[1.3] The Ice King - Werewolf/Hellhound Pet Hybrid

:damage_cold: The Ice King :damage_cold:
Werewolf/Hellhound
Pet Hybrid


Ice King
Grimtool
( main setup )


Ice Queen
Grimtool
( pet focus )



 
Prerelease Theorycraft

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Grimtool
Fangs of Asterkarn
prerelease theorycraft

First theorycraft of the build i am going to aim at when “Fangs of Asterkarn” launches.
Here we have a dedicated hybrid set (in that case player and pet focused stats)
that allows a playstyle as a melee werewolf with four cold damage “Hellhounds”
ravaging ferociously in a pack through the Asterkarn wilds.

It looks promising to be a viable and very fun build to play.
May not be a top scorer in terms of SR and Crucible clear times
but still seems potent enough to clear anything the game offers
and I would guess it’s able to farm SR 30/31 consistently.

Ice King’s Adornments
Ice King Adorments

This is our set that enables the build with its incredible modifiers to Hellhound, conversions and massive amounts of cold damage % to pets. We are able to summon up to 4 hounds and one cast summons 2 at a time, although they get a huge -30% total damage reduction for obvious balancing reasons. The Amulet gives an on Attack trigger which buffs and heals the player and the hounds. Furthermore we get modifiers as 50% extra weapon damage to Feral Claws and a 30% chance on Attack to reduce the cooldown of Summon Hellhounds by 10 seconds. This means we can aggressively make use of the Blazing Death ability to explode our pack and deliver therefore good chunks of burst cold damage.

The gearing besides the set is very flexible. As we focus on player and pet stats we can’t ever get enough of both. The beauty of those hybrid builds is to balance your setup just as you see fit between more player or pet focused items. Still there are strong choices which one can hardly argue against, picking them as “Best in Slot”.

The new shoulder, pants and boots items added by “Fangs of Asterkarn” seem like a good choice as they work very well together giving important elemental, aether and chaos pet resistances. They have interesting “on Attack/when Hit” effects and are just plainly the new toys to play with.

On the pants, belt and medal slot we could use “Monster Infrequents” with possibly having “bonus to all pets” affixes fitting to the setup you are running.


 
Equipment Overview

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Fiendflesh Mantle
Shoulders:
Mythical Fiendflesh Mantle
Alternatives:
Mythical Mantle of Blasphemous Rituals
double rare Kra’vall Shoulderguards

The new "Mantle of Blasphemous Rituals just can’t hold up to the classic “Fiendflesh Mantle”. Although it has great cold damage % and a nice offensive on Attack effect, we rather take the darely needed skill bonuses. A well rolled “Kra’vall” ones can serve you well too.

Plagueguard Grips
Gloves:
Rimefrost Plagueguard Grips of Kings
Alternatives:
Mythical Bonescavenger’s Deathgrips
Mythical Overlord’s Iron Grip

The one with “bonus to all pets” miss important “attack speed %”. A double rare craftable is most likely the best with a ton of diverse stats and CC-resistances (crowd control). “Bonescavenger’s Deathgrips” offer ghost pets you might like.

Shadowfiend's Cord
Belt:
Mythical Shadowfiend’s Cord
Alternatives:
Mythical Rimespark Cord
double rare Calcified Sash

Another classic that is hard to beat. Here we especially embrace the “Pierce Resistance” for our wolfes and the “bonus to all Occultist skills” is always welcomed. The new “Calcified Sash” could also be very interesting if you have a well rolled one.

Runebrand Legwraps
Pants:
Mythical Runebrand Legwraps
Alternatives:
Mythical Eldritch Schemer’s Legwraps
double rare Bysmiel-Sect Legguards

They just fit perfectly and offer on point bonuses. Freeze and Stun Resistance are too good and unbeatable. The new “Eldritch Schemer’s Legwraps” are easily outclassed although the heal effect on hit and the “Mend Felsh” for the “Summon Familiar” are quite decent.

Jackals Step
Boots:
Mythical Jackal’s Step
Alternatives:
Galewind Treads
double rare Intrepid Warboots

These boots are insane! Incredible stats with a highly defensive on hit effect. They open up so much room to other slots, sadly no offensive player bonuses at all. Double rare crafts coud easily outpace those especially if trying to maximize player damage.

