We named it Graveburg, which was poetic because the third thing that needed to be build was a graveyard following the constant wolf incursions from every direction.
The town’s biggest export was rocks, almost like squeezing blood from a stone since trade was the only means by which the town could acquire enough herbs to prosper. But nevertheless…
Ah… but as well as no herbs I’m assuming that there was no clay nor any willow (and probably only one sinkhole for water, if that). The joy of the arid… where all town’s share the motto: We trade to live!
Omg! I just started a map using that seed, Vanquisher, medium random Pacifist and I’ve got so many hills and so much in the way of gold, iron, coal and sand I can hardly find anywhere to actually build a town.
Low level map with lots of minerals and effall fertile land, I have a small graveyard at every settlement due to large numbers of settler dying of old age every turn. Seriously if it weren’t for the migrants my population would still be less than 150.
After years of speculation and living in the unknown, word finally got back to us. All previous attempts to colonize this barren and infertile land had failed. Yet the riches of this forsaken and ungodly place still piqued our interest.
The lucky few who had not only gotten out, not before the sickness had consumed them as well but also had survived the bleak trek home, had told us there were still salvage sites filled with the remnants of previous attempts which could be our last hope of survival in this hellscape.
With this, a brave handful wanted to make one last attempt to not only survive, but actually thrive in this Hellish place they would now call home.