V1.1.9.2 Discussion

there’s another thing, that bothers me a lot: getting my toggle skills (and the respective devotion procs) off-ed. There seem to be at least two possibilities: empty energybar or several debuffing enemies.

I usually only notice it AFTER a fight (which offs me almost), and I wonder why I did struggle so hard suddenly, only to see that my Toggles are gone.

There should be some sort of WARNING (optical, acoustical, whatever…) that cannot be overseen, overheard, ignored. Similar to the leveling sound for example or the red glow, when you get you ass kicked and are about to die.

I would highly appreciate, when something like that could be implemented? What do the others think?

5 Likes

Some kind of sound or visual alert would be nice. When i beat Korvaak on ultimate with my Winter King Pet build, it took longer than i expected. Only after the fight was done that i noticed that my Heart of the Winter King aura had been turned off at some point in the Tomb of the Eldritch Sun. The aura was responsible for 50% of the physical damage being converted to cold and most of my RR was elemental and cold. So, my RR was doing nothing during the fight. The fight was still easy but it could have been a lot better.

if getting hit by Nulli orbs Rick Astley plays a comforting tune :laughing:
-kickstart a fundraiser if you need for the licensing Z, just make it happen :rofl:

1 Like

This Ultos set
fully support Lightning but why it still has physical bonus part? Quite useless.
My suggestion: add bleeding or piercing (or even both) support to this set, and remove % physical dmg.

Probably because Korvan Wyrm and Avenger’s Crusher exist for some physical PS and Savagery action. I would actually vouch for the helmet to get % phys damage.

The biggest concern of Ultos set is obnoxious 60% lightning res for 3-piece bonus. Something that takes its roots from vanilla game I reckon. But seriously, we get lightning res from Eye of the Storm, Spear and Tempest, and Ultos’ amulet as well! Why would anyone need that much lightning res? Hell if I know.

If we take a look at other “single mastery” sets, we will see that their 3-piece bonus is more reasonable:

  • Deathmarked: 40% pierce res;
  • Markovian: 30% slow res;
  • Iskandra: 50% slow res;
  • Dreeg: 12% phys res;
  • Virtue: 8% health;
  • Runebinder: 30% elemental res;
  • Uroboruuk: 800 heatlh;
  • Ulzuin: 15% phys res.

So basically all provide usefull bonuses for almost any scenario. But Ultos… just gives you more lightning res than you’ll ever need, instead of acid or pierce res which are missing on the set anyway. And acid res is hard-hard-hard to get on elemental builds.

Someone was talking about how to improve Tempest constellation. Well, replacing lightning res on it with acid or pierce would be a starter. Spear already has it with 3% max res to lightning.

5 Likes

Another vitality/bleed item examination; Mythical Death’s Reach. apparently, when you reach death, death also reaches you :wink:

https://www.grimtools.com/calc/Q2zj6qj2 I know this is not the intended style but I’m not gonna talk about build performance since the character is bugged and surely will affect the result as it probably did with Vitality PS one since both are builded on the same character. Deleting it and leveling another character will take some time so I couldn’t push it’s limits but some first impressions should be correct.

This item based on 3 classes; Shaman, Occultist, Oathkeeper and some Siphon Souls support;

Main purposes are Vitality EoR and Vitality/Bleeding Bloody Pox, Devouring Swarm.

The build I tested have very good Bleeding RR, good stacking options and adequate bleeding damage on Savagery but it lacked serious flat vitality thus the sustain is not reliable. I know it’s a vitality build nevertheless the sustain is so bad you can feel it in main campaign aswell.

  • I didn’t try Archon nor Sentinel but those should have a problem shared with Conjurer. Lack of Lightning>Vitality Conversion.(Or elemental>vitality)

Being able to convert lightning>vitality should increase the flat damage which will help the sustain. This will also help EoR by converting some of the Soulfire’s flat.

  • Skill proc embed the weapon is not helping due to 2 reasons; too long CD and low OA.

