Another vitality/bleed item examination; Mythical Death’s Reach. apparently, when you reach death, death also reaches you
https://www.grimtools.com/calc/Q2zj6qj2 I know this is not the intended style but I’m not gonna talk about build performance since the character is bugged and surely will affect the result as it probably did with Vitality PS one since both are builded on the same character. Deleting it and leveling another character will take some time so I couldn’t push it’s limits but some first impressions should be correct.
This item based on 3 classes; Shaman, Occultist, Oathkeeper and some Siphon Souls support;
Main purposes are Vitality EoR and Vitality/Bleeding Bloody Pox, Devouring Swarm.
The build I tested have very good Bleeding RR, good stacking options and adequate bleeding damage on Savagery but it lacked serious flat vitality thus the sustain is not reliable. I know it’s a vitality build nevertheless the sustain is so bad you can feel it in main campaign aswell.
- I didn’t try Archon nor Sentinel but those should have a problem shared with Conjurer. Lack of Lightning>Vitality Conversion.(Or elemental>vitality)
Being able to convert lightning>vitality should increase the flat damage which will help the sustain. This will also help EoR by converting some of the Soulfire’s flat.
- Skill proc embed the weapon is not helping due to 2 reasons; too long CD and low OA.
Making it ‘‘Chance on Attack’’ instead crit; to maybe %10 chance and reducing cooldown to 2,5 or even 2 second should help the sustain a bit. Because item already provides OA and it’s not enough. It will be even worse in SR.
- I don’t know why this item have CDR instead AS. It provides EoR which fueled by AS and supports Bloody Pox + Devouring Swarm which have no cooldown. Only for Siphon Souls? To use Sigils maybe but build have not much extra points? Nevertheless cdr helps only for devotions, it reduces the cooldown to 0,8 instead 1 sec on Scales
My version have some different AS sources by procs and I’m aware 2H’s will get some buff with Kraken changes, but still this item can use some attack speed(even cast speed and movement speed lol).
- Last; build feels squishy even with decent Phys Resist and %20 Damage Absorption. I don’t know it’s related to being bugged character since I felt the same while playing as Rotgheist Primal Strike. Or maybe related to lack of sustain. Just for your information.
Please Notice: Savagery modifier on Bloodrager Helmet(and +1 shaman) make it impossible to choose related Gargoyle Visage or even Packla’s Skins. And I don’t know if such build can’t use those MI’s… which build can? It limits the freedom. Maybe it should be moved to the fourth set bonus. And soem more love to these MI’s.
PS: This character existed as Rotgheist Primal Strike before respec-ing into Death’s Reach version and I did farm rouge-likes and totems while leveling the devotions. And since I realized it’s bugged I see no reason to keep it but my first impressions are; even the bleeding damage is looks good, this build probably can’t even do 75-76 when it’s done, I had hard times even in main campaign.
Thanks for reading.