Bysmiel Chilling Seal
Rings:
Bysmiel Chilling Seal
Alternatives:
Deathguard Sigil
Mythical Band of the Eternal Haunt
Sigils of the Executioner
double rare Bloodsworn Signet
double rare Preserver Ring

Cheap, efficient and thematically perfectly fitting. Only bonuses to skills are missing. There aren’t any competetive alternatives. One “Band of the Eternal Haunt” could be swapped for its “Resist Reduction” effect. Alkamos pose a pricey option that isn’t really that good in this case. Double rares could potentially shake up the whole setup being Best-In-Slot.

The Overseer
Medal:
The Overseer
Alternatives:
Mythical Mark of Unlife
double rare Halion’s Crest

The “33 crit %” and “100% Slow Resistance” make our unstoppable fleshripping wolfes even more dangerous. The “Mark of Unlife” and the “Monster Infrequent” can be a reasonable swap for the medal slot.

Amatoks Grip
Relic:
Amatok’s Grip
Alternatives:
Aurora / Serenity
Mogdrogen’s Ardor
Budget:
Bysmiel’s Domination

“Amatok’s Grip” is a offensive power house. Helping us to maximize the damage output from the player side and giving valueable “plus to all skills to Berserker”. “Aurora” and Serenity" can be preferred by “Hardcore” players. “Bysmiel’s Domination” is easy to craft and really strong as well.

 
Annotation: My pet focused setup uses 3 piece Bysmiel trinkets with Bonescavenger’s Deathgrips as gloves. It conflicts a bit with conversions but adds additional pets wich is very nice visually and they pack a decent enough punch to not feel obsolete.


 
Skills

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Werewolf - Voracity - Recklessness
( max - softcap - softcap )

Amatok’s Pact - Bloodfrenzy - Icebound
( max - 1 - 1 )

Battle Surge
( 1 )

Rallying Cry - Impulse
( 1 - 1 )

Untamed Rage
( 8 )
with bonus skills

Leap
( 1 )

Bonechilling Cry
( softcap )

Heart of Asterkarn
( max )
even number

Form of the Beast
( max )
even number

Curse of Frailty - Vulnerability
( x - max )

Summon Familiar - Mend Flesh - Storm Spirit
( 1 - 1 - 1 )

Solael’s Witchfire - Second Rite
( rest - 1 )

Summon Hellhound - Ember Claw - Hellfire - Infernal Breath
( max - max - 1 - max )

Blood of Dreeg - Aspect of the Guardian
( 1 - softcap )

Bonds of Bysmiel - Manipulation
( 1 - 1 )


 
Devotion

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The left is the main layout and the right one poses an alternative without "Ghoul" but better offensive pet bonuses. It also lacks CC-Resistance from the "Empty Throne" constellation. There are possiblities to get those from another double rare item slot but i decided against it.

 
 

On the right we have an alternative using the rarely seen "Attak Seru" constellation as we gather enough affinity to unlock it. It possesses decent OA/DA% bonuses and should be on par with "Leviathan".

 
Leveling

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If starting fresh it would be best to level as a Werewolf, especially if you wanna fit into this builds theme while doing so. You can go “Chaos” with the Werewolf-transmuter “Blight of Chthon” and there are many other options for “Monster Infrequents” that have “conversions” for Werewolf skills. A “Two-Hand” or “Dual Wield” playstyle is being encouraged by the item support and skills we possess.

Furthermore you can level in “Normal/Veteran” without the need to switch early into higher difficulties as most areas scale to the players character level. If you are a experiencend player you can start right at “Elite/Ultimate” and do not need much help anyway.

~ General hint ~
You can use the crucible to have access to the smith
and the inventor even before enabling them in the campaign.
Around level 20 you can upgrade your gear
with various components listed below.

