The following is a brief hyperthetical scenario that could be utilised in a new expansion.
My idea is called “The Industial Isle”.
It would be available after completing Malmouth and accessed by repairing the bridge leading to the west out of Devils Crossing. The map would be an insert like Forgottrn Gods and located at bottom left.
It would start at “Benwick Rail Terminus” in the southern part of Industrial Isle and follow the old railroad tracks leading north to the large industial town of “Isocandra”. (we know the devs like developing in a northery path, so this appoach fits).
Path summary - south to north following old train tracks …
Benwick Rail Terminus.
Scattered desolated mineral mines.
Scattered livestock ranches with now rabid animals.
The Oil Fields of Wretchedness.
Halfway House Station.
… need ideas …
Isocandra industial town.
… need ideas for super boss …
The Industrial Isle is a mineral rich island located far to the west of Devils Crossing situated in the middle of the Great Western Cairn Lake. It was accessed via a bridge across the waters to the railroad terminus in Benwick. It was the main supplier of produced and manufactured goods.
At the onset of the Aetherial invasion they quicky destroyed the bridge closing the only viable access to the isle. Whilst this effectively isolated themselves from the invading factions, it produced other serious consequences and problems.
Now that the Invasion has been subdued and the bridge repaired, the residents are keen to reestablish the rail links and recive much needed imports from eastern Cairn. There are some challenges to this as explained in some of the brief location notes.
“Benwick Rail Terminus”. Faction - “The Authority”
This is a sprawling area of storage containers for goods from Isocandra. From here they are transported over the bridge and along the trails into eastern Cairn. There is a camp here of residents who have managed to build a makeshift fortified position utilizing the storage containers. You are told here that rail tracks need to be repaired in the Oil Fields of Wretchedness. The problem is that this area is controlled by a ruthless bunch of “Distilled Oil” crazed outlaws lead by “Colt Ryder”.
“The Oil Fields of Wretchedness”
This is a vast bleak area of broken down oil derricks and pumps. The ground is soaked in patches of black goo from uncontrolled and untapped oils flows. Colt Ryder and his gang have taken residence in this area making it seemingly impossible to traverse north or south through it. They used to reside in the canyons and get their resources by raiding the trains or transport vehicles that travelled the trade routes. The faction “The Authority” have always had a bounty on the head of any member of the outlaws. After the bridge was destroyed, the supplies ceased. In desparation some madcap goon discovered a way to distill the black oil and extract some nutrients from it. Whilst this kept them alive, it had unseen side effects of disturbing genetic mutations and permanent madness as well as becoming a highly addictive substance.
“Halfway House Station”
This is a station stop for weary travelers on the long trip north or south. It boasted a luxury hotel as well as various gambling houses. A group of residents are housed here in a portion of the hotel and are keen to travel south to Benwick and beyond.
“Isocandra”, Faction - “The Industrialists”.
This is the industial hub located at the far north of the isle. It is littered with large production factories with assembly lines and was responsible for all the heavy transport and military equipment. It was also the seat of technology and for anyone seeking the latest greatest guns or armor, this was to place to visit.
Yes, I know it is sketchy at the best, but hopefully a discussion start point to help flesh out a viable expansion to complete the left side of the map.
Would be nice to hear ideas of what monsters could lurk here. Rabid Steers and Buffalos maybe? Could we possibly see members of the outlaws mounted on horses? There is obviously a lot of areas and quests on the trail that would need to be defined. Overgrown cotton fields as they would be unattended and no good for food? What is the major monster threat, besides the insane outlaws, as we have supposedly quelled the Chthonics and Aetherials?
I for one would definitely fork out money if Crate came out with another expansion to complete the game. Lets give them some food for thought on possible scenarios.