Hello there,
I just wanted to drop some feedback on farming Alkamos for his legendary items… it is making me go insane.
I came up with a build i wanted to try out because it looked really fun. I was perusing the grim tools monster infrequent items and thought it would be fun to make a character based off of the man himself Alkamos. I’ll link the build below if you want to check it out:
https://www.grimtools.com/calc/mN4alJ52
So i started to do SoT runs to get the scythe and the two rings. About 25 runs in i though “i haven’t got anything yet” so i checked out the drop rates on grim tools which i will link too so you can see the numbers:
https://www.grimtools.com/monsterdb/186/items
I started to crunch the numbers and the drop rates are unreasonable in my opinion. There is a 5% chance that Alkamos has his scythe and roughly a 1% chance for each ring. Therefore, it would seem a player is expected to do 200 runs to have fair odds of getting all the items. it takes me roughly 10 minutes to do one run so this makes 2000 minutes. There are 1440 minutes in one day, so roughly speaking, to have fair odds i need to do SoT runs for one and a half days of pure play. I work a full time job so this would be about a month of just doing SoT runs when i play GD. I am nearly at 100 runs now and I still have nothing, not even a scythe (which is unlucky but not
improbable).
I have gained a bunch of recipes and legendary items, from the chests behind Alkamos and Moosy, and completed a set or two which is great, but, i have gained no progress towards what i am farming for.
For me the real kicker is that these items cannot be transmuted according to grim tools. So, if i managed to get two rings after 200 runs but they were the same ring i would then have to do 100 more runs to have another chance for fair odds for one more ring. This is just crazy!
“Cannot be transmuted into another item from this set”
I might do 10 or 20 more dedicated runs but i will probably just give up after that.
My suggestion would be to buff the drop rate significantly so acquiring the items is reasonable. I would suggest the following drop rates for Alkamos’ when your character is level 100 as follows:
100% chance to have a weapon with
15% chance for the Scythe Soulrend (Level 94)
85% chance for the other weapons
50% chance to have a ring equipped
20% Chance for Alkamos’ Touch of Dread (Level 94)
20% Chance for Alkamos’ Touch of Anguish (Level 94)
30% Chance for Alkamos’ Torment (Level 94)
30% Chance for Alkamos’ Agony (Level 94)
These rates might seem high to but i think they would be much more reasonable. If i want to farm Alkamos’ legendary items i would hope to actually get them after a reasonable amount of hours played/number of runs.
You also have to factor the cost of the run itself. It is not something that is free like farming the Krieg set which also has a higher drop rate. You have to craft a key, which at end game might not seem like much, but i am rapidly running out of Blood of Chthons at this rate. Yes I can transmute crafting material to Bloods but i feel it is taking up way more than it should.
If the drop rates were higher I wouldn’t mind if you could not transmute the rings but as it currently stands now yikes. I am coming up for 2k hours in GD over 6 years and i expect many many more to come, but this is the first time i have felt that the odds are so stacked against me that i might give up and move on to something else. If i get a drop from going through SoT in casual play great, but i may never get to complete the build i want to make without some serious hours put into it.