Important Components around lvl 20:
Weapon - Riftstone or Hollowed Fang
Gloves - Consecrated Wrappings
Head/Belt - Antivenom Salve
Pants/Shoulders - Silk Swatch
Rings - Corpse Dust / Frozen Hearts
Amulet and Medal - Wardstone / Aether Soul / Black Tallow

 
Leveling as Hybrid
by gargabolo


 
Leveling Skill Progression
as Chaos Werewolf

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  1. Max Werewolf
  2. Max Voracity
  3. 1 point into Amatok’s Pact, Battle Surge, Rallying Cry and Untamed Rage
  4. 1 point into Impulse, Leap and Recklessness
  5. Max Blood Frenzy and then go for Occultist to Max Solaels Witchfire
  6. 1 point into Blood of Dreeg, Second Rite and Aspect of the Guardian
  7. Max Possession

After that point you should have finished the Main Campaign and be around level 40+ if you haven’t gone straight into the “Fangs of Asterkarn” expansion at “Fort Ikon”. Now you can focus on maxing Resist Reduction from Bonechilling Cry and Vulnerability (Curse of Frailty).

At last put points into Form of the Beast and Untamed Rage giving you more damage and sustain in tough situatuons. You could even do this before going for Possession or maxing “RR”, especially if you are not still set on the second class and want to drag it a bit more out before committing.

The remaining points go into Recklessness, Rallying Cry, Impulse, Second Rite, Blood of Dreeg and Aspect of the Guardian. Dump those points there where you see fit first. You can spread them a bit out across those skills, shouldn’t matter that much in detail.


 
Leveling Devotion

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We are starting out with Eye of the Guardian followed by Ghoul, Fiend and Solaels Witchblade for its great “RR-Resist-Reduction” effect trigger. Then pick Sailors guide to reach Kraken. Do not forget to respec the points from the “Crossroads” starting position.

Tier 3 Abomination is reachable through points into Fox, Eagle, Toad and Revenant. Behemoth trigger is also taken with spare points along the way.


 
Leveling Diary

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Grimtool lvl 20 after killing Kyzogg for the “Waking to Misery” quest in “ultimate difficulty” (with “Saviors Merit” activated and 5 devotion points farmed in “Crucible”):

This is a setup with which I started out in “Ultimate” wearing Miss Gazer Man and double Leovinus Rings as level gear, aswell having consumed all “Faction Writs”. “Headhunter’s Trophy” is also from my shared stash. You need prepared gear at certain treshholds or it will be very hard or impossible to progress through “Ultimate difficulty”. “Elite” should be mostly doable as SSF (Solo Self Found). As a beginner I would recommend just going with a “normal difficulty” playthrough. If a bit more challenge is wished for you can still try “veteran” mode.

Grimtool lvl 38 after the first few quests on “ultimate difficulty”, up to “The Foggy Bank” area:

The early champions you meet are sturdy as hell (the Zombie Brothers and Viloth the Corruptor). A good weapon makes it much easier, check vendors frequently for the most damage Two-Handers. With “Potion of Clarity” (+100% Experience gain) you end up at level 38. As I haven’t any good “leveling weapons” in my “shared stash” prepared I head back to elite difficulty with a really good experience headstart. From there it should be easy going as I have already unlocked the Possession skill.

Grimtool lvl 51 after defeating Warden Krieg on “elite difficulty”:

Warden Krieg - tankable if you have high Aether Resistance

Got a very good weapon from a totem inside “Warden Cellar”. Use an “Aether Soul” component if low on Aether Resistance. Battle against Krieg should be pretty easy even on “elite difficulty”. The Werewolf form has great sustain and “Ghoul” devotion should also be finished, heading for “Fiend” next. Cronley’s Gang is doing trouble and we have no time to wait till midnight.

Grimtool lvl 56 after defeating Darius Cronley on “elite difficulty”:

Darius Cronley - Kill crystals, reposition away from aether ground and run while he is invulnerable

Thought I would keep the “Empowered Bladefurry” a bit longer but nope, something even better dropped while killing Cronley’s crew. Lost the +2 to Berserker skills but gained massive damage and a really nice on Attack “Warp Blast” chaos trigger with 3 sec cooldown. There isnt much else to say here. Can smell some crusty bones getting gnawed very soon, lets keep it going.

Grimtool lvl 60 after reaching “Homestead”:

Kilrian - Reposition quickly and be prepared to disengage, he got me once
Voldrak - Do not get hit by his heavy blows, it will blow your mind!
Ikrix - That nasty little bug. Don’t get frozen underneath a poison ground effect

Died 3 times in a row against an Undead totem, don’t ask how. Anyway got at least Lokhor’s Visage as a nice helmet waiting to get equipped.

