This build is a follow-up to Superfluff’s Guardian of Death’s Gate Ritualist posted last year. Sadly, CR 150-170 has become much more difficult since that build was posted, and no one had updated it. I wanted to see for myself if it was possible for a similar build to beat the new and improved waves. 9% ADCTH, new MI’s and much more +Skills equipment means I can ride on the strength of 22/12 Primal Spirit and 26/16 Reap Spirit in case things go sideways.
- Weapon: Mythical Guardian of Death’s Gates - Provides 100% Phyiscal to Vitality damage, as well as flat CDR and Summon Limit to Skeletons. The +2 to Necromancer skills is great for maximizing the Skeleton line.
- Helm: Mythical Necrolord’s Shroud - Provides +1 to both class skills, -flat CDR and extra duration to Conjure Spirit.
- Shoulders: “Taskmaster’s” Zantarin’s Mantle “of the Wild” - Sadly, the exact affixes are required because pet resistance affixes are very rare. The Mantle was taken largely because Physical Resistance is a premium for this build. If you can’t get this exact combo, I would recommend “Ghol’s Mantle” alongside the “Mogdrogen’s Ardor” relic to supplement the pets’ Chaos resistance.
- Gloves: Mythical Overlord’s Grips - Provides valuable Pierce resistance, points to Will of the Crypt, pet OA, and most importantly, 8% Physical Resistance modifier to Primal Bond.
- Boots: Mythical Grim Harvest Boots - Provides 4% Defensive Ability and pet Vitality & Elemental resistances; there’s not many boots that have pet resistances, so this item is BiS here.
- Belt: Mythical Spiritseeker Cord - A definite BiS item for Necromancer pet builds, as pet Poison Resistance is rare to obtain for Ritualist pets.
- Pants: Mythical Rifthound Legwraps - Provides necessary points for Undead Legion, as well as valuable resistances for you and pet OA + Aether resistance.
- Chest: Mythical Dread Armor of Azragor - The default Skeleton chest item is Mythical Necrolord’s Shroud, there really isn’t anything that remotely competes with it. I wanted to buck the trend by using this item. The flat damage is comparable, the Chaos resistance is great, but most importantly, the 4% ADCTH that applies to all pets.
- Amulet: Bysmiel’s Iris - Another +1 to both Necromancer and Shaman skills, as well as a pet heal, extra pet attack speed, and flat RR.
- Ring 1: Mythical Spiritbinder Glyph - Used to hard cap both Reap Spirit and Primal Spirit, as well as converting 50% of Reap Spirit’s cold damage to Vitality.
- Ring 2: Wendigo Conjuring Seal - This was before Mythical Marrow Band became a reality, though even still, I’d prefer the pet OA and Crit damage over the other ring with pet Vitality Resistance.
- Medal: “Harmonious” Halion’s Seal “of Caged Souls” - A new Medal that came with patch v18.104.22.168, it provides additional uptime to Primal Spirit. The suffix “Caged Souls” for jewelry gives points to Raise Skeletons, which is just what we need to cap the skill. The prefix can be anything that covers your resists.
- Relic: Mogdrogen’s Ardor - After initially using Dirge of Arkovia, I decided instead to use Mogdrogen’s Ardor so I can free up an augment slot to put in Rifthound Salts. Having 80% pet Elemental Resistance is very important to have, especially as Korvaak the FG final boss uses Fire attacks.
Vitality pet builds demand the use of Hungering Void, and Time Dilation - essential to giving near 100% Uptime to Primal Spirit - requires similar affinities. My first iteration of this build used Shepherd’s Crook, but the pets’ fragility made the extra damage not worth it. Instead, I take Tree of Life, which has the nice side effect of making Energy Regeneration a non-problem. The real odd-ball choice is taking Revenant; not just for the meme factor of having 6 additional Skeletons, but for the 5% ADCTH for the pets. The combination of Twin Fangs Wendigo’s Mark bound to the Skeletons, Bysmiel’s Iris, and Tree of Life does a great job keeping the Skeletons alive as long as possible.
SR is a lot more friendly, as even without the Crucible buffs, the Skeletons can survive a SR-buffed Nemesis fight easier than multiple Crucible boss battles. I went through SR 70-76 to see the room layouts to see if any of them would be deadly for Skeletons. Narrow hallways with multiple ground traps are the worst. I lost the timer at SR 72 after Kaisan & multiple heroes spawn camped me out at one of the explorer rooms entrance and killed me multiple times before they scattered. Thankfully, SR75-76 had all the personal Skeleton Nemeses I thought I’d face: Korvaak + Kaisan at SR 75, and Korvaak again + Kuba at SR 76. Kaisan is much more dangerous than Kuba 1v1, but Kuba is a lot worse if you peel off somebody else by mistake. The other Nemeses don’t hurt too badly in SR, though don’t do what I did and teleport yourself into Grava’s Nullification of Doom.
Two Crucible clears in a total of 18 minutes, including opening the chests for the first run
SR 75 & SR 76 cleared