Some feedback before the end of the thread.
EOR is good skill but it’s the ultimate example of sheet damage not translating to actual performance.
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Physical Warlord https://www.grimtools.com/calc/4VxRMleN is fine doing slightly over 5:10 in Crucible and can do some realms (although for spinner higher chunks are really painful) like trying to go past Theodin SR version is insanely difficult or Grava ofc. But one thing needed to be said is lack of sufficient life steal. Scales nerf hit hard global life steal of physical builds and EoR don’t even have high WD base. So my build was left with just 6%. This map boost it to 9%, still on the low end.
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Cold EoR is even slower (with SR set) https://www.grimtools.com/calc/1NXaPrB2 but is expected. Problem lies with Kuba, with bad mutators is close to impossible to kill it in Cruicble. You’re left with massive blood pools and you do all of your damage in close range. Kuba is actual punishment for playing cold melee build (unless for DW with huge RR) and I had to go for ugly map with racial to beasts (which is hard to get).
Another issue for cold EoR is that if you go Gravetouch https://www.grimtools.com/db/items/12726 you can’t do full conversio, since you need 2x Chillhearts to convert lightning to cold. Consider adding conversion on the shield or 45% global, which may open new build possibilities.
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Aether EoR is having similar problem as cold, you can’t convert lightning to aether. https://www.grimtools.com/calc/lNk7yBDN Conduit need bit of a help, lightning to aether and boost of flat damage to 100. Aether version, despite passive RR, attack speed etc is in the discussions for slowest EoR build.
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Lightning EoR have low DPS and right now is struggling, which is common for WD oriented lightning builds (minus few exceptions) It’s hard to go faster than 5:30 in Crucible and I doubt SR will be very kind to it, regardless of your second class. Paladin version https://www.grimtools.com/calc/xZyGYbq2 and Archon by @eardianm
https://www.grimtools.com/calc/qNYpqb7Z Archon in particular suffered a lot after being powerhouse build in early FG era. I would like to see lightning RR to guardians and overall buff to WD sources for lightning damage. Archon class is bottom tier right now with both lightning EoR and bleeding builds with this class are underwhelming
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Acid, Pierce and fire (along with physical) seems fine, no OP but are in good spot. Haven’t played chaos or vitality.
Vire’s Might is one of my favorite skills but it’s mostly useful for procing and movement skill. Hard to justify for damage source anything bur fire. Few items with - CDR and CD reset chance and most of them are bound with conversion. For DoT stacking you need more mods with DoT damage and usual are just direct. Bleeding is an idea, I wanted to try Archon and was really bad. https://www.grimtools.com/calc/YZe87Y6V Bleeding don’t have skills to spam, so decided to charge Savagery. Good idea, cause otherwise I would’'ve be left with 8% physical resistance, yikes. Goredrinker for full bleeding set is leaps behind Bloodrager, no stats, hard to get DA and OA (even on pierce infiltrator with Conviction!!!) and no physical resistance on heavy set. Also only pure bleeding class is Shaman, which isn’t supported. Going for Inquisitor will lean heavily on pierce damage.
Cold version have almost no support, except Alkamos Warsword, which lacks global CDR and you don’t have cold exclusive skill for Dervish. Build with full Vanquisher set: https://www.grimtools.com/calc/pZrdgaO2
Callidor’s Tempest is one of the weakest spamming skills in the game. Aether is the only excpetion. Even the cold Spellbreaker, I’ve posted is struggling against heavy resistant enemies and struggle to survive as well. Still cold 2H version stacking WD is somewhat useful. Now lightning and fire are not. Both are really glassy, lightning as Druid and fire as Sorc, I couldn’t complete Crucible. Both struggle, cause they don’t have enough radius/range of attack and not enough life steal. Bigger target area is good start. And Maw of Despair should be universal helmet, removal of fire to aether conversion and adding % lightning/fire damage will be a good idea.
Also after talking with @Evil_Baka decided to try Scion of Screaming Veil but for fire. https://www.grimtools.com/calc/q2mAWM02 Despite 177k sheet damage, build is really slow to kill heavy resistant enemies and dies in a flash in melee range. Aether Binder with this weapon is good BTW*.
Speaking of non-existing range, I did @afanasenkov26 Stun Jacks Purifier https://www.grimtools.com/calc/nZoypbQ2 and died in all of my 3 runs in Crucible. Two of them would’ve been close to 6 minutes, so not only sustain isn’t enough but also damage is mediocre. And you basically play riskier than melee builds.
Dark One set is easily available and was too good at some point, problem is after was nerfed, Cabalist version struggle both with damage and defense. Premise of leeching caster is nice but build isn’t stable for buffed Crucible runs and high realms, while clear speed isn’t impressive at all. 5:30 is the absolute maximum. I talked with @mad_lee and Conjurer also is not that impressive.
Aether OP stuff We know Binder is top class and makes sense with all of the synergy but aether is taking advantage of freebie strong items. Z mentioned changing Krieg set to boost more Soldier’s side, cause that will not hurt Battlemage but also will help DK and will be slight nerf to Binder. Also Lucius’ Arm could use some of that treatment. Item improve so much Battlemage class but Binder Arc with it was so ridiculously strong. Night Herald is also little bit OP for aether Inquisitors. Grey’s Infiltrator https://www.grimtools.com/calc/1NXagMP2 have - 49% RR to passive aura - Veil of Shadow and - 51% RR to Pain.