For any WD build rune dmg is usually the highest skill tooltip you have in your arsenal. It’s absolutely as strong as i claim. We’ll have to agree to disagree here. And yes, added dot part might not be the majority of the rune’s dot dmg. But there is a breakpoint of sorts - when you kil most enemies with a single critted rush-through skill. If you tame the dot capability enough, the build will have to start rushing through more and more monsters one extra time which will drastically increase total SR timer.
I would agree on most of this section. The belt indeed seems to be very strong for a dot build in SR if you use it smartly.
Me and lee play a fraction of your guys SR playtime. We never fish for runs and basically upload the first one that looks good. Just skip-watching most of my sub6 SR75-76 videos you will see that a better mutator and room situation will lead to easy sub5. SR is INCREDIBLY random. Why we never speedran it. The mode that can give you either a 1:20 no mobs huge room slog or a 15 sec room with a harmless worm is not suitable for speedrunning in any way.
It appears you’ve made a good case for the speed of the build (although i’ll have to play it myself to have more valid opinion). Still my problem is reliability. You claim you almost never die with it but how come in every second run you shared the build dips to 5-10% HP? Speedrunning SR alone is risky, speedrunning it with a big debuff proc is risky, playing with 8% leech and 160% AS and the best sustain source bound to high cd skill that can be interrupted with than AS is very risky. And it all shows in the videos. This build is tuned heavily into dmg. It’s running SR very fast but it’s not facerolling the gamemode with eyes closed. You are in constant danger.
Smth like Guts EoR will not be as fast. But it’s leagues above in ease to play and will suit less experienced players much more.
Btw, i think the build that can compete with Octavius in loot per minute SR farm is phys BA Death Knight. But it’s much more epxensive.