Even though Reaping Strike ended up being a bit too good in its current iteration, I really like the impact it had and I think it would be great if some other relics received similar treatment. There is a number of relics which, on their own, do give decent bonuses and relevant +skills to their corresponding masteries, but their granted abilities are a bit of an aftertought.
Korvaak’s Deception is a good example of this. It has an active that is completely useless to casters. If I were use it on a fire/chaos caster, like a Pyro, I would be doing so knowing the granted skill will never be used. When I look at it from the perspective of an auto-attacker and compare it to Annihilation, at least on the pure fire side Annihilation seems way more appealing. It helps fix energy, if that’s a problem for the build, increases attack speed, gives flat attack damage, boosts spirit so that the character can potentially save some attribute points for more physique for melee survivability…and the proc ain’t too shabby either. If Blazing Eruption were a weaker WPS for fighters or a proc nuke that can benefit casters, I think the relic would be much more appealing. As a weaker WPS it would at least not require the brainspace to use the skill every 3 seconds for mediocre payoff (and a ton of energy that fighters may not be able to recover too easily).
Similar could be said for Scourge. Cold + Vit does not have a great abundance of spammable attacks. If Scourge Strike were to receive the Reaping Strike treatment, it would be a great boon to many Reapers I’m sure. Doomforce. I get it’s a big AoE ability but…it feels like it doesn’t do anything. For a skill that has a 4 second cooldown, it pales in comparison to just a decently supported zero-cooldown two-handed Forcewave. If it were a reactive “when struck” proc, at least it would be quietly doing some work in the background without taking up casting time from skills that end up doing way more work.
Aside from that, as I mentioned in the V1.1.9.1 Discussion plain vanilla fire/phys two-handed EoR could really use some love. Currently two-handed EoR is limited to a grand total of three of items, two of which go into wild conversions (chaos and vit) while the last one grants incomplete lightning-to-phys conversion and no fire conversion on what is meant to be a phys/bleeding build, and adds bleeding DoT to a skill that is meant to be doing its damage through super rapid application of flat damage. It would really just take one or two MIs or legendaries with good fire/phys support for two-handed EoR to open up a variety of possible builds, from Shieldbreakers and Templars to Warlords. Warlords can already kinda try two-handed EoR through Gutsmasher, but the addition of DoT doesn’t really do the build much good, while Shieldbreakers and Templars really have nothing going on on the two-handed EoR front. Lots of fire or fire+phys two-handed weapons, not one of them supports EoR in any meaningful way. Blazerush is about the closest it gets for Shieldbreakers and it’s hilariously weak compared to double Alladrah’s Spellblades. If the build were to try go the lightning route instead with Cindertouch it again fails to find any lightning weapon that supports EoR or Oathkeeper (Alvarick’s Rebuke is about as good as it gets and that lacks attack speed). Templars can maybe try Aether EoR with Temporal Arcblade and the Aether conduit, but finding items with Aether + EoR support outside the weapon, Soulare’s Helm and amulet is a fruitless endeavour. They do get full conversion at least, something two-handed fire or phys EoR Shieldbreakers could only dream of, but they pay for it by having to choose between EoR skill bonuses or aether damage on most of their slots.
Also, after recently starting to play the game multiplayer, I noticed some discrepancies in mobility skill behaviour. In many instances, my character with a leap skill was capable to jump through walls, pillars etc., where my ally’s teleport skill stopped dead on the same obstacle. One would expect that to be the other way around, or at least for both skills to have the same movement capability.
Lastly, I would again like to mention the audio for Theodin Marcell’s taunt voicelines being way too low compared to someone like Warden Krieg (Fleshweaver is also a bit on the mumbly side) or Korvaak. It would make for a much more atmospheric boss fight if Theodin wasn’t essentially talking to himself the whole time