We Need a Lightning -RR% Ring

From my limited knowledge of the game, lightning dmg is not the best bet to beat endgame content, @The_Mess

On paper, the best bet should be acid OR chaos.

@Gnomish_Inquisition I am one of the players, who took over an hour to kill one of the Celestials. Ravager. Mogdrogen and Calla took 45 minutes only :smiley: [in the case of AAR aether Spellbinder]

Didn’t read every post within this thread and typically will not test/math out if -rr% rings are always BiS.

In GD’s current iteration, is it required to take all the necessary resistance shred from the devotion tree?

For -rr% I feel the answer is yes.

There are a lot of pieces of gear with flat rr that give alternatives to taking crown, manticore, scales, etc. I feel that flat rr is in a good place.

Every build I make will take the appropriate -rr% shred from the tree so I wouldn’t be opposed to moving ring -rr% to the tree since I am mostly sure that most people will be taking the applicable devotions anyways. This “could” free up ring slots without the feeling of missing out damage but could shift balance in ways I cannot foresee.

You could also shift the -rr% on rings to the flat rr on existing items. Not sure how much of a balancing nightmare this could be but I am sure Crate has this all in a spreadsheet anyways.

At the end of the day, having more ring choices (so not feeling -rr% rings are the BiS) would be a huge + but if Crate decided to make more -rr% options, rings or otherwise, I would do what I have been and try to make things work regardless of whether or not I agreed with a development decision.

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Except I’m guessing you haven’t done SR85-86 or if you have it wasn’t with a build that didn’t have access to more RR from gear. Though Warders running lightning tend to have this issue.

But unless you’re going to bring specifics to the table, like a GT link (hint-fucking-hint), knock it off with the “but I have…” bs already. Because by Ch’thon it’s almost as if no one can link to single fluffing thing ever.

Just check the builds on the forum…

PS Warder - author claims SR 100

Savagery Warder - same author, video of only SR75-76 but considering how it crushes those shards and that it kills Ravager and Calla it could most definitely go higher in SR.

That’s because both those builds have extremely high damage strikes thanks to the first one - Primal Strike and the 2nd - Upheaval. And such high damage output allows them to easily wreck highly lightning resistant enemies with only 1 source of RR.

Which I’ve already explained how that works lawl. But you haven’t played played them yourself in SR85-86 and thus have no idea how the handle Valdaran.

Hint, it’s going to be sloooow.

The Savagery one is more interesting though due to dropping Crown in favour of Revenant for flat RR, but that’s going to be a problem more in SR85+ where increased elemental resistances become a problem (i.e. Iron Maiden). Very heterodox devotion map too. But then Korvaak’s proving oft to be a useful devotion.

Why you have a need to constantly attack someone? There are Warder builds. Case closed.

The attacks…

Is this OK for moderators? @medea_fleecestealer

You know you don’t have to facetank him through his aura… You can disengage for a while…

If there is an enemy that I find really annyoing in higher SR then it is Alkamir with his spaming of sunder pools. And that is regardless of a damage type of the build.

From the FAQ:

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:roll_eyes:

If you’re going to tell me stuff that is entirely opposite to my experience and then fail to show the evidence of your claims, then guess what? I will merrily slag you off for it.

Because it’s as simple as firing up GD Stash and ending up copying the builds. Or even asking for save files to skip that. And if my ADHD fucked, Autistic, sleep deprived, depressed self can do those things then you have no excuse not to do it your-fluffing-self.

Is that clear enough or do I need to spell it out in single, spaced out simple sentences for you?

Also I’ve clocked up over 200 hrs+ in SR, much of it since Valdaran got buffed, and I am used to disengaging from him. Which I do in all my youtube vids of my builds lawl. The problem isn’t that, it’s Valdaran’s obscene lightning resist level. And how that creates issues for builds with limited access to RR sources that don’t have massive amounts of damage available.