Grimtool lvl 65 after defeating the Amalgamation on “elite difficulty”:

The lack of armor from “Miss Gazer Man” starts to show. Swap it earlier if you have troubles surviving physical hits. The various buffs to bosses in patch 1.3 are felt hard, glad I am not playing “Hardcore”.

Herald of the Flame - No problem if aether resistances are fine, good leech gets you through
Swarm Queen Ravna - 1st phase no problem, just jump to her and tanking should be easy, 2nd phase I got killed once after taking the rocks plus getting hit at the same time
The Amalgamation - Got greedy and killed just before being able to finish it off… yep yep

Pretty lucky to not take even more deaths along the way and finally swapped the armor. Choice went between Lokhor’s Raiments and Rune Armor of Ignaffar and decided to take the former, enjoying the 2 piece set bonus. The Combustion Band is from my shared stash. Finally traveled to “Honored” faction vendors and realigned components, the setup looks well for the road ahead!

Grimtool lvl 71 after defeating Loghorrean on “elite difficulty”:

Zaria - Good resists and high leech makes it a no-brainer
Karroz - Some reposition as usual, not a big deal if having high chaos/vit resists
Lucius - Dodged the “Aether Air Strike” and afterwards jumped heroically into the shotgun ability… † (75% Aether Resistance weren’t enough)
Loghorrean - Went really smooth, dodge the “chaos balls” and just deal damage

Pretty satisfied with how the run went along. Werewolfs are simple and very beginner-friendly to build and play. At the moment i am not locked into how I would progress further. Maybe some devotion and faction farming first.

Grimtool lvl 85 after completing “Ashes of Malmouth” expansion:

Kra’vall - Frequent reposition, its hard but doable. Got Wrath of Tenebris as a drop from the chest.
Ekket’Zul - Dodge the volcanos and sunder, no problem
Theodin Marcell - Didn’t even drink a single potion. Dodge everything that could kill you! lol

Ready to switch back to “ultimate difficulty”. Farmed all the remaining devotion in normal, done some faction vendor gearing and upgraded setup with “Augments”. Resists are mostly capped and our damage potential is quite decent for the time being.

Grimtool lvl 94 after reaching “Homestead” in “ultimate difficulty” and heading towards “Forgotten Gods” expansion:

Progression should be self-explanatory, no major issues at all. After tinkering a bit with dropped loot and “Augments” I thought I could head straight into “SR-Shattered Realms” and demonstrate how you can already start farming lower ones. You need to finish the first quest and join one of the three “FG” factions to be able to enter SR’s. One run through 3 “chunks” plus boss room done twice at SR 20/21 nets you around 7 Mythics. Getting better items makes it possible to raise the stakes till you can comfortably farm SR 26/27, which really is a sweet spot for the difficulty to drop ratio. If you struggle to find a good weapon the “Monster Infrequent” Voidcarver Blade is a really good option you can farm inside the “Fangs of Asternkarn” expansion. Bloodsworn Scepter from Cultists and Gruldir’s Tainted Cleaver are also a really good alternative if going “dual wield” is preferred.

Don’t be afraid to die as a beginner.
It’s all part of learning the different bosses and nemesis with their unique attack patterns and how to dodge whats dangerous to you. Piloting your build and knowing your enemies is a substantial part of succeeding, especially true if your character isn’t yet well equipped or lacks too much damage.

Check out “Faction Vendors” for their great offers and farm some “Reputation” if needed. As a beginner take your time and get to know the game and its world really well.

If having problems make a thread, share your uploaded build with the awesome Grimtool and ask for help. Someone in the community will most likely give you some valueable feedback on how to further hone your build.

~ General hint ~
SR 20/21
around 2400 OA/DA
+80% Maxed Resistances
+20% Overcap
+50% CC Resistances
Crowd Control (Stun/Freeze/Slow)


How it turns out the blueprint for the “Ice King Adornments” set
just dropped on the second run.
What a joke, call me lucky :four_leaf_clover:

10 Likes

Performance
Ascendant Mode


Rogue Dungeons

Steps of Torment
youtube-video

with Ice Queen

Port Valbury
youtube-video

with Ice Queen

Bastion of Chaos
youtube-video

with Ice Queen

Ancient Grove
youtube-video

with Ice Queen

Tomb of the Heretic
youtube-video

with Ice Queen


SR 30/31
youtube-video

with Ice King

6:24 average time
( 100 samples; 4:47 min, 7:39 max )
very wierd outliers, major player errors resulting in deaths
and long unnecessary pathfinding in maps
were taken out of the equation


