Before the discussion, I have to mention that all the contents below are about SR, and they are not only my idea but a result of group discussion in our GD gourp. Also remember I’m not calling for a nerf.
Simply speaking, Chain of Anguish is now of great possibility of being abused in SR. It’s of high benefit but the risk is not enough.
First let’s review my discussion with @Banana_peel :
We reach an agreement that Chain of Anguish is very powerful in SR if used smartly. The “used smartly” way is:
This should mean that Chain of Anguish fits DoT builds with good mobility well but on other builds it’s not so good. However, situations are somehow beyond our imagination.
Let’s take a look at some examples:
- Octavius SnB Paladin:
GT link: Paladin, Level 100 (GD 1.1.9.7) - Grim Dawn Build Calculator
Video link: 恐怖黎明 PTR 1.1.9.8 (4月20日版本) 奥套帕拉丁
Performance: 5:03, no buff potion, no short rooms. Avg. 6:10 in a 3-in-row.
Very tanky build. SR efficiency is also very good. Not expensive. Rewind Fate (granted by Azrakaa’s Sands) is hardly triggered.
- Markovian RF Warlord:
GT link: Warlord, Level 100 (GD 1.1.9.7) - Grim Dawn Build Calculator
Video link: 【恐怖黎明1198测试服】马套领主3分48秒速刷
Performance: 3:48 the fixed layout.
Almost catch up with the 1.1.9.7 Octavius RF WL. Please note that this is not a DoT-focused build.
- Another Markovian RF Warlord:
GT link: Warlord, Level 100 (GD 1.1.9.8) - Grim Dawn Build Calculator
Video link: 恐怖黎明1.1.98 战争领主 马套闪击【版本答案,暴走要塞】_游戏攻略
Performance: 5:33, no buff potion, no short rooms.
These are not all examples but they are typical, so I picked them.
None of the examples listed is DoT build who flys kites, but they can still take the advantage of Chain of Anguish and ignore its debuff.
The reasons we discussed are:
- After so many patches, the average SR clear time of all builds is shortened a lot. There are a lot of builds of 6:30ish clear time, which means about 40s for a shard or a boss room. They can trigger the debuff at the beginning of each shard and spend the 8s on pulling other enemies.
- After so many patches of buffing surviability and damage, the debuff seems not hurting too much.
In our opinion, Chain of Anguish is designed to be a gameble of both high benefit and high risk, and by studying how to use it smartly, we think it should have fit DoT builds but hardly other builds. Now its risk is not enough and thus it fits too many builds in SR.
We also have some ideas for developer as references. (Sorted by importance, from high to low)
- Adjust the debuff CD and duration synchronously. For example, shorten the CD to 25s and the duration to 5s. This can simply break the 40s-per-shard rhythm while have little influence on true DoT builds, or even buff true DoT builds, because 5s DoT duration is much easier than 8s DoT duration.
- Increase the crit damage on the belt and the damage penalty on the debuff. Lower damage during the debuff also decreses healing from LS. This is raising the benefit and risk at the same time and encourge true DoT builds to use this belt while stop other builds from abusing it.
Thanks for reading. Your ideas and feedbacks are welcomed.