100% elemental/aether to phys conversion. The physical damage is the only thing going through enemy armor, so it has a negligible effect. A much more valuable mod would be %WD or a low amount of ADCTH to AAR, so builds could use amulets other than Essence of the Grim Dawn.

I mean, great…but you’ve given me no context to work with here.

This goes for other posts here too. If you just post a GT link and say, buff please, you can bet on it that nothing further will be done.

We need to know by what metric you are judging your build, why you think it’s in need of help, not how you want X item or skill buffed in a vacuum.

If you build it right it’s absolutely insane, dude:

I highly don’t recommend devs to do it. Phys AAR Templar is already dangerously close to sacral 5.00.
What should be done, in my opinion, - is general buff of Battle Mage as a class (Soldier side, ofc). Because now, the whole mastery feels redundant. It has some great synergy with shaman and nightblade, but in both cases it’s playing support role or Blade Arc. Spam FW has been buffed recently, but it still could use a little bump (reducing the -%total WD, because it’s affects lifesteel squared).

Though, this is completely true.

I have built a feedback post regarding Fire / Lightning retaliation: Mirror of Ereoctes Retaliation + Elemental Retal in general

This is the next version of the Retaliation Templar that tries to use the 800% to Retal damage to Mirror. I doubt anyone is going to try to use a Retaliation Spellbinder, so the Mirror + Aegis combination is likely the best way to use the Amulet’s Mirror bonus. However, even with increased Physical Resistance over the previous version, I still can’t beat SR65. Templar is not particularly known for its passive regeneration, and my devotions are locked in going for Time Dilation and several Retal Devotions (Messenger of War + Hyrian).

I think the larger issue is that Absolution has only 50% uptime and Mirror has even less. When both of them are active, I feel amazing, and I clear groups easily. When I have to wait for both of them to activate, I feel like I’m throwing a plastic toy at enemies and my leech is drastically reduced.

The best option, outside of buffing the Templar items specifically, is shortening the downtime on Absolution so that I don’t feel like I’m constantly running waiting for the cooldowns to end and have respectable Retaliation damage like I do when I’m running Absolution + Mirror + devotion procs.

Hello, i just want point at some item might be has wrong bonus set, Unholy Covenant (lv75) has

(2) Set
20 Piercing Damage
20% Bleeding Resistance

because in Mythical version the pierce was a resist.

I’m aware of the Templar’s performance, but my specific issues are with the Battlemage spec. It’s not news that most physical Soldier/X classes are outdone by Oathkeeper/X instead thanks to stacking RR, unless you specifically need a soldier skill.

Specifically for phys AAR, X% reduced phys resist to War Cry on Inashkor’s Head could make up for the ridiculous RR gap.

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Hello there. About the Virtue’s Light set:
https://www.grimtools.com/calc/aZqPemMV

The first thing i’ve noticed is that this set struggles with low Offensive Ability (only decent with Ascension uptime). I think this could use a OA buff on 3 or 4 set bonuses. Other than that, my character is performing fine.

It wasnt me who said that. I think maul is very good as it is

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I think showcasing this Elemental DW soulthief Druid will be a chance to give feedback about multiple items at once. For reference, this guy can’t clear SR 65 despite even my meme-iest of meme builds being able to do so.

There are a few issues that prevent the build from working:

  • The first issue is that tri-element melee really struggles. There are 3 attack replacing skills (Cadence, Savagery, Shard of Beronath), but none of them really shine and itemization for each of them is lackluster (although item support for elemental cadence has improved recently).

  • Tri-element melee is one of the few damage types that have no gloves which grant both flat damage and attack speed.

  • Elemental savagery blows. The flat damage mod and 4% attack speed to savagery on the helm are nowhere near strong enough to make a workable build.

  • Soulthief has an innate cooldown on its WPS and it only hits with one hand.

Overall, despite 3.1K OA and >100% crit damage, the build is remarkably slow. My hope was that I could sacrifice defense in order to kill things quickly enough to survive, but even on a 100% offensive spec, the clear speed is much lower than almost any melee build I’ve played.

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