Crucible

180-200 x2 by Nola
youtube-video
with Ice King

170-200 by thepowerofmediocrity
youtube-video / Grimtool


The Dread
Ice King & Queen


Avatar of Mogdrogen the White Wolf
Ice King & Queen


Avatar of Mogdrogen
Ice King & Queen


Callagadra
Ice King & Queen


Ravager
Ice King & Queen


Crate
 


Credits
AngmarDT
thepowerofmediocrity
blackshark

 
Community builds using the Ice King Adornments set:
Pure Pet Mystic by duskdeep86
Pure Pet Mystic by butterfly
Pure Pet Witch Hunter by Automator
Player Focus Mystic by lMarcusl
Ice King Reaver by banana_peel

3 Likes

I believe Form of the Beast should be maxed.
Drop Raven, remove points from Blood of Dreeg, remove points from Solael’s Witchfire.
Max Amatok’s Pact, max Bonechilling Cry, max Bloodfrenzy
Voracity and Recklessness need more points.
Medal, relic, belt, gloves, boots and rings all seems wrong choices, you need + 1 to Berserker in relic and belt slots, you miss % damage in boots and gloves. Rings give no + to any skills, it can’t be right.

1 Like

Tough calls

Form of the Beast:
At ~150% there is no way to profit from the max speed and the dmg modified increases every other level. I ve put a point to get the first breakpoint. And it doesnt help the pets, Possesion may be an alternative but doesnt give any OA wich is needed badly. I think its fine as it is.

Storm Spirit:
Down to a one pointer. Pet ele res are maxed anyway as i see and the ele% and flat are only effective as a third part in terms of cold damage. Seems reasonable, still wouldnt drop the raven completely, its always worth at least a point with “Storm Spirit”. Dont wanna miss my Raven no matter what^^

Blood of Dreeg:
Down to a one pointer. Swapped its points with “Rallying Cry” for its OA and heal and movement speed getting capped as well.

Solaels Wichfire:
Attack speed is rough at this one and SW provides it, flat Chaos>Cold and DA.
“Blood Frenzy” only gives AS and even if it works for Hellhounds too i’d rather go with SW as hounds are pretty fast anyway. Could be swapped ofc.

Relic:
Cant think of not going with “Bysmiels Domination”. “Mogdrogens Ardor” may be just as good but in this setup our chaos/aether pet res is capped and i do not care for losing out on some points. BD offers just too much goodies its insane.

Overseer:
Is chosen primarily for the crit% and slow res for Hellhounds. Will see if alternatives can hold up to it but atm i do not think they will.

Rings:
Could be swapped but they seem very neat to me.

Other stuff mentioned:
Nahh dunno if you could propose something it would be easier to argument instead of calling it plainly wrong lol

If you post an optimized grimtool-link yourself i would gladly take a look at it. Otherwise thanks for your valueable input and i moved some points around. I have some other change-ups in mind but most will get proper testing when FoA finally drops. Cheers mate!

1 Like

I saw this set (and I think it is basically the old Winter King helmet and two-handed sword expanded into a hybrid melee/pet build) and immediately thought of making such a character too. :slight_smile:
Question - the set adds bonuses to Hellfire, but should it also not add modifiers? Since now the Hellhounds do cold damage, not chaos and fire. Or does the set convert Hellfire’s modifiers to cold too? (same goes for Infernal Breath and Ember Claw

1 Like

Good question i am asking myself too. Could and should actually convert the whole skill cause other “Converters” are also working just like that (%nods after the skill etc). Its at least converting the flat dmage, thats for sure.

Oh yes cant wait to try it out, it seems it will pack a punch and will be some fresh air in terms of playstyles. Anyone loving hybrid concepts is hyped for this one.

1 Like

Pet modifiers replace the pet model entirely with a new model, and require 1 model file for each skill point in the pet; meaning that Hellhound has 26 model files for each skill-point, and making a proper cold conversion requires making 26 new model files.

As such, Ember Claw and Infernal Breath will be completely converted to cold with all the set pieces equipped. The flat damage from Hellfire will still be Fire and Chaos, but for the Hellhounds, that’s irrelevant since all that damage is being converted anyway. The only downside is that the flat damage won’t apply much to you.

