Villager task priority needs a rework

I’ve seen people complain about priority construction, repair, maintenance, gathering and clearing, but what really gets on my nerves is how the villagers automatically tend to prioritize certain tasks over other far more critical ones. For instance a guard would rather prioritize shelter stocking their home on the other side of the village during a raid, than remain garrisoned at the watchtower they are supposed to.

This post shows a healer ignoring the injured person and prioritizes to stock shelter after the “waiting for command” delay passes. Healers should always have top priority to save and treat nearby injured villagers, before doing anything for themselves, unless the healers themselves are wounded or sick.

Villagers should utilize nearby resources first rather than going to any storage buildings further away to take the same resources from there. For instance, a fisherman would take the fish they gathered and take some of the fish to their own shelter after stockpiling it, instead of going to a root cellar for food, shelter stock, going back to their workplace and then stockpile the fish.

This is just one of many ‘quality of life’ features this game needs to implement while it is in alpha stage of early access. I am aware that these problems may already be noticed by the developers and are probably being worked on. If that’s the case then it would certainly be a good way to improvement.

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My favorite is forge workers walking across the map to a mine to pick up ore, when there’s a storage building with ore across the street from the forge.

7 Likes

I fire the worker. The next one picks it up correctly.

Meat spoiling in the barns, cattle not being let out to graze, Traders leaving with goods undelivered after 50 days. The list goes on all for SHELTER STOCKING. Meanwhile the grocers at the upgraded markets are idle with nothing to do

Sometimes. That does work.

I agree. some sort of priority list would be nice to have.
it would be cool if there was a separate profession like building supervision or building maintenance. the last time I played, I waited 3 years for the building to be repaired until it collapsed by itself. it can be frustrating.
Also Building Walls is a pain in this game.

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I believe the devs have said the grocer is bugged and they are working on fixing it. Hopefully!

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What I’d like is all those wandering and unable to work characters to pick up items dropped on the ground. Again, much of it is due to shelter stocking but especially so after an event (fire, animal, raid) when the characters drop and run and then go shelter stocking afterwards.

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I had an idea that each house (shelter, etc) has a homemaker after the first year or two. Everybody needs to help establish the settlement in the beginning, but after say level 1 of the town square, one stays home and takes care of business there.

Yes, 25% less producers, but more productive producers by eliminating the need to stock shelter. This would also add much needed eye candy activity around the market and residences making the settlement more life like; taking care of the children, hanging clothes, gathering eggs in their chicken coop (every shelter should have it’s own chickens, never heard of any homestead without one).

Taking care of business at home, as the wives in the 1950’s would say, is a full-time job.

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The next update has a fix to market ai so hopefully these stocking shelter distractions will be a thing of the past.

Man, how would you feel if you were that fisherman? After some time, the last thing you would want to see on your plate is the fish!

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