I’ve asked Rhis about it and it’s such a deep-seeded issue that non-english characters shouldn’t have worked to begin with. That they did was a fluke of TQ and it all finally came crashing down.
Basically, even if Rhis somehow managed to make cyrrilic work for save names again, there’s nothing we’d be able to do about already corrupted ones. The system would not be able to parse them.
It would kind of funnel every FW build without an amulet into that amulet (since 70% weapon damage is pretty big), and i don’t think people want that. Plus Fire would be out of luck because it uses an amulet.
I think direct buffs to the bad variants is the best course of action.
What about leaving this conduits alone so some meme-masters will stop suffering from constant changing of them? Better introduce new MI or update existing ones with better FW support
Watched some streamers played community league with FW chars (fresh SSF HC start), it was painful expiruence
From what I was told, it seemed best described as a stack of dominos that stood up just right, and somewhere along the way something toppled the whole mess.
Maul. I think maul should compete with scales on phys builds. Damage from proc is mostly helps only against nemesis/super boss. Increase adcth will allow to better compete with the scales.
Hyrian. I would reduce the cooldwon proc (with nerf rta and possible weapon damage).
Blind Sage. I think it needs to be reworked:
The node before the proc - 100% elemtenal damage
Left hand - add some general defensive stats like HP , phys res, CC res, possible total speed
Right hand - 200% burn/frostburn/elecrocute damage
It’s not really that bad by itself but the cost makes it very unattractive, cause lightning builds don’t want 5 purple especially since revenant has flat RR from like aom. And Crate doesn’t wanna change devo reqs anymore. Best they can do is buff it a lot that people will go out of their way to get it.
I like it with CDR in a build, but otherwise as mentioned the 5 purple cost is not ideal. Usually means I’m taking wraith+toad and losing out on a tier 3 (one of spear/ultos/korvaak). Also lacks weapon damage so you lose some passive leech as well compared to those other 3. On the plus side, the chance for % lightning node gives some super nice peaks combined with stormcaller pact.
I think it’s alright, just hard to squeeze into Lightning routes like Ultos + Spear alongside everything else you want, maybe it sees some niche use on specific Electrocute builds. Comparatively, Fire easily fits Fissure into Meteor routes, Cold easily fits Blizzard into Whirlpool/Yugol routes.
Acid Drain Essence feels like it’s worse than Acid AAR despite AAR having no acid support (outside of conversions) and Drain Essence having a conduit that gives 10% Total damage and some nifty acid support.
I’ve tried SR65 multiple times and I always die to big hits in the Boss Room. The build’s stats don’t appear to have any major weaknesses (the build’s low DA is cancelled out by a total of 460 or so OA shred), but even with minimal interruptions to cast Ravenous Earth and Ill Omen, Drain Essence doesn’t pull its weight.
I know there was a SSF Cold Drain Essence build posted recently, but would you think of lowering DE’s Energy Costs a bit? Aether DE gets all the spotlight cause it’s Spellbinder, but non-Arcanists have a tough time getting the Energy needed. 180 Energy per second just isn’t enough - I guess I can go for Scales since I have the conversion, but I don’t want Scales to be a crutch for skills that are just too Energy hungry on their own.
Since the Conduit buff, I tried this build again. It can now kill bosses semi-regularly in SR65. Still runs out of Energy in every Boss battle even with 200 Energy Regen per second, but that’s a separate topic altogether.
Would it be possible to add a second resistance to the Yugol constellation? Players are going to combine Abomination and Yugol when they need that extra %Acid damage (especially if you’re someone like Shaman or Necromancer which has no innate %Acid damage), but compared to something like Dying God + Rattosh or Time Dilation + Spear, the devotion route really gives little recourse for grabbing more resistances.
This may be a reason Acid builds feel like they never have any resistances even with multiple double-rare (meaning impossible) greens.
Honestly lot of things can be said, I would write few I could think of right away.
Vitality DEE. I tried spamming both Oppressor and Cabalist. Both versions have decent sheet DPS but are really slow. With Cabalist I can’t even complete Crucible, constant dying, frustrating experience for sure. GT Cabalist>https://www.grimtools.com/calc/pZrdQL62
Lightning FW. To continue the topic, it’s the weakest FW build. I would think of adding mod to 2H lightning MI weapon and +1 Soldier to Wyrmbone head.
Exonerator Tactician. I’ve made this Tactician some time ago - [1.1.5.2-1.1.8.0] Bonemonger going ranged! Lightning DW pistols Tactician and I know @eardianm was playing without set. Build could use some help. One thing in particular is alarming - lack of Cadence + skills, almost impossible to gather them. Weapon could be added +1 Soldier or +2 Fighting Form/+2 Cadence. Since Weapon damage is low, flat could use a little bump.
Stun Jacks Light Defender Elementalist. https://www.grimtools.com/calc/lNkGMD4N Not sure if this build could be saved at all, really squishy. SJ items are in favor of CD version and class is too thin to support it. Also Light Defender set have it’s own issues. Ideas, guys?
There are items being outclassed. I would point to some surprise category - belts. Since MI belts were added +1 skills there are few hardly justifying spot in any build. One of the culprits is Mythical Spiritseeker Cord player could use some stats. DA for instance can help even pet masters. Mythical Hammerfall Girdle I can’t remember being used in a build.
Legendary off-hands needing extra boost. Mythical Consumption of Agrivix is in best case on par offensively for fire FoI with Vanity (tested by @tqFan) and defensively is worse. Fire CT will also select different off-hand and fire CT retal doesn’t probably exist. I would like to see +1 to some relevant class and better mods or add a proc. Hellscourge could use better proc with AdctH or something else. Even for fire Sigils or Sigils/Doom Bolt is outclassed. I’ve tried it on fire Pyromancer and it preformed bad. Mythical Judgment of Empyrion granted skills is nice idea but is awkward to use and it lacks electrocute damage, which decrease it’s value.
Gutripper Warder is simply not working. Converting physical to pierce should be removed. Now Warder have around 70-80% of the sheet DPS being bleed and you can’t life steal through it. Even 30-35% AdctH and Scales aren’t enough to complete Crucible or high SR. I’ve deleted GTs maybe @Monceaux save his iteration?
Also noticed few relics missing % DoT damage, Idk if is on purpose. For instance Impurity have % vitality damage but not decay.
While the gameplay looks neat the performance is meh in particular when you face with enemies having high cold or elemental resistances, for example Malkadarr or Kubacabra.
It was a pain to kill Malkadarr in Crucible when I tried to conquest 140-150 waves - his HP bar was decreasing very slow. As for Kubacabra - even Stormcaller Beacons and Celestial Blessings were not enouch to kill it on 150-160 waves.
The issue is build lacks of damage - maybe it needs more RR sources and some flat or % damage boost.
But sticking -0.7 on medal from the start is a bit too much… Not sure it is worth separately created medal, or will look good on any other already existing legendary…