GRIMTOOLS
The scorching presence of the status-quo smh smh
Where does the damage come from?
To better explain the mechanics behind GoE i will compare it to the different skill - Phantasmal Blades.
Imagine PB, let say it has 200 pierce damage, 400 bleed damage over 2 seconds and 5 projectiles. Thus, the damage output is 200 * 5 pierce damage + 400 bleed damage over 2 seconds (neglecting the %crit damage). This is because, DoT damage from the same source doesn’t stack - general knowledge.
Now lets look at the guardians. Same conditions - 5 guardians, 200 flat fire, 400 burn over 2 seconds. Damage output - 5 * 200 + 5 * 400 burn /2sec. Why did i multiplied the DoT part by 5 when one paragraph before i stated that DoT from the same source doesnt stack? The answer is - Guardians are not the “same source”. Every single one of them is considered by the game to be a separate and unique damage source. So DoT does stack. (The same way bleeding damage from Briarthorns or Blade Spirits stack)
However thats not it. Now lets look to devotion procs. As you already know, DoT damage from the same skill/proc doesnt stack. The reason - same source. If you create two fissures (magi’s proc) their DPS will be `(number of projectile hit * projectile’s flat damage) + DoT damage of 1 projectile (granted that at least 1 projectile hit the target). With more fissures more projectiles hit the target, but DoT part remains the same. But if fissures have different source then the dot part will stack, which means that guardians not only stack their inbuilt burn, but also the one from devotions (that is given that the very same guardian doesnt proc the fissure twice in a row)
Hope that i was able to present this information cohesively. If not, then consider looking into “Mechanics of Wind Devils” section in @Stupid_Dragon’s dragon elementalist guide
Gear explanation
Gear crafted for %Slow res and %Freeze res
- Barthollem’s Gavel - core item, gives shitload of damage. Affixes - for damage, best single-rare variants are
Hellfire of Scorching/Celerity
. The former suffix gives the most damage, but lacks any %speed which leads to clunkier gameplay. - Blazeseer’s Set - BiS. Gives crucial +points and has devastating proc.
- Empyrion’s Gaze&Flames of Wrath - Recent tweaks in these items allowed fire paladin archetype to become strong, absolute BiS. 12m AoC and 8m AoC are two different skills.
- 3 pierces Justicar - a lot of stats, pierce res, conversion and skillpoints to judgment. Fits nicely here.
- Combustion band - i like the stats and rr always comes in handy.
- Bane - +1 to inq and good boost to survivability.
- Grava’s Legguards - +3 to Celestial Presence and aether res. Affixes are secondary.
- Stoneplate Greaves - went for
Formidable of Arcane Winds
(yikes) to patch slow and phys res.Can be replaced with Earthshatter Treads or Wyrmscale Footguards, just adjust resistance accordingly.Actually, just go for the Final March, i completely forgot about them.
Shattered Realm performance
Didnt bother with recording sr75-76 runs due to slow internet connection. Energy management there is tight and heavy physical hitters can be a trouble but sole amount of damage carries the build nevertheless. Probably should upload a run in near future.
No chance of going any deeper though, not with this physical resistance.
Crucible performance
Here’s where the build shine. My 4.15 run with a bit outdated devotion (the current one is safer while having the same damage.)
@Slev1n’s 4.13 run with current spec:
4 consecutive runs with current spec:
Celestials
All kills except for Avatar requires good kitting skill. Git gut!
Avatar of Mogdrogen: Easy due to 90% lightning res + 80 overcap. Just stay in seal and manage heath&energy.
Ravager of Flesh: Now as for here… Don’t get hit. Don’t get hit and you’re fine.
Callagadra: Requires close to perfect piloting, not recommended unless you’re confident in your skill.
Crate of Entertaiment: Just let guardians do their job while you’re ducking the bullet hell.