[1.1.9.0]Belgothian's Sands of Slaughter - 105 Cunning DW Blademaster

I know, i saw. But targeting builds with nerfs is an old story. What I’m trying to say is that build performance in GD is a bit too homogenized lately. Anything (item, build, skill) that stands out needs to be even, every discovery made bland for the grater good.

Sometimes it’s too much and it’s off putting

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I agree. If you are using an item you are “not supposed to be using” for a build and it performs better than the item Crate designed for it, well, too bad, prepare for this item to get nerfed. Recent examples are @ya1’s AAR spellbinder that was deemed “too good” by Crate despite the greens it used - Anasteria hat and Dawnshard shoulders were nerfed as a result. Another example is how they swapped Cold to Vitality conversion on Blightlord shoulders after I made 5:10 no greens PB Dervish.

Now every time a new sick build gets posted people start asking if the possibility of nerfs to this is real and should they really try it.

Where were you when the civil war happen, fluff? :smile:

Can’t help it, they have decided that even 6 minutes with banner is too fast now. Lol.

think 6 -6:30 Is very reasonable.

Personally after 6:30 min I get bored with the run and I start to feel it’s length. Some builds need to be more expensive than others to get under 6 min but you don’t need to get punished for figuring it out if 6 min+ is the norm.

Aside from crucible what’s the consensus on SR runs? Has to be 75 or 80 where shit really hits the fan. Does clearing speed matter at both 75 or 80 these days?

I’d imagine speed is no longer a thing at 75+

I ask this in general not for belgo. I’m pleased with the results i had with belgo in SR and the nerfs mostly affect crucible for which i’ve remade the build and tested yesterday and is the only build i’ll be doing in crucible for a while.

I want to post builds that are 100% SR 80 proof without being boring as in too slow and it’s been a while

@Superfluff

Quite the opposite to what you’re saying here, other preats have lately been very vocal about the need for balance and homogeneity of builds in GD superseding just about everything else under the Sun. There were strong statements and adolfic speeches like, “there can be no build! - no matter piloted by whom or equipped with what greens! - to do sub 6 under any circumstances!” Everything that dares stand out is immediately put down next hotfix. Nerf overload. No reason to try and do achievements anymore.

Well, many people make it point of honor to only post SR75 builds whether they are 100% SR proof or not. Some ppl honestly gauge their builds as SR 60 or 65, and others lock themselves in a room for 100 hours and do SR100.

All due respect, sir! :wink: I consider myself king of target nerfs with my AAR binder nerf-shotgunned to 3 different pieces that weren’t “intended” while the competing standard pieces were actually buffed.

It’s not that many really. I know who it is and we often disagree on things, including this.

However we can all write our own feedback and if it’s well made, crate will listen. It just depends how much time you have to do that kind of stuff. I took like a two month break from GD and writing feedback all the time can get tiresome. So then I kept it only for items or sets that underperformed(just did that yesterday and today ). But arguing back and forth is something I don’t have the time, energy or desire to do any more aside from expressing a general opinion/concern to crate.

I’m more curious what is the direction crate is taking GD to with Riggs patch and we’ll go from there

No way, nothing like that. 76-81 Seems solid

I think 75 is the norm. I don’t build for that, personally. Sometimes I include an SR setup with all defense but imo 100% SR75 consistency is an out of space requirement for most builds.

I think there’s two norms for SR. First is SR 75, second for builds is SR 65. Post 75 realms are meaningless, it’s more of showcase than practical value. Time doesn’t really matter. For loot it’s good to finish on the timer though.

As for Crucible I my times suck compare to top builders so everything that do under 7 minutes is good. Of course some specs, especially with greens I want to push to the limits. But if you are top pilot with top build you should definitely do under 6 minutes and that shouldn’t be problem or cause of concern for the game.

I like the hard boss spawns at 80 and how they change. Beyond that I won’t go. I’ll probably just make a couple of shield builds i had in mind. Wish we had a token for it too

One was deleted when the forum got hacked so i’ll make a better SR version now since patches bring nice changes for it

Hey now, you can’t compare it to the super shotgun nerf to my PB Dervish! Fluff, sorry for the impromptu nerf penises length competition!

It’s ok.

But vit PB had been in the crosshairs for a while now ever since AoM mainly due to Demonslayer being so good. I think your build just reminded them to do it :smiley:

I had hoped however for a non Spam cold PB mod on harra to use it with my old laggy cold PB WH :(. SJ is way better on harra

Just one non spammable nuke on Witch Hunter won’t be nearly enough, I am pretty sure. I have tried different Harra setups and PB spam (maybe with CT as a nuke support) is best by far. Although they gutted it too after I posted sub 6 minute Infiltrator with it. SJ spam/nuke or CT spam - all felt weak and underwhelming.

I wish they added adtch mod to SJ to Harra and some weapon damage to CT.

I didn’t like CT Damage

But i had 6:30 with Harra SJ spam + CD PB. It actually has really nice potential

I beg to differ… Most of those were general nerfs that happened to affect your build. I’m talking about target nerfs as in Hmm, let’s see… what did he do differently from the regular AAR? Oh, THIS, THIS and THAT! Next changelog: “removed THIS, reduced THIS, adjusted THAT (accordingly).”

Afaik, the only true target nerf to that dervish was those shoulders. But it was a good one! :wink:

You went for the… Sabouter! Post it!

“General nerfs” that happened right after I posted John’s 5:10 run? Like reduced ADTCH to pb on Mark of Consumption? Or Oathkeeper nerfs to RR and Ascension when my Dervish abused that Ascension? My build nerfed Oathkeeper, son!!1

Next patch :wink:

Yes, indeed. Those were crushing nerfs to your build but they affected every PB and every dervish. So imo they were just nerfs and - except that malicious switching of conversion between the Blightlord pieces - weren’t really target nerfs.

My nerfs affected my build specifically - in very specific ways that made it stronger than the other dozen AAR builds posted before it - and were actually accompanied by buffs to those other AAR builds.

Your PB dervish is still the strongest PB. My AAR binder doesn’t exist. I win! :joy:

You win first prize in the nerfs competition :1st_place_medal: Also check for 100 $, which will be nerfed to 0 and further assurance that everything you post will be nerfed.

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Is the Notched Bone worth using after the various nerfs? 350% > 250% weapon damage and 125% > 30% crit damage is pretty significant.

Not using it any more. Went back to Derp slicer and tweaked the build. It is close to 3K cunning now
with 225K DPS and also gained around 200 DA.

These changes seem to be enough to fend off all the crucible nerfs. I got ~5:05 kill times with it. (Green version). I also have a no green GT at the ready for anyone who wants it but my main goal with this build is to push it as far as possible.

I’m going to update this thread yet gain and clean i up (too many gt’s), make it simpler. But first I want to see what the next patch brings as it should have important changes as Z mentioned this patch.

So I wanna see what that means first before I work in vain

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