why not a full mmo?

Hey guys!

I highly appreciate your work on grim dawn and I have to admit, it’s one of my favorite games atm.

have you ever thought about a full size mmo within the grim dawn world?

cheers and thx,
Confield :stuck_out_tongue:

IIRC, I think Crate employees would rather bask in the tortured climes of Chthon’s torture chambers than create an mmo. I could be wrong of course. :stuck_out_tongue:

Not to mention it takes a bigger team and a bigger budget than they have.

No they have no intentions for an MMO, they lack the resources

An MMO is a gigantic, titanic undertaking on so many levels. There’s no way this team would possibly be able to get that done, much less would they want to, I am certain. They are doing a fantastic job with Grim Dawn as it is right now, but maybe in the future when they become multimillionaires, they can think about an MMO in this universe.

I think it would be a very big wet dream, to have a Grim Dawn MMO. However as some already said, they don’t have the manpower and resources for such a big project.

MMO’s need server’s and those cost money for maintenance. Not to mention the tons of work it needs continuously. It also requires a large solid player base to keep it profitable.

But we can always dream can we :slight_smile:

MMOs and ARPGs don’t usually jive well IMO. A GD MMO would be less of “GD as an MMO” and more of “An MMO with the same general plot as GD, and not really any of the other things that make GD great.” I like GD’s lore… But I like the various item and build diversity options more, and I can’t say as that seems to fit with MMOs nowadays.

A Grim Dawn MMO would be very much at the bottom of games I’d have any interest in playing even for free and there’s no way on earth I’d ever pay to play a GD mmo.

Turning a game into an MMO doesn’t = better game for everyone.

Still just my view. :wink:

Because No

and our support. most of us is against MMO

There is a reason why I never touched Path of Exile. It’s MMO. Same with Grim. The moment it goes to MMO territory, I’m out.

Well. They could probably actually take it on with the resources available to them now. If they did do it I’d say leave GD/lore out of it. After all, Elder Scrolls Online was a smashing success right :wink:

I don’t expect they’ll try an mmo regardless. A whole lotta money and time for an uncertain future? Sounds like a raw deal to me.

Sent from my KYOCERA-C6742 using Tapatalk

no because…

[spoiler]

:rolleyes:

[/spoiler]

To be fair, if you know in advance you’re going to be looking at your character’s backside for a thousand hours… Well, personally I’d rather eye a female backside, myself.

The guys who pretend to BE girls are an entirely different matter, though.

Lol, wut :D:D

but yea, please no MMO

I think Crate has been targeting a different audience than the MMO market. :wink:

well, that’s a surprising feedback. :wink:

what about adding some multiplayer features like a hometown for the players, where people could come together and build groups for elite areas or dungeons?

cheers,
Confield :stuck_out_tongue:

Part of the value of Grim Dawn is that it is a moddable, offline game. Mods and Multiplayer can’t realistically play nice. If you really want an online multiplayer game… Perhaps this is not the game for you, as that is specifically the opposite of what makes this game attractive to many people.

really ? it is pretty much the same every time MMOs or central servers are being brought up. We do not want them, if we wanted them we would play MMOs or PoE or something and not GD… I want my game to be SP and not force me on a central server, that is the fastest way for a game to lose whatever interest I would otherwise have had.

what about adding some multiplayer features like a hometown for the players, where people could come together and build groups for elite areas or dungeons?

not interested, this is a SP game and its features should reflect that, i.e. the emphasis should be SP and there is no need for any MP specific features beyond what we already have (the ability to MP, scaled difficulty and instanced loot)

As the game supports at most 4 players online, I do not see much need for a place to come together in the first place. You join a game and everyone can easily come to the same spot, whatever spot that is (town or already a dungeon because you joined later). It’s not like you wait around to find a group or choose between different groups like you might do in an MMO

Not really.

Yes, I support this. But, only in single player segment.

Grim Dawn MMO wouldn’t make sense as most everyone would be dead lol.

Perhaps a large multiplayer online game - but not with the typical boring rehashed mmo style then that may be a slight maybe from me.

I’ve tried very few MMO’s and never got into them, more so when you can just imagine how it could be rather then what you typically see.