V1.1.9.2 Discussion

You didn’t start it - the guy who said “let’s take away tributes, blessings, and make naked Crucible the norm without any enemy balancing” started it. I was trying to address the following:

  • Things like Stun Jacks were supposed to be super-high single target where you either invest a lot of gear in defenses since invested Stun Jacks does the job fine, or you become a super-pilot and get ridiculously good Crucible times because you’re dodging everything. Based off the feedback on Light’s Defender and asking for more Leech on Stun Jacks, something’s not going right. So do we up the damage or do we look through all the defensive measures and see if they’re contributing anything to a build?
  • Shields - outside of those that provide huge bonuses to a skill - really aren’t worth using. I don’t know much about the Shield mechanics, but clearly something like Shield Block + good Shield Recovery + flat Absorption does nothing compared to the standard “kill them before they kill you.” Something about that needs to change, but I don’t really know what outside of giving Shields much better secondary resistances like Physical + Slow + Freeze so you can better focus on offense.
  • If Avenger’s Set - the one that’s specifically geared towards Physical Damage + Health Regen - is feeling inconsistent because there’s not enough Weapon Leech, then it’s definitely time to look at non-offensive devotions to see how they’re contributing. Giant’s Blood is good if you’re a CDR caster, but I don’t touch it if I have <20% CDR. Dryad was finally made good after 3 years of languishing or something like that. Maybe the proc on Phoenix constellation deserves a Health Regen Boost in addition to Retaliation. I know other people made regen builds before, but my Chaos Commando is the only regen-based character that made it through today’s SR85, and that’s because the offense was carried by Obsidian Tremors.
  • A lot of equipment - especially Epic equipment - just has so many confusing skill bonuses that they really don’t contribute much outside of very niche situations. Sometimes the conversions are nice, but the skill bonuses contribute nothing to make those conversions work. Other times the skill bonuses are outright contradictory. It’s too late in the game to really say much about it, though.

There are two ways to survive endgame in GD:

  1. rotation of fail-safe abilities
  2. leech (preferably passive)

Total avasion is impossible since the dusk of DA meta afaik. Too many DA shreds - no way to escape dmg.
Full block with zero cd is kinda possible but you’d have to give up all dmg.
Same for regen: a proper build will have to have about 15k hps regen to sustain endgame.
The highest possible absorption is permanent full Ascension + full seal and you will still get killed if you don’t have leech.

It’s too late in the game development to do such radical changes. You just have to accept the only two ways to sustain endgame with competitive dmg. And a lot of latest mini-changes are tailoring it.

EVERY spam jacks build needed leech - people were taking bat and converting it. Because it basically a melee skill, in fact, for maximizing dmg output you need to enter the enemy hitbox and move even closer than melee range.

Sorry if i’m rude but this statement can only come from someone who doesn’t play endgame at all. No one can dodge everything in the game. It’s simply impossible due to CC mechanics, enemy aoe abilities, instant on target abilities or telegraphless abilities and attack speed.

Agreed about the shield. The most weird and useless category of items which doesn’t serve its purpose.

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It is not an uncommon practice for speedrunners to fully glassify their builds and provide absolutely minimal defense and rely on mobility, massive damage, and large amounts of RNG to get that elusive World Record Crucible time.

I could have said that instead of “dodging everything,” but I decided to use shorthand and assumed my years of experience actually playing Crucible and high SR would have been enough to suggest that I know what I’m talking about. I spend enough time parsing to find exact word choices in my real life; I’m sure not going to put on massive filters in a game forum.

Hello, everyone.
First of all, I am not an English speaker, so this is strange English.
I apologize for that.
And thank you for allowing me to talk to you about my beloved game during this difficult time.

Now, take a look at this build.

https://www.grimtools.com/calc/DV9OnPaN

This is Commando, which has an example of a similar build on the Japanese wiki.
Commandos are relatively easy to fire up and I love them as a 1ST character.
If you are using a World Eater, it is relatively easy to get the right equipment, making it easy for beginners to use.

https://www.grimtools.com/calc/a2EELvn2

The problem with the Commando, however, is that if you set the attribute to fire, you have very limited means of reducing the enemy’s fire resistance.
The DPS is high, but since it is not good at lowering the enemy’s resistance, it is difficult to deal the damage indicated by the DPS in the end content.

