|
Cargo specific wagons
|
|
6
|
122
|
July 9, 2026
|
|
Deep Mines can be placed where no ore exists
|
|
2
|
96
|
July 8, 2026
|
|
Some sugguestions for later period of gameplay and setting
|
|
1
|
91
|
July 5, 2026
|
|
Immigration bounty
|
|
4
|
84
|
July 4, 2026
|
|
Duck Coop as a food resource
|
|
0
|
54
|
June 29, 2026
|
|
Crude weapons
|
|
0
|
76
|
June 25, 2026
|
|
Not a fan of arrow immunity
|
|
5
|
169
|
June 24, 2026
|
|
More detailed laborer information
|
|
2
|
84
|
June 23, 2026
|
|
Laborer information panel
|
|
2
|
80
|
June 17, 2026
|
|
水产品/ 掠夺者战利品/ 马车/ 动物脂 /葡萄酒
|
|
0
|
50
|
June 17, 2026
|
|
Ability to select decoration designs (gardens, plazas, etc.)
|
|
2
|
76
|
June 16, 2026
|
|
Was the battle fanfare laid off?
|
|
0
|
51
|
June 15, 2026
|
|
New building: Stone crushers
|
|
12
|
208
|
June 13, 2026
|
|
High Household waste indicator
|
|
1
|
54
|
June 6, 2026
|
|
Regarding shelter
|
|
0
|
55
|
June 4, 2026
|
|
Sound effects for dlc are too loud
|
|
2
|
60
|
August 1, 2026
|
|
Confusing descriptions for relics and techs
|
|
2
|
58
|
August 1, 2026
|
|
Event Idea: Another settlement needs your help
|
|
3
|
135
|
June 1, 2026
|
|
Market squares need storage quotas
|
|
11
|
164
|
June 1, 2026
|
|
Changes needed in my opinion
|
|
1
|
211
|
June 1, 2026
|
|
Foxes need balancing
|
|
2
|
66
|
July 31, 2026
|
|
Hide trees hotkey
|
|
2
|
54
|
June 1, 2026
|
|
Stronger fortified settlement identity, castles, and HoK-inspired scenarios
|
|
0
|
52
|
June 1, 2026
|
|
Road tooltip is intrusive/gets in the way
|
|
0
|
55
|
May 31, 2026
|
|
Measurement System need to Change to Correct Messurments
|
|
16
|
195
|
May 27, 2026
|
|
Soldier Identification and a new command
|
|
0
|
42
|
May 23, 2026
|
|
DLC #2 Concept Idea
|
|
0
|
116
|
May 22, 2026
|
|
Injured villager before healer is built
|
|
3
|
101
|
May 21, 2026
|
|
Goods Icons on Buildings buttons in Building Menu & Global Stock count
|
|
1
|
56
|
May 20, 2026
|
|
Add how many raiders to payment demand
|
|
2
|
82
|
May 19, 2026
|