Endgame balancing problem

I don’t follow

EDIT: I also want to add one last thing…

Builds which rely on skills with an innately high crit value (AAR, TSS, DB) benefit far more from buffs/banners than other builds.

I’m not sure if Z is aware of this (he probably is), but it’s definitely something to take into account when considering nerfs.

Remove those buffs, and their performance will often fall in-line with the rest of the top performing builds.

“New toy i made:wink: Still e-peen no matter how to paint it. Nothing to be ashamed of to let yourself a small brag, it often goes together with sharing.

Zantai notices build community goes completely ninja on him, channels his inner Homer Simpson…

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…community reacts by flipping table.

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Zantai not surprised.

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I won’t deny that possibility. But it certainly wasn’t done consciously. i.e. This is going to get me soooooo many views/likes.

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The debate that’s still raging here is exactly why I don’t typically go into the metrics we look at, because it’s not that simple of an answer, nor is a particular metric a hard line by which all builds are judged.

As I said, there are a lot of factors that need to be considered (aoe, single target, consistency, mutators, consumables, difficulty of acquiring gear, crucible arena, etc. etc. etc…). What I said, and what has always been the case, is that builds that fall outside of the range I mentioned are what we look at more closely.

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It’s a meme about height in FREEDOM UNITS and the perception of those who miss the cutoff

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I like bitching about anything and everything, but I actually did. :wink:

Regarding toxicity, I don’t think this forum has a big problem with that, but I don’t think it’s directly related to Zantai’s point either. The issue is that if top-tier builds aren’t toned down enough, the overall discourse becomes one that claims only the few, specific very powerful builds are viable. Viable, in its original meaning, means worth playing at all. If only a few builds are worth playing at all, the others are trap options. Then if that discourse spreads to other sites, Grim Dawn gets a reputation as poorly balanced and badly designed, offering tons of meaningless and useless skills and builds. Nerfs are the only way to control that discourse.

And people can obviously chase others away without being toxic. What do you think would happen right now if someone went into the builds forum and asked for a good battlemage build? Or if how to improve their saboteur? Almost certainly there would be more than one person telling them to start a new character. I recall not too long ago someone asking for advice on their Templar for farming the vanquisher set and being convinced to start a new character. Actually, I recently built a Templar from the ground up, farmed the set with it and got to SR 75. So there’s definitely a narrative in the builds forum about what’s worth doing and what’s not that is heavily influenced by the regular’s preferences and desire to min-max. And that narrative is probably not beneficial involving players not interested in the same kind of min-maxing.

Even if someone does want to share a “casual” build, if they post it, they’ll certainly be told, politely or not, that it’s not optimized and they should change it. To an extent, that’s fine, so new players aren’t mislead into copying a weak build. But if the build actually does decently well in end-game content, but the poster is told repeatedly that the build is weak because it’s a couple minutes slower, is it likely they’ll post again? And certainly not everyone who posts a build wants to preface it with a justification for why they should be able to post it even if it sucks.

To sum it up, the forum isn’t usually very toxic, but it doesn’t need to be actively rude to create a discourse that ultimately drives players away from the game.

I think the dictionary would disagree with you.

The question here is…viable in what context exactly?

Since the discussion of optimization/build performance pertains mostly to the ultra late game, I think its reasonable for one to assume that “viable” here refers to said ultra late game.

People are always going to interpret/misinterpret things however they want to. And short of censorship, nothing is going to change that.

I would actually point them to a warborn battlemage (it’s a build I’ve been meaning to try as the sheet damage looks absolutely ridiculous).

As for saboteurs…I’d point them towards the classic nex/ortus saboteurs. They still do well.

It was me who gave that advice, and I stand by it.

The question being asked by @Artemix wasn’t HOW to build a good templar - because there ARE several good templar builds around.

The question he asked was, “As a new player with little to no items, what’s the quickest way for me to farm for the vanquisher set?”

In other words, you are conflating 2 very different things:

  1. Theorycrafting a good templar
  2. How to farm efficiently as a new player

It is undeniable that some masteries are more beginner friendly than others, hence my suggestion for him to start fresh before returning to his templar

Of course this can be done. But it was probably achieved with a degree of game knowledge that exceeds that of a new player.

In fact, this was the advice I gave:

And why is that so wrong? If you post a build here, I think it’s natural to assume that its been optimized to the best of the crafter’s ability.

Naturally, this will inspire curiosity, and people will ask questions about why X was taken over Y, etc.

HOWEVER, if the author simply mentions - “Oh. I did it this way because I thought it’s cool/thematic/whatever. It wasn’t meant to be optimal” - then I don’t think they’d be told to change the build.

In fact, thematic builds are VERY welcomed here. I personally love them.

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Any chance cold infiltrators get de-nerfed to some semblance of their former playability? They got the hardest time gearing up of all no-green builds in the game (on account of Alkamos).

Now, not only do they have to suffer no innate stun res and 10k-ish health but their dmg was cut in half by thousand and one nerfs.

Just saying… I miss strong cold melee.

And I will give it to this person - one of my builds or reference to the build from other GD community member. :wink:

I’m reasonably certain crate has already made their stance clear on the likes of Anasteria Helm and Alk Rings. They’re balanced generously to the high end of legendaries. While they are somewhat tedious to get they are not beyond the point where rarity exempts them from being considered for nerfs.

Was nerfed to irrelevance. Only BiS on niche Devastation builds. Competing with Gargabol gun for the title of the most useless purple MI.

So #dedbuilds ?

I think you misspelt crest of winter fortitude

EDIT: If you have to look up the item, you’ve proven my point :stuck_out_tongue:

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Krieg Battlemage? :pleading_face:

I can say some classes obviously are better than others, but if you like Sabo or BM there are options to played. Definitely is bigger challenge making weaker class work but I know that’s your specialty. :wink:

If someone is saying what to do with Vanquisher Templar, I would not say to reroll but will point out my CT Templar, which have great performance in Crucible. So every class combo have unique charm. But I wouldn’t recommend BM for a first class though. I am not that sadistic!

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/10chars

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At least Anasteria’s helm with a few tweaks could be useble again, Gargabol gun is beyond help.

Edit: what do you know, when people want an item to work it will work lol.

Challenge issued.

I kind of want to see a good Winter King 2H or Dracarris Pet build.
Especially the Dracarris one.