Also, I think two-handed weapons have been discussed a lot, but I still think there is room for improvement.
Having one less piece of equipment means that the disadvantages outweigh the advantages.

Key Points

  1. I would like to see more ways to reduce the fire resistance of commando enemies.
  2. Increase the benefits of two-handed weapons.

In addition to the above, there are some requests and improvements on the Japanese forums for the following points

・Like to see enhancements to Relics that do not have skill mastery added to them.
The relic being used is always the same.
This is also an issue of diversity.

・Incremental enhancement of installation skills
Like to see faster activation at higher skill levels.

・The pros and cons of DeBuff to reduce speed
Do need a Debuff that you can’t even feel the effects of on small enemies?

・Please enhance more magic items for crafting.
One of the great pleasures of a game like this is the items that players can create.
However, its variety is very small.
Since minor builds may use such items, increasing the number of items that can be created will lead to diversity.

・Please enhance more skill changes of shoulder equipment.
Do need different features for each part of equipment?

・Please ease the requirement of Oleron’s constellation.
understand the usefulness of this constellation, but the requirements are too high for me to use it successfully.

・Can change it to disable Buff for a few seconds instead of erasing it?
Buff消しうぜえええええええ(Buff erasing is annoying!!!)

Thanks for reading all the way through.

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I’m crucible world record holder. What you are talking about can not be further from truth.

Not only because those “speedrunners” (how many are there exactly?) like to play normal builds and make stable builds for community to enjoy as well. But it’s just simply exhausting and dissatisfying to farm a good run on a build that can complete 1 out of 10 runs in normal circumstances. You’d need weeks of grind, and no one i know is doing it. I don’t like such builds, i don’t make them (or when i do i don’t display them) and most of Crucible players i know have similar mindset.

Now please lets get back to the topic. If you have some imaginary beef with imaginary speedrunners, feel free to make a separate thread. What does it have to do with a patch discussion?

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The sub-4 Crucible times I’ve remembered throughout FG were Cyclone Elementalist, Morgoneth’s Shadow Strike Infiltrator, and Vileblade Witch Hunter before Reaping Arc became OP and Spellbinder did its Spellbindery thing. I’m sure there are others. None of those are exactly bastions of facetanking prowess.

The so-called “beef” that I have is that people cling to stuff like Bat as the Holy Grail of getting Crucible consistency and refuse to bother asking why a Vitality devotion is so necessary for a fire / whatever damage type build and instead of saying “here’s why the other devotions failed and why this was necessary,” the premise is just assumed and then go immediately to demanding the next thing.

I don’t like people assuming I’m arguing in bad faith. The personal attacks are more annoying than any “supposed” lack of knowledge. For that, what’s the point of proving myself if you’re going to ignore everything that I say and hyper-focus on the one line that’s not 100% citation filled?

I would like to mention Blaze Herald knownly used by Nightblade variants to play DW melee Aether. What is the problem with it? Nothing, except farming it. It definitely comes with non-melee and non-aether affixes almost 9/10 times.

I had tried Aether Reaper with this weapon combined with Theodin Marcell scepter quite time ago and I remember that I highlighted it as very hard to get melee/related affixes. I presume you fixed some things about Theodin Marcell because I recently started farming these two again and I get some good(non-double rares but usable enough) affixes on it.(Maybe I just get lucky)

Yet Blaze Herald persists dropping unrelated stupid affixes like occultist of venomclaw or inquisitor of wildfire(I know there is fire damage on it but it’s just theme). And this one is Dagger so getting attack speed and aether related affixes shouldn’t be that hard.

People usually GDstash these things so no one really whines about it except me but I think this should be done;

Check this for example, there is no possible way this player get this roll by trading because even if a legit player get it by luck, definitely keeps it for future purposes. Same goes for Blaze Herald. But I’m sure he can settle for Warped/of Shattered Reality or Aetherfire/of Alacrity just as I will.

m not saying it should be double-rare on every 10 try; but best I get so far is Magestorm/of Alacrity on this with more than 50 tries and never saw a warped/alacrity which should be dropping like candies like Derma Slicer.

