V1.1.7.1 Build Discussion

could Spellscourge use a little buff like some phys res?
set is OK now but actually lacks any % of it.
so maybe add 4-5% somewhere on helm (instead of stun), or to shield (instead of vitality resist).
as there are set shields with phys res (Voidsoul Bulwark and Stronghold Defender), I think it can be added here too :slightly_smiling_face:
(and here’s the calc https://www.grimtools.com/calc/D2pyGXKV)

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Rimetongue Infiltrator (Horn of Gandarr spammer) https://www.grimtools.com/calc/nZo8RAzN
Thank you for bumping the set with crit and Frostburn damage for Horn, but it still suffers heavy damage against physical melee monsters (Hulks, Mossflingers, Abominations etc.). At least 4% Physical resistance for shoulders or chest (or both) would be really useful.

I know it’s weird that posting in a row instead of combining them but the topics aren’t related so here we are again.
2h Melee Brimstone Shieldbreaker with Justicar Set

No CC resist on the set nor the weapon. Adding some freeze resist to Brimstone would be very nice after all you can’t freeze the flame :slight_smile: I capped some of them with some effort but some may choose damage instead of resists because the build also no huge damager.
Low physical resist. It’s %21 even with my efforts in devotion setup.

Also set has no conversion on it. Some Chaos>Fire and Pierce>Fire damage conversion would be useful for alternative build ideas.

PS: Fighting Fire with Fire is not good as it’s in the Metallica song, fire monsters has too much fire resistance so the build kill some monsters very easy and some of them very hard.

This might just be the single most important thread in this forum so far. And perhaps also the most magnanimous one from the devs. We all love reading builds, so this should be what everyone’s been waiting for. Now is everybody’s chance to present why their builds are (not) efficient, and what should be buffed for them to work as intended by the builders.

I will read this religiously. Great idea, Zantai! Thank you!

And me? Oh, I’m no builder, but I have great respect for you all. And I might be one soon as well.

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Physical PRM BattleMage :crazy_face:
I played this character, is very tanky, passes the crucible around 7:30, can pass 75-76 SR with few deaths.
Some ideas:

  1. give Decree of the Circle of Five mods to PRM (flat physical)
    or
  2. combine the mainhand and offhand in sets for BattleMage with bonus +3 to Maiven Sphere and +3 to Olerons Rage, give mod with % physical damage to Olerons Rage (or Fighting Spirit)
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I liked new Cadence support a lot so i’ve made phys Cadence Warborn:
https://www.grimtools.com/calc/YNnXovGV

I gotta say that these axes finally take the skill damage to satisfactory level. But the issue of most physical builds - lack of AoE - didn’t go anywhyere. Clears are still much, much slower than with builds of other dmg types.

IMO smth drastic must be done to the physical side of the devotion map in terms of dmg potential. It’s not ok that the main physical proc (Blind Fury) is so weaker than other T3 procs and most of T2 procs and only really works when you bind it to the main attack sacrificing consistent -RR application.

I suggest two things:

Change Blind Fury’s pool of possible bindings and activation mechanics to chance on attack.

Rework Maul proc completely. Physical damage has t1, t2 and t3 devo procs working in absolutely the same way: small AoE nuke with some WD. There is no such homogeneity of procs with other dmg types.

I think many people playing physical builds would like to have their “Amatok” or “Magi” to devastate the crowds.

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this.
actually, I tried to take Oleron for my Spellscourge BM but there’s no way to bind Blind Fury normally.
It would be cool if it could be bindable to skills like Devastation etc.

and this. absolutely true.

Proccing devotions with physical builds is such a pain. That should be made better.

1 Like

Just did this today

I figured the only way to be decent fast is to let trauma do its thing…

Swap your weapons. You want Relentless to proc its 10% Chance burst of damage as often as possible, which will happen in offhand.

I used this build in testing the new axes/etc. You and I have differing opinions on the outcome - I found the damage unsatisfactory but the AoE to be fine. I did a few naked Crucible runs with it in the 8-9 minute mark…I don’t know how naked times stack up I’m told by a few people that that’s somewhat respectable. The theory behind the build was combining Relentless and Fervor Damage Procs (which, by the way, result in 10% chance of summed damage, not a 1% chance of having both proc) to better bypass enemy Armor due to how Physical stacking works. It does result in lower sheet dps but it’s very noticeable when you get a 10% activation on a Cadence hit.

