Well, as you said, ele>vit conversion helps a lot here. Since the 50% fire dmg left over after this conversion process start at a virtual 100% again, vit & acid literally can’t compete here – even with max conversion rolls on the offhand (54%), PoT on 15/12 (46% conversion) just barely makes us reach full fire>X conversion. It fits quite perfectly, actually
The only dmg lost here is the ~25% fire, I guess, which is only slightly more supported by the build than acid as a dmg type.
I’ll try to post a screenshot of the dmg breakdown later today/sometime tomorrow, for sure! Unfortunately, I’m currently testing HoS+Darkflame Chestguard for 95% fire>vit+some other stuff, so Oblivion dmg is reduced by that a little (not sure if the 15% fire>vit are worth the loss of 25% chaos>vit, really; but I’m kind of a completionist sometimes. Must… test… it all!!1 )
I wasn’t really referring to things like ‘is consistent’ or ‘has chill playstyle’ when I said that the build is ‘fluid’, but more to the fluidity of the skill rotation, which somehow increased my enjoyment of whole the thing. I guess.
Dammit, metaphors suck
How do you mean it hurts the build, exactly? Because I’m not quite sure it does…
But if it doesn’t, 12% CS + some flat vit have to somehow balance out 12%CDR which is kind of difficult to understand for me, too, so…
Yeah; I think the ability to just facetank everything is also part of why HoS might be just a tiny bit better than PoT. RE can’t really shotgun if you have to kite on bosswaves…
Dunno the exact math since we never got confirmation from zantai, but since path and harbinger got rougly the same amount of %vit damage, and path is supposed to be better due to cdr, and they’re preforming around the same, then the conversion must be the reason why it just balances out.
Could it be the loss of flat damage + casting speed? PoT3 makes it a predominant RE build, and I believe you’d lose some of the fire damage on RE to acid. IIRC, conversions work via weights.
EDIT: Unless I’m mistaken and the order of conversion comes into play
That’s the problem. Because Z. decided to leave Vitality gloves without casting speed there is no reasonable way to cap casting speed here. Plus additional ADCtH to Oblivion spam (and faster spam) would tip the scales towards HoS.
Although I totally get what you are saying when you call gameplay with additional CDR more fluid. Playing high CDR casters feels powerful and very satisfying.