I have an endgame Grimtools completed and will be making a leveling thread to help anyone who wants to make a build like this. Be on the lookout when FoA releases in a few days!

6 Likes

Hope you start with zerker and werewolf. Looking forward to the fun of it all!!

Oh that sounds cool, so we will have the model changed too? Nice.
So then Hellfire will keep the flat chaos/fire damage, but the % Chaos/Fire will change into pure Cold?

This is what I’ve come up with. Some slight differences from you and I’m still debating the rings and pants.

I have concerns over the relatively low health as well.

Version using Shadowfiend’s Cord:

1 Like

Swapping “Amatok” for “Kraken” constellation may be the way to go. Thought about it as an option for future testing and finetuning.

Think this build really can be played with some different approaches wich lead to similar results. As i am still leveling and not GDstashing the set, it will take some time to get to end-game testing. Will incorporate any contributions from posts in this thread and credit those who do so.

It will most likely end up with not just one setup that is playable.
( Like “Heart of Asterkarn” vs “Possession” exclusive skill, devotion layouts, player vs. pet focus etc )

Rings: They are just too good, what else to pick? One “Band of Eternal Haunt” seems fitting for the RR. Besides that maybe “Alkamos Rings” for people who have it… But the “Bysmiel Seals” are cheap and offer so much, do not know if double/rares (rare/magic) ones can compete here.

Pants: We have only 3 “Mythical options” and one of them is kinda not an option. Future “Awakened” ones may proof effective. Its a toss-up between the new ones and “rune-brand”, double rare (good rare/magic) are also always an option.

1 Like

I wonder if a pet build can make use of this. a Cabalist maybe… Full set, Heart of the Mountain, and other stuff for cold dmg…

There are some community members who made builds with those items:

[1.1.9.8] Tanky Hybrid Pet Trickster | All Celestials | SR 85 | Crucible 170

[1.1.9.5] The King’s Army (Hybrid Pet Trickster) (sr) (Lokarr) (Bourbon) (Ravager of Flesh) (Mogdrogen) (Vid)

[1.1.6.2] Ghol + Winter King Set | Man & Dog | Acid & Cold | Pet Trickster | Cloud Build

Cool build! Does anyone have a HC version of it?

You can make it more HC viable through swapping some items. As example “Aurora/Serenity” as relic. Further using the “Halion’s Crest” and “Calcified Sash” with defensive affixes. Rings are swappable to maybe Bloodsworn/Gollus etc. Devotions could be tuned much more defensive too. On the other item slots there isnt much leeway. More points into “Untamed Rage”, “FotB”…

As a HC player you should know what you are doing anyway. Death just gets you on tracks. Most important is game-knowledge, better items choices or builds are just a result of the broad understanding.

I will add some HC hints to the guide. Am happy if anyone adds some valueable thoughts too as i am not playing HC myself. Still havent the whole setup complete and need to farm for the relics to test them out, dont have the pricier onces yet

Not that it usually matters a lot these days but what were your faction choices?

Went with “Deaths Vigil” and “Cult of Solael” for the vibes and friendly with “Outcast” and “Barrowholm”

2 Likes

Here’s my version of the build (I got tired of leveling a Werewolf so I ended up making my end-game version with GDStash, no Ascended Affixes):

It’s a well-designed set that feels awesome to play.

2 Likes

Well done mate! I would add your links (grimtool/youtube) to the Performance section of the guide if its okay for you? (if you update them if stuff changes or you make a better run, just hit me up)

Some skill choices seem a bit odd to me but nevertheless great that the build gets going for you, looks solid. Think you forgot to put at least a point or two into “Form of the Beast” (even numbers raise dmg%), would have made the run a bit smoother lol

Got to nearly kill “The Dread” with a lot of kiting and dodging the “leech strike”. Its possible with practice and moving the wolfes. Got greedy and killed at around 35%

My video uploads will take a while, still searching for missing pieces (relic, pants, belt)
And will most likely do some editing for the aesthetics

1 Like

You did a great job with the build and i was wrong about the rings, boots, medal and belt!

ONe thing i would change is to put some points from Form of the Beast to hardcap Bonechilling Cry and Vulnerability though.

Are you going to try Ravager, Mogdrogen, Crate, Callagadra with Ice King setup?

1 Like