Making it ‘‘Chance on Attack’’ instead crit; to maybe %10 chance and reducing cooldown to 2,5 or even 2 second should help the sustain a bit. Because item already provides OA and it’s not enough. It will be even worse in SR.

  • I don’t know why this item have CDR instead AS. It provides EoR which fueled by AS and supports Bloody Pox + Devouring Swarm which have no cooldown. Only for Siphon Souls? To use Sigils maybe but build have not much extra points? Nevertheless cdr helps only for devotions, it reduces the cooldown to 0,8 instead 1 sec on Scales :slight_smile:

My version have some different AS sources by procs and I’m aware 2H’s will get some buff with Kraken changes, but still this item can use some attack speed(even cast speed and movement speed lol).

  • Last; build feels squishy even with decent Phys Resist and %20 Damage Absorption. I don’t know it’s related to being bugged character since I felt the same while playing as Rotgheist Primal Strike. Or maybe related to lack of sustain. Just for your information.

Please Notice: Savagery modifier on Bloodrager Helmet(and +1 shaman) make it impossible to choose related Gargoyle Visage or even Packla’s Skins. And I don’t know if such build can’t use those MI’s… which build can? It limits the freedom. Maybe it should be moved to the fourth set bonus. And soem more love to these MI’s.

PS: This character existed as Rotgheist Primal Strike before respec-ing into Death’s Reach version and I did farm rouge-likes and totems while leveling the devotions. And since I realized it’s bugged I see no reason to keep it but my first impressions are; even the bleeding damage is looks good, this build probably can’t even do 75-76 when it’s done, I had hard times even in main campaign.

Thanks for reading.

2 Likes

Some feedback on Mythical Korvan Wyrm
The build in question: https://www.grimtools.com/calc/8NKG0OoN
I tried building around the concept of CD primal strike, which is what the item obviously wants the player to do. I stacked as much dot support as I could manage into the build for the CD version. The results are shown in the video below. While for the most part the build feels safe, it ultimately can die just due to lack of kill speed. I had more or less neutral damage mutators here, and the results were less than average. Armored or shattered mutator makes things absolutely terrible. (almost assured failure) I understand the argument could be made for turning the item into a thunderous strike item, but there is a lot more work to make that work than making the CD version work IMO.

My thoughts on potential changes.

  • replace lightning/electrocute % damage bonuses on the weapon with %bleeding damage instead. When using the item for primal strike there is no lightning left to support with the crossbow, making those % values entirely useless. Also increasing the average base value from 255% to ~300% would help.
  • Increase the flat IT granted by the crossbow. At a max roll it is roughly ~142 /sec of weapon flat… which isn’t anything to write home about. (and/or add flat bleeding damage if the first suggestion is taken)
  • Give Inquisitor seal 10 - 15% physical RR and/or a flat cooldown reduction mod.
  • Give Inquisitor seal a flat IT mod 200-400 IT per second + increase the summon limit or increase the radius. This could be an interesting option due to the dot stacking mechanics behind player pets
  • Add % internal trauma damage to farseer medal. Supporting four damage types isn’t unusual for a medal
  • Increase the DA value on dustbrawler shoulders + increase the skill bonuses to +3. This would allow for capping of inquisitor seal easier.
  • Add a +2 meter radius mod to primal strike.
  • Increase average CDR roll on Korvan wyrm to 17% instead of 12%
  • Flat CD reduction for primal strike somewhere.

These are just my ideas. A combination of them could lead to a nice end game build to be made around this item. I hope something can be done to improve this combo. The visuals of golden inquisitor seals and gold lightning are fantastic.

5 Likes

Before this thread closes, i’d like to ask for a change to Bysmiel’s Grasp. I have theorycrafted this build: https://www.grimtools.com/calc/4ZDBGBY2

I will start leveling it today. It looks fine on paper but i don’t understand why the weapon has attack speed. I know that it is meant for IEE but it is counter intuitive for a summoner to go close to enemies and smack them in the head with a stick. That’s why i placed a Seal of Skies on it. Spamming a strong and synergistic skill seems a lot better and i believe this item would be more attractive if it had casting speed instead of attack speed. Please, consider changing this.