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Shard of Asterkarn --> Toggle Skill, Mystical Shard --> no toggle skill?
And please fix that
(Mystical) Black Hand of Sanar’Siin --> when using Skills like Bloody Pox the devourers keep popping out of the ground and never get to fight, as they are replaced every tic!

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Please show me where I said “without any enemy balancing” specifically?

I suggested forcing a naked crucible meta because tributes are a mechanic that does not exist anywhere else in the game and is a chore to learn for players who can just play SR instead since anyone who can read the forums will see after 30 minutes that Crucible as it currently is isn’t nowhere near the perfect build-testing ground that it’s appraised to be. The RNG in it is just as bad as in SR.

Not all mythical versions have appropriate granted skill, but have item granted modifiers instead.

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I totally agree across the board.
I would like to share my farming experience on Blaze Herald on my first 100 rare drop i got:
Aetherstorm 4
Magestorm 4
Of Celestial Wrath 8
Of Arcane Blaze 7
Of Wildfire 8
Of Insanity 10
Of Arcane Blaze 16 O_o
Of Conflagration 6
Of Scorched Runes 4
Of Abomination 2
Of Voidfire 4
Of Shattered Reality 0 :stuck_out_tongue:
Of Tormented Souls 5
Random 22
Then I got my first Blaze Herald “Of Shattered Reality” around the 140th try.
Thx to @fordprefect for reporting the problem!

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ok, so we are sure it’s intentional? Then that’s fine with me.

Not gonna complain about more flat or speed on pistols, but this can be a 5 minute build which Z has now mentioned is within balance range. There are other ranged options I’d rather see addressed first (fire RF, elemental cadence, almost anything savagery that isn’t upheaval passthrough). Savagery with elgoloth is basically the big single target damage build you envision ranged as being, and it plays awful. You immediately get papercut to death shooting down things one target at a time.

[caveats since I’m sure someone will ask: first gear attempt, haven’t gone back to adjust yet. jaxxon nerf would hit it a touch]

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It’s difficult to give proper feedback for these types of threads as they tend to be builds that are inside of a vacuum (mode) or no established guidelines on what could be changed.

I don’t realistically expect that Crate would buff my totally meme blood knight set wearing, player pet scaling, bleeding dervish even if I was to post a link and wish it could do SR 75.

Builds aside, it would be great to see:

Zero cool down storm box: having the capacity to hold down the button it is bound to instead of mashing it or using a 3rd party solution in order to cast it multiple times.

4p Targo: rather see the proc change to something more active like Pyran’s 4p.

Items that summon pets on enemy death: balance their numbers and change them to procs that are not from enemy death.

Or better yet a filler spell/attack that is spamable passthrough thrown hammers

Also no cool down aegis mod when

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This is exactly what I suggested in thread long ago!! Like PoE spectral throw. Also there appears to be posts missing that I could have sworn were posted after me…:open_mouth:

EoR with ranged weapons when

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Balance… Skills… Item stats… Builds…

Cmon it is getting boring

While I’m still waiting for 2h chaos sword to use as illusion. I don’t even care about stats.

That is what truely matters and everybody knows that !!

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This has been asked for in the past so, like M stormreaver vs non mythical storm reaver.
Non mythical legendaries do not have skill mods.

Which honestly makes them worse than MIs most of the time, especially since most flat values of skill modifiers from MIs don’t even scale up. Most of them add the same flat value at lvl 10 as on lvl 94, which makes MIs kinda ridiculous especially early on while leveling. I can understand the scaling is supposed to come from the %damage, but I feel like skill modifiers for early levels should be nerfed a bit across the board (and if a skill is too dependant on a MI, maybe the skill itself needs a buff to compensate).
Don’t get me wrong I absolutely LOVE the MI system in GD, but I feel like they might be a little too strong early on and too build defining. Say you find a double fire affix white weapon at lvl~80. Chances are very high (especially when you are a caster) that it is worse than a lvl~20 MI with no fire affixes, but skill mods for your main fire skill.

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