Howdy
A bit of a “decheat”-update is about to go live in a few moments, loading up
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0.7a
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- NEW & OPTIONAL: IF you want to have a WAY bigger pool for loadingscreens then only THREE (LOL :D) i HIGHLY suggest to download this AMAZING tool → [Tool] Loadscreen Switcher → you simply start it BEFORE you load the game, the setup is pretty much self-explanatory, you choose the folder with various pictures you wish to have as loadingscreens, then you check the “randomize” box (i have set the swaptime to 12 seconds) and you are good to go, now you have ALOT more loadingscreens to choose from, any you wish, i added a small package with those i do use at this moment, take a look if you like, simply unzip the file “load_screens.zip” to destination of your desire and choose it in the amazing LOADSCREEN SWITCHER.
- NEW & OPTIONAL: a new “Font” can be used IF you like to have a better suited text in your game, all a personal choice, this is the one i am using, pulled from this forumthread → [English font] GD clear fonts + london gothic fonts OR normal clean fonts versions → i included the file “fonts.arc”, which you simply have to copy to this destination → "…\steamapps\common\Grim Dawn\resources" and replace the original one. make a BACKUP of the original one BEFORE you do this and copy it to a SAFE place, if you do not like → simply revert it to the original file. IF a patch hits the game, you have to repeat this process as the original “fonts.arc” will be overwritten in the updateprocess. Alot more options for changing the text can be found in the mentioned forumthread.
CHANGE: IF you still use GD Internals you will notice that the timecycle has been reverted to normal, to get a bit of sun back to our lifes nights are still “darker” and you should still not forget your Wisps to enlighten your surroundings - NEW & OPTIONAL: GD Item Assistant can be used and is highly recommended → do not forget to parse the mod database and run it before you launch the game!
################################################################################ - CHANGE: updated to basegame version 1.1.9.8;
- CHANGE: basegame affixes → updated these in combination with cleaning up the integrated ones from the D3 Classes Mod, especially the tags…;D
################################################################################ - CHANGE + FIX + NEW: updated the D3 Classes Mod by Grimer to the newest version, versionnumber unknown ;D
- NEW: itemset → Chantodo’s Resolve → created from the old Chantodo scepter and the new Chantodo offhand → new itemskill + new modifiers created, items and set adjusted accordingly; also created a RORG for this itemset; added to all needed spots as usual;
- CHANGE: Hellfire Amulets → affixes → prefix has a skillmodifier and skillaugmentation +2, the suffix has a skillmodifier, skillaugmentation +3 and a (partially new) D3 itemskill; every D3 class now has 13 exclusive Hellfire skillmodifiers, adjusted and synergized old and new ones from the mod with additions from myself as usual; prefixes and suffixes adjusted accordingly; prefixtables + suffixtables adjusted accordingly; adjusted affixoutput → Hellfire Amulets will always roll a prefix, never a suffix alone, and have a very small chance to roll both prefix + suffix now to make them only really powerfull when rolled with doubleaffix; removed totalspeed + RCR + CDR from the amulet itself and shifted those values to the SUFFIX to make that one more powerfull IF granted! reduced RCR + CDR to 8%; also reduced MaxAllResist from 8 to 4 on the amulet itself and shifted +4% to the SUFFIX; the suffix has also been granted with a totaldamage modifier of +100%; all new Hellfire Suffixes are shown with a picture in ComboModNOTES, this includes all new skillmodifiers + itemskills with their descriptions;
- CHANGE: REMOVED from tags → “{^n}{^n}{^b}Unique: {^o}There is no Kanai’s Relic available for this item.” → too confusing in my oppinion as there is also no tag for basegame items that have a relic available, maybe a tag for those items that HAVE one will be added lateron;
- NEW: added the D3 Classes Mod loadingscreens as option to have available via the Loadscreen Switcher; → added to the ADDITIONAL package!
- CHANGE: D3 class Witchdoctor → skill “Haunt” can now be used from a greater distance and character is moving into castrange, it also can cast onto terrain (point) to make life easier with targeting mobgroups;
- CHANGE: D3 class Witchdoctor → skill “Firewall” is now a TargetedSpawn with a cooldown and can be augmented further with the according Hellfire Amulet
- CHANGE: D3 item → ring “Halo of Arlye” → changed the itemskill to be usable while moving, a bit more damage, less cooldown, triggers when hit by a critical hit and damage absorb reduced to 10%;
- CHANGE: D3 class Wizard → changed the targetFX on “Ray of Frost” to a one that is a bit less heavy on the eye over time and will you let see what is happening again ;D
- CHANGE: D3 class Wizard → skill “Hydra” → adjusted deathparameters to despawn correctly, also added a small cooldown of 1 sec to it;
################################################################################ - NEW: all riftgate portals have a new effect;
- CHANGE: Dismantling → removed endgamecomponents (“Seals” foremost!), lowered chance to obtain Mysterious Ore, added Blood Shards as counteritem and added D3 Gems;
- CHANGE: increased prices for stash tabs and transfer stash tabs BACK to according basegame values;
- CHANGE: global lootoutput → increased weight of Blood Shards → this should have the effect that way less epic + legendary gearitems are dropping at generic places → looks promising but needs to be checked further!
################################################################################ - CHANGE: ComboMod FG Starterbuff → this unique starterbuff for new characters is now available ONLY at playerlevel 10 and BELOW on normal/veteran, level 11 and beyond (and also still Elite+ no matter the level!) has NOT the chance to obtain it anymore to avoid cheating too much, so you MUST make a DECISION! furthermore the starterbuff is now correctly tagged that it has a duration of 1 hour, in addition the overall power of this buff has been DECREASED to make it less cheaty again → also as a “tutorialbuff” it was simply too OP i must admit;
- CHANGE + NEW: Rook the Gatekeeper in Devils Crossing now is able to grant a XP Buff (300% for 1 hour) up to characterlevel 10 on normal/veteran difficulty for a better start, IF people like to have this, also a bit of lore packed into this conversation, buff can be granted as apology for nearly hanging the maincharacter
################################################################################ - BIG CHANGE: Portable Exchange Blacksmiths will NO longer give you gearitems for currency only, now it works like a REROLL mechanic, you will NEED the gearitem you want to exchange and then you can reroll it as often as you want and your currency lasts, the blacksmith bonus will still randomly be added and prices have been adjusted accordingly → this will “decheat” this mechanic by a drastically amount ;D in addition, all previous removed gearitems, except for Badge of Mastery, have been readded, so yes you can also reroll the Ravager gear then → TODO OVER TIME: price adjustments for Basegame Exchange Blacksmith (-> as i have not filtered out Empowered + Mythical ones completly, yet xD);
- CHANGE: Portable Caravaner → price adjustment for crafting this Portable NPC → ironcost increased from 10k to 500k, Blood Shards needed increased from 10 to 50, Combo Orbs needed increased from 1 to 5; itemlevel and levelreq has been changed from level 1 to level 25! → as it is simply a VERY BIG boost in quality of life, this item should be earned and not granted for “free” right from the start!
- CHANGE: Exotic Summon Stone → Hoarding Harry → refreshtime of his vendortable has been increased to an absurd high value to simply make it less cheaty! furthermore REMOVED Aether Crystals + Dynamite + crafted potions and lowered chance for rare components from this vendor for the same reason;
################################################################################ - CHANGE: Omega Immortals factionvendors → removed Aether Clusters + Aether Crystals + Dynamite + Skeleton Key + various endgame components;
################################################################################ - CHANGE: Immortal Mercs → various optimizations to all Immortal Mercs, mostly behind the scenes parameters, cleaned up aswell MOST of unneeded values, REMOVED soulbound from IM T1 + T2 enchantments;
- CHANGE + FIX: Immortal Mercs → PETBASED Immortal Mercs should now correctly scale with pet bonuses… also fixed the tags for this;
- CHANGE: Immortal Mercs T1 → decreased uptime from 120 to 90 seconds! increased cooldown from 150 to 180 seconds! simply to give more unique feeling to them as a powerskill for really heavy encounters and situations, like T2 and T3;
- CHANGE: Immortal Mercs T3 → added to miscloot of the according ONB!
################################################################################ - NEW: created OP Testing Belt for obvious reasons → added to Crazy Mike as usual;
Have a good time!