But I’ve explained that already, twice, if not more. Which makes me rather unimpressed, because that’s a load of bs from you and is known as “moving the goal posts” r.e. argumentative fallacies stuff. And if you pull this sort of stupid argument again I’ll just throw you in the killfile (for there’s no block available in the forum software) and ignore you permanently, because there’s no point discussing this issue with you if you’re going to pull this sort of bad faith rhetorical “trick”.

Anyhow, I’m sure your response will be totes rational and considered and actually deal with the subject, instead of trying to shift the goal posts yet again. But over 2 decades of dealing with such foolishness, I’m going to guess you’re not.

Oh false civility can go die in a fire of course.

I give up. You are impossible. And this arguing is a waste of time.

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Remove all RR sources everywhere, and reduce all monsters current resists by… 33%?
You will keep the feel of damage types being strong against some and weak against others.

In return, total freedom for devotions and items.
Edit: added bonus, it makes dual damage builds, or full elemental, a very good choice instead of tunnelling into a single type.

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I’m struggling to come up with many situations where those RR rings aren’t the best rings available for a build that does the matching damage type. I’d support completely stripping all RR procs from rings… except then we’re just going to have a new “BiS” ring, and it would probably be Magi rings at that point.

I don’t have any issues with him. You just don’t attack him while he’s glowing extra bright, and yes, I’ve done him on SR90 with a Primal Strike build. Attacking Valdaran with lightning is no different to attacking Kuba with Vitality, or Iron Maiden with fire, or Zantarin with poison, or … you get the idea. Sometimes you have to do the mechanics. I think we could use more fights like that and less where you just hold left click to win.

RR is currently such a powerful damage modifier that there is almost never a time when you don’t want more of it. We could do with less of it available from all sources IMO.

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/sigh

Yet another person who can’t read, what a shame. And I’m not talking about the difficulty, hell, I explained in the previous post, but what ever, here we go again:

I’m talking about the time it takes to kill him and how that’s dependant on the RR available and how there’s a lack of RR sources for lightning based builds that aren’t casters.

Is that fluffing clear enough? Also in case you haven’t noticed yet, the devs prefer to stick with certain systems in this game, especially if they’re well established parts of the game. And I strong suspect they’re not going to rework the RR system due to the wants of a minority of players.

I so love repeating myself lawl.

“which is the same for any build without RR facing off against their high counter resist enemy” as that is their design

Aleks, Benji, Kuba, Zantarin
stop thinking this is just a lightning issue, it’s a build issue, lightning isn’t special/more special, you have a low dmg output build, with 0 RR “that’s the issue”
this would be an issue on anything, even if it was against a “lesser” resistant enemy like Reaper, because that’s how meme builds work and specially 0 RR memes…

heck optimized vs non optimized builds are even a great example of this/how much impact base dmg output can have, where you take the “same” build made by moir, give it some madlee tweaks and suddenly it has like 50-100% more sheet dmg :sweat_smile: - that’s gonna have an impact on an archetype already struggling
it’s also why you see some memes not touched with a 100foot pole by some builders, because they will just never have acceptable baseline potential to make up for lack of innate dmg, and then if no RR on top…
(acceptable “to them”/those builders - GD memes rock :partying_face:)

as are we :neutral_face:

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OK, but so what? You’re using lightning damage against the lightning Nemesis. It’s no different to using Vitality against (one of) the Vitality Nemesis, or using Chaos against the Chaos Nemesis.

Valdaran has 89% lightning resistance.

The Widow gives -35% and Rhowan’s Crown gives another -32%. We’re already dragging him down to 22%. Add in the permanent Wind Devils and Ultos, and any Primal Strike or lightning Savagery build can already get him to about -11% without a second mastery at all and without ultimate levels on the Wind Devils.

Let’s go ahead and add in Thermite Mines for another -30% (16/16) and that will bring Valdaran down to -43%.

This sounds like a skill issue mate.

