Version 5 (normal fonts with ROAD RAGE combat font) is up. Per @mamba suggestion.
Changes:
combattext.fnt -> RR font.
Criticalhit.fnt-> RR font
The combat now looks like ‘Pretty Damage’ for Torchlight 2 mod.
nevisshadow-lg_faced.fnt -> This is monster hud font changed to road rage font. The ~ sign somehow is not rendered hence it’s depicted as a “square” per diagram. I may find out a suitable one later with the ~ sign.
Ha. Oddly enough that Road Rage looks like it goes well for criticals and monster names. It’s a bit cartoony but it does look easy to read. Might have to give it a whirl.
Oh man, these custom fonts look dope. I can’t say I like all of them exactly, but I think it’s great we now have options of tweaking the interface. Especially if Crate keeps the new monster name font after the next patch, because apart from its size, it is completely unreadable in combat
gave this one a try and learned something weird from it…
For me, the Road Rage still did not show up, instead I saw the regular damage number font. The difference is that I had added the fonts.arc to the mod I was playing, instead of replacing the standard game file. Once I did that, the RR font showed up.
When I then did that with my own RR fonts.arc, it also showed up…
No idea why the fonts.arc in the mod directory does not do so, it’s almost as if the fonts there do not replace the standard ones while the game has no choice but to use them when you literally replace the standard ones… did not happen for all fonts though, some were replaced even when in the mods dir, but the combattexts definitely were not one of them… seems like some kind of bug in GD at this point
Small update on ver 6: I forgot to move THE GRIMM font into cinematic.fnt, it looks better and more fitting rather than a serif font.
Please redownload from re-updated mega link if you have previously downloaded.
I downloaded Version 3 and I have to say this is such a great improvement to the game that they really should add these options to the base game. I didn’t realize how much I squinted at the screen until I got this and didn’t have to any more. Great work and a hearty THANK YOU!! :)
Version 7 (normal fonts) is up with FELINA GOTHIC + pretty combat font Road Rage.
(reupdated Aug 5 2019 12:39 am PST)
Using new font FELINA GOTHIC (FG font).
Changes:
Credits.fnt -> FG font
Criticalhit.fnt -> RR font
Combattext.fnt -> RR font
Titlescreen.fnt -> FG font
cinematic.fnt -> FG font
jura.fnt -> FG font (GUI parts: Items on ground, Gear item name, Dialog slightly bigger etc)
nevisshadow-lg_spaced.fnt -> FG font for Monster hud
nevis.fnt -> FG font (Start Menu buttons slightly bigger)
nevisnooutlinespaced.fnt-> FG font (Mastery window tabs etc)
nevisshadow.fnt-> FG font (Game screen upper left difficulty level, upper right place name)
linlibertine_r.fnt -> FG font (Active Quest Column headers, loot filters header tab, achievement title headers)
linlibertine_r_nooutline -> FG font (Player Name; class name; stats headers)
linbiolinum_shadow-lg_spaced -> FG font (not sure what this is for patch 1.1.4.0).
Version 8 (normal fonts) is up with FELINA GOTHIC + BLOODY BACON combat font.
Using new font BLOODY BACON (BB font). Had so much fun doing this bloody bacon font.
Changes:
Great mod, thank you. I have to ask though, I noticed in your screenshots your game looks way more vibrant than mine, are you using some kind of reshade or graphical mod?
@Zedaso thanks for the compliment, I struggled through initially how to mix & match font types but I am comfortable with it nowadays.
Yes, I am using reshade with my own reshade settings.