I assume 26/26 Storm Totems and permanently 5.5 Totems like I do.
Because you know, I don’t stand in Crucible of the Stars in one damn corner without a reason
And also devotion bindings - you could have messed something there by accident
Ok here’s the math and I’ve also analyzed video I’ve recorded in Devil’s Crossing in slow motion.
In practice with all the spells cast Oblivion is 3 cast per second times 1000 dmg = 3000 dmg/s:
- drops from 3.5 cast per second you have if not casting all other stuff
- dmg is without multiplier
Now Totems are
5.5 (#totems) * [ 1.4 (aps) * (50 + (188 + 502) / 2 + 396/2 ]
5.5 * ( 1.4 * (50 + (188 + 502) / 2) + 396/2 )
(disregarding for simplicity’s sake that Vit Decay multiplier is a bit smaller than Vit multiplier)
This expression in Wolfram Alpha
Storm Totems deal more damage than Oblivion.
This agrees with the common sense although I admit Oblivion is pretty good.
(I was not biased when making this calculation or attempting to prove you wrong)
Btw I’ve already moved to another build (also using Oblivion) so I may refrain from discussing / optimizing this one further
but I’ll read and consider all your suggestions.
 The build has been updated and now there are 5 Totems instead of 5.5.
[edit2] 5 minute mark beaten: