Ha-ha,that DPS and clearing time naked:D.Good job figuring stuff!Before nerfing your build again,we should build hall of fame with builds from different patches that achieved crazy times.This pic should go on top of thread,followed by N&O and spellbinders you showed in previous patches.
Yep, it was first version of build, on lower shards I used savagery, AS from last nod and OA gives a lot of dmg. But on higher ones it became impossible to use.
And those points wouldn’t give a lot of benefits, only invest in mastery and rebalance attributs for more physique.
Totem is waste of points and time to cast it. On high shards I have no time to use winds or corruption. And totem has no dmg compared to winds and EoR.
EoR breaks GD mechanics of hitting in face/kiting. You could move near target, you will hit it and take no dmg or much less dmg compared to usual facetank.
You got full lifesteal from every enemy on the way kept going.
Winds give additional option to kite in difficult situations and paladin has additional RR and dmg absorption.
And so far EoR dmg is awesome(for fire/lightning and mb phys EoR). It would be really difficult for Crate to make it balanced between oupie and garbage.
Unfortunatly i have’nt recorded successfull run, but this videven better explains it.
This is first ultos’ build. On 87 2 reapers kills me in a couple of hits, and Alex spams his shit all the time. But I keep moving and with correct microcontrol could kite them 3-4 mins till they die. Pay attention, char recieve dmg all the time, but he LL it fast. No more skills in masteries allows to do it (mb siphon souls, but it’s dmg is quite low).
Usually we can: hit in face and have LL, but enemies would hit us with full power. Or we could kite, but without solid LL(only bat and so on), and enemies wouldn’t stay in our dmg:cocktails, meteors, totems dmg area etc)=> effictiveness drops to zero.
EoR saves our effective dmg, effective LL when enemies get dmg loss due to kiting. And it does many “ticks” 5-10 per second, so it’s hard to kill us between LL “procs”. And the more enemies the more EoR effective.