:roll_eyes:

Except there’s more sources of RR for those damage types, and sure, going for max damage can help. But when you make a build that kicks out +300K dps and it’s still struggling against resistant enemies it’s rather irritating when you can’t get more RR sources.

Case in point, I have a vitality FoI Apostate using the Voidsoul set, it’s a single RR mastery combo, but it works against highly resistant enemies simply because it has access to up to 5 different RR sources on gear. On top the mastery and devotions. Which is 2 rings, the Voidsoul shield and the skill modifier on the sceptre that ads -15% vitality RR to Word of Pain. Though I only use one of them as it was needed due to all the other available RR.

Compare it with my lightning Cadence Tactician which however only has 3 gear sources of RR, which is the Ignaffar’s Combustion relic and 2 amulets, one of which only works for a Magehunter. And what’s lacking? Rings that provide RR. And sure there’s a gun that gives lightning and cold RR, but the problem with it is that it’s a caster weapon and lacks attack speed, which is vitally important to a Cadence build. In fact taking it would probably halve the potential DPS and the RR would not help that loss of DPS on the Cadence hit.

Except you in particular are arguing for a complete overhaul of the RR system to eliminate rings from the equation. Thing is they’re only needed when there’s not enough RR sources other available, hell, some vit builds can skip them completely if they take Shaman due to the obscene vit RR Devouring Swarm provides. And you can skip them two if you have enough DPS as Warders show so nicely.

And you still don’t get that a) I’m not interested in upending this system and b) Crate’s probably not going to do it no matter how much you hijack this thread lawl.

But by all means darling, please continue to rant into the void, it is ever so amusing to respond to.

Or you could just mod the game already to prove your plan will work and can be implemented, but hey, that would be actual work lawl.

these 2 are not teh same, it’s kinda amazing you can’t see the difference; specially when the specific argued outcome actually helps your scenario more :laughing:

except it’s literally not
this is such a hyper focused “intended” build, that it’s getting all of that direct support to make up for it/the shortcomings, “you know this when it gets set RR and modifier RR”; effectively changing you from a 0 or 1 RR build to a 1-2 RR class :neutral_face:
this is about the worst example you can draw on for lightning cadence/elemental battlemage, because it has far less direct support

Hi, it appears you are still missing the point, please kindly re-read previous posts and in particular the 1st one and what particular damage type, skill and mastery combo it involves. You will find it “enlightening”.

[Insert rant here about how annoying is to have a crap sack brain and still be able to avoid making these same sort of mistakes because you bother critically reading peoples posts despite your brain being garbage. Ugh]

:roll_eyes:

I’ve said my position on this, not my fluffing problem if you can’t grasp it still.

And while yes, it would help to have more RR from devotions, I’ve already said why it’s not going to change. Hell, I could make a ring up tomorrow and have a mod for it done with a placeholder, because it’s a lot easier than refactoring all the skills, items and devotions. Never mind potential issues with engine limitations, which is why we have flat RR on Scion of Arcane Forces instead of a source of -RR%.

Also Crate have added quite a few bits of gear in patches too.

except no, you dont’ know that?
enemy resist has been lowered before, RR devos have been increased before, rings is literally one of the prime cases for this position/more build freedom, including letting your build keep picking the best ring for the build, instead of the dmg archetype

“these are not the same”
i’m not even sure why you think it has any relation, or engine issue for what’s being brought up here in this thread/by me or you
you’re asking for -x% RR, the rings in question currently has -x% RR, it has no relation to flat RR mechanic, nor any concerns on engine

yes, but adding more gear doesn’t help if you block out “all the items in that slot”; by making that slot universally “mandatory” simply because of dmg type, instead of build type - this is literally the case point of why RR rings are bad, but ex set RR is fine because it makes you consider the whole build and use 4-5 slots, which is a much higher build consideration
just like how skill modifier RR can be placed on competing slots or to skills that you then have to trade off to use (inquis seal RR some ranged players famously dislike)

Enough! I think you have all made your points on this subject. Move on and let Crate decide if they want to do anything about it.

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