This is a sentiment I’ve observed repeatedly, so I think it may be time to cut that % Weapon damage mod on the set helm and shift it to the base skill + other gear slots, probably some medal options.

6 Likes

how about adding some +Savagery points to sets like Veilkeeper and Avenger? They boost wps/Upheaval but getting 24/16 savagery to furthermore boost these skills is almost impossible without some serious sacrifices.
the examples of builds:
https://www.grimtools.com/calc/O2GgpKq2

https://www.grimtools.com/calc/d2jnOx42

another weird observation over the stacks of Savagery is that the tooltip damage doesn’t increase with getting stacks. is this intended to be so and how does it actually work?

2 Likes

Bloodrager helm is indeed universally a bit too strong for phys(+bleed) shaman compared to alternatives and would be even a first choice for some other dmg types. Partly moving its bonus to the base skill sounds pretty good. And some medal for AA support is always welcomed :smiley:

Speaking of medals, i’ve noticed somewhat poor medal choice for lightning builds. There are only 8 epic/leg lightning medals (82lvl+) most of which are set specific. And the only two MI lightning medals are for off-beat lightning casters.

1 Like

How about increase Savagery on bladetwister signet from +2 to +3 ? This will make it possible to take 24/16 Savagery with Avenger set.Also about Avenger set. Can we get a bonus flat internal trauma to Smite for 4 parts set ? This should help Avengers warlord. Also dont forgot support phys RF is very litle (only 1 ring and 1 medal).

Also a QoL request.
Change attack speed from Vicious Jawbone to all speed (the first reason cast speed, second - run speed).
Augment Bysmiel’s Cunning and 2H version not use in pierce builds and I suggest change % pierce to 25/40 OA.

One thing i forgot to mention, since WPS will be reworked.

Is there a way to increase devo proc chances for WPS? Oftentimes you are short on procers so you need to invest in some sort of casts and break the integrity of the playstyle.

6 Likes

When trying to build a bleeding Oppressor, I noticed that there is an itemization conflict that hinders the build pretty substantially.

So here is my thought process - bleeding oppressor will want to use Bolvar’s pendant because it’s tailor-made for bleed oppressors. This build would likely use Vire’s Might as its main attacking skill due to its high damage and bleed synergy, which means it also wants to use the Goredrinker set. Unfortunately, since the Goredrinker set has an amulet, the player has to choose between an amulet tailor-made for the build or the 4-piece completion bonus of Goredrinker.

I’d recommend moving some of the 4-piece VM bleed mod damage to the helm’s bleed mod damage. This way, it doesn’t feel quite as bad to go for 3 piece Goredrinker while wearing Bolvar’s amulet.

I played this build after Bolvar’s amulet was created, and I was excited for the Goredrinker set, but I just can’t find a way to make good use of both

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Bolvar’s Amulet is also a problem with Vitality/Bleed synergy. When you use Blood Knight set, you definitely want the set’s amulet for minion procs which means %30 Bleeding RR loss for an Oppressor. There is a hairball consist all these vitality/bleed items and I really don’t know what can be done to fix all and create more building opportunities. Especially in melee side. I provided some thoughts of mine in this thread but apparently forgot to mention Bolvar’s blocking.

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Bladetwister is terrible for Avenger, since its conversion interferes with lightning to phys. Even with +3 savagery, its bad resists still make it worse than most other phys rings.

2 Likes

Single elemental conversion happens first. So assuming a 100%+ roll, it shouldn’t have a negative effect.

it doesn’t because of what Valinov mentioned.
though the proc and overall bad stats make it a rather terrible choice.

Avenger is lightning to physical tho, and that means it comes after elemental to pierce on bladetwister.

Pretty sure elemental conversions come before any single fire, cold and lightning conversions. Unless something changed recently.

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they don’t. in Avenger’s case, lightning -> phys conversion applies first.