Not much has been heard from since Sigatrev’s Ghol’s Witching Hour build since the very dawn of FG, and since that thread hasn’t been touched much, I wanted to try and bring it up to a more current version. From the looks of it, the main strength of the build is Ghol’s set combined with the nice All Damage boosts from Witching Hour and Beastcaller’s Cowl. We already know that Ghol’s Acid builds are incredibly strong, so I wanted to see if I could make a pure Chaos Witching Hour build, especially as the Pet conversion to Chaos wasn’t there when Sigatrev’s build was posted.
As sigatrev previously mentioned, it’s either steamroll or die, so I wanted to see if I could obtain a little more consistency while keeping true to the major damage boost. This is the build I tested for Crucible - making sure I follow the rules of obtaining capped pet resistances + Tree of Life while also hard capping Hellfire + converted Will of the Crypt + converted Soul Harvest for a whopping total bonus of 204 flat Chaos damage for our fine Skeleton friends. Yet, the results just feel so lacking.
Some weak points I’m obliged to point out:
Witching Hour’s 30 sec recharge to the 15 sec duration means that Hourglass is mandatory for this set-up, and taking a 2H rifle means virtually no CDR for things like Giant’s Blood (which is awful when you have no CDR, which is why I chose Tree of Life instead). This really limits what you can choose, devotion-wise, especially as you have pet resistances and your own survivability to think about as well.
The bad uptime on Witching Hour means that things get really hot and cold in terms of damage. I was hoping the large flat damage would offset that, but I definitely feel damage lacking when Witching Hour is on cooldown.
No RR makes things really, really difficult to fight Chaos-resistant enemies. I try to avoid it by using a Chaos RR conduit, but it’s not enough. I know Sigatrev’s build avoids the Reaper problem by adding an additional Acid focus, but we already know that Ghol’s Acid builds are very strong, and there have already been strong Ghol’s Cabalists that have similar results without needing to use Skeletons. Chaos not having a DoT component such as Acid compounds the problem, as if you’re not actively engaging the target, you’re not damaging it at all, and that really hurts the performance.
I tried running a more Chaos-centric approach and in 10+ Crucible runs, I died in either Wave 160 having to fight Reaper or in Waves 167-170 cause it just can’t burst down Nemeses / Korvaak fast enough. With a pet health of 250%, Tree of Life, and capped resistances, the Skeletons survive Crucible just fine, but the summoner is too squishy to be able to tank multiple Nemesis hits long enough for the Skeletons to do their job. What are people’s thoughts on this?
Should it not bother being a Chaos weapon and rather be a support for another damage type like Fire or Acid? Should it try and be a Chaos build and not be overshadowed by Mythical Fiendgaze Tome which has RR + Reap Spirit usage? Would something like a -15% RR to Ill Omen make it palatable to make it a pure Chaos Cabalist pet build without unforeseen consequences that would bust something else? I know @Nery wanted to specifically try this weapon, and I’m sure bird-master @Maya has plenty to share on this as well.