Against single targets is where the build suffers most. I think that can be addressed via Devotion, and I agree that between the t1/2/3 procs, Physical has the most lackluster (except for Sands). If Bull Rush had Maul’s Weapon Damage (60% instead of 32%) and the Stun but kept its own flat Damage values, I think that’d be fine (and maybe you’d actually see Bull taken for a Blue/Yellow). Then you could rework Maul into a ground-AoE like the ‘Earthquakes’ that Warborn mace provides. I think that’d go a long way toward improving the situation.

I’ve personally never found Oleron’s worthwhile. Binds are a part of the problem but I’ve never been fond of the damage either, what with Physical mechanics being as they are. So…TL;DR better binds and bigger values on Oleron’s please.

3 Likes

I have only two builds, that could use a little facelift:

  1. Chaos EoR Sentinel - https://www.grimtools.com/calc/eZPMdGJN
    The build is ok in terms of speed in Crucible (6.40~7), that’s not an issue. The main problem (as always with chaos) is CC-resistances. With the buff of topaz I was able to find some stun res, which is great, but the other cc’s are just not there. Which is pretty sad, because it’s EoR build with mediocre AS. It would be nice, if chaos devos/items received some CC’s.

  2. Grey Knight warlord - https://www.grimtools.com/calc/bVAD0MR2
    I’ve tried so hard, and get so far, but in the end - phys res and armor doesn’t even matter. The most pathetic build I ever played. Not only the damage is bad - build has troubles with sustain, the last thing one would expect from this amount of armor and phys. resistance. The main problems are - low OA w/o Oleron’s rage, lack of skillpoints, piano with terrible cast speed. And the saddest part - build just doesn’t make sense, because we have Octavius. Maybe I’ve done smtg wrong in build itself, but the build simply doesn’t work.

Any chance of maybe taking a look at Necromancer belts? Trying to make an Aether Bone Harvest build and it’s looking really grim (:smirk:) in that slot. The only real choice there seems to be Mythical Spiritseeker Cord, not really suitable for a melee build.

Meanwhile Mythical Dreadweave Girdle and Mythical Girdle of Stolen Dreams lack % aether damage.

Did someone say builds?

All right, here we go:

  • Lightning Invoker PRM MH - You have nerfed its lightning part to balance it out with Fire. And it was a right move (although a bit frustrating). But then you have nerfed the shit out of Lightning (devotions and most importantly removed -8 %rr from Corruption) but never gave Invoker the fair damage split back.

  • Chillwhisper. Reduce its offensive power (less flat to Blade Spirits) but give the set some physical resist. It’s broken when you pair it with Infiltrator with proper Pierce to Cold conversions. I think it should be re-balanced a bit.

  • Fire Kalastor Paladin. It still feels like RoK is kind of mediocre. Something could be done to the base skill.

  • It’s gonna sound strange but Agrivix Arcanist.. Callidor’s part is probably the weakest Callidor in the game. I’d say re-balance it a bit: reduce damage on set proc but give Callidor more weapon damage so overall damage output is ± the same but sustain is better. Because currently 2h CT builds with Bane or Arcblade are much more consistent.

  • Cold Harra PB Spam Nighblades are really bad. CD PB are really bad too. Something should be done here. Non-set Cold PB spam is faster by good 30-40 seconds and PB Spam Spellbreaker wearing Harra is just a dead man walking. So either make CD PB Harra competitive or make the spam PB Harra more resilient.
    BTW, CD Bleeding Phantasmal Blades with Rancor are just useless. If you build Bloodrager Rancor Trickster you don’t even take PB, that’s how bad Bleeding Part of PB is.

100 times this. IK Shieldbreakers with Grim Fate overperform while other builds suffer without mines radius.

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My suggestion is to nerf the droprates a bit. It’s very easy to get good gear since the patch

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Yeah, I bet that’ll be a VERY popular change. :roll_eyes:

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Lol. Yes… yes, seems reasonable, I guess we co- What?!

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100% WPS Myrmydon DK got buff in 1070, but i’m sure it can be a bit better, and i speak not only about lost 30th % of Reaping Strike.

Less than mediocre.

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Any build with raise skeletons could use some love… shepard of lost souls is still lost… they die to fast and cant rez them fast enough.

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Maul has good stats however it’s a 6 pointer devotion with no affinity bonus. 1 purple and 1 blue… That’s why no one uses it. Because first you spend too much points for giveupable stats and proc and you get no affinity points to take you your end goal. So I also like to see a rework on the Dire Bear before it’s species extinct :stuck_out_tongue: More affinity points and better stats or a different proc would be very nice.

2 Likes