[English font] GD clear fonts + london gothic fonts OR normal clean fonts versions

Version 5 (normal fonts with ROAD RAGE combat font) is up. Per @mamba suggestion.
Changes:

  1. combattext.fnt -> RR font.

  2. Criticalhit.fnt-> RR font
    The combat now looks like ‘Pretty Damage’ for Torchlight 2 mod.

  3. nevisshadow-lg_faced.fnt -> This is monster hud font changed to road rage font. The ~ sign somehow is not rendered hence it’s depicted as a “square” per diagram. I may find out a suitable one later with the ~ sign.

Everything else stays from version 4.
https://mega.nz/#!qklwkaxL!ZuZEGhZxLVp8sEdXjuORCeHXTVuOlXYWdSQZxTYEeos

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Ha. Oddly enough that Road Rage looks like it goes well for criticals and monster names. It’s a bit cartoony but it does look easy to read. Might have to give it a whirl.

Edit: Oh yeah. Winning combination. I like it.

Version 6 : PRETTY COMBAT.
(normal fonts with ROAD RAGE combat font and THE GRIMM MONSTER HUD) is up. I think it’s my best so far.
Changes:

  1. nevisshadow-lg_faced.fnt -> THE GRIMM font for monster hud. This font name and typeface is so fitting for the game.
  2. Cinematic.fnt -> THE GRIMM font
    Everything else stays from version 5.
    https://mega.nz/#!W1dEQYxZ!b3Vx6mKJkmqNwnGy4EU0k0xI0ID_aYUR1QlUVY13LcA

Oh man, these custom fonts look dope. I can’t say I like all of them exactly, but I think it’s great we now have options of tweaking the interface. Especially if Crate keeps the new monster name font after the next patch, because apart from its size, it is completely unreadable in combat

Thanks for the RR update :+1:

As we said in France : “All the taste are in the nature”
My eyes are bleeding…:upside_down_face::stuck_out_tongue_winking_eye:

gave this one a try and learned something weird from it…

For me, the Road Rage still did not show up, instead I saw the regular damage number font. The difference is that I had added the fonts.arc to the mod I was playing, instead of replacing the standard game file. Once I did that, the RR font showed up.
When I then did that with my own RR fonts.arc, it also showed up…

No idea why the fonts.arc in the mod directory does not do so, it’s almost as if the fonts there do not replace the standard ones while the game has no choice but to use them when you literally replace the standard ones… did not happen for all fonts though, some were replaced even when in the mods dir, but the combattexts definitely were not one of them… seems like some kind of bug in GD at this point

@agraf lol i dont understand your French taste, lol

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Small update on ver 6: I forgot to move THE GRIMM font into cinematic.fnt, it looks better and more fitting rather than a serif font.
Please redownload from re-updated mega link if you have previously downloaded.




I downloaded Version 3 and I have to say this is such a great improvement to the game that they really should add these options to the base game. I didn’t realize how much I squinted at the screen until I got this and didn’t have to any more. Great work and a hearty THANK YOU!! :):smiling_face_with_three_hearts::smiling_face_with_three_hearts::smiling_face_with_three_hearts:

@Orpington2019
Yeah Version 3 is Kotori Rose font (slightly bigger dialog and GUI parts fonts) for people with eyesight issues.

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Can you help me to figure out how default fonts of grim dawn are named?

@RULez please check [How To] Make Custom Font

Version 7 (normal fonts) is up with FELINA GOTHIC + pretty combat font Road Rage.
(reupdated Aug 5 2019 12:39 am PST)
Using new font FELINA GOTHIC (FG font).
Changes:

  1. Credits.fnt -> FG font
  2. Criticalhit.fnt -> RR font
  3. Combattext.fnt -> RR font
  4. Titlescreen.fnt -> FG font
  5. cinematic.fnt -> FG font
  6. jura.fnt -> FG font (GUI parts: Items on ground, Gear item name, Dialog slightly bigger etc)
  7. nevisshadow-lg_spaced.fnt -> FG font for Monster hud
  8. nevis.fnt -> FG font (Start Menu buttons slightly bigger)
  9. nevisnooutlinespaced.fnt-> FG font (Mastery window tabs etc)
  10. nevisshadow.fnt-> FG font (Game screen upper left difficulty level, upper right place name)
  11. linlibertine_r.fnt -> FG font (Active Quest Column headers, loot filters header tab, achievement title headers)
  12. linlibertine_r_nooutline -> FG font (Player Name; class name; stats headers)
  13. linbiolinum_shadow-lg_spaced -> FG font (not sure what this is for patch 1.1.4.0).

Everything else copied from Version 6.
https://mega.nz/#!r1kDkQ6R!bTDttkepPZgHjexgcE_sq4SA3ODszt2i9u-IecSPTew






Small update: (sorry forgotten)
VERSION 6:
Included:

  1. linlibertine_r.fnt -> GRIMM font (Active Quest Column headers, achievement title headers)
  2. linlibertine_r_nooutline -> GRIMM font (Player Name; class name; stats headers)

Everything else stays from version 5.
Edit : Reupdated link on Aug 5 2019 1:14 am PST and top page.
https://mega.nz/#!Px830aLS!VkUe8_cD4XNcxtKQCizJezJkQe7WxX-eowTXGcxnWAc

Version 8 (normal fonts) is up with FELINA GOTHIC + BLOODY BACON combat font.
Using new font BLOODY BACON (BB font). Had so much fun doing this bloody bacon font.
Changes:

  1. Criticalhit.fnt -> BB font
  2. Combattext.fnt -> BB font
    Everything else copied from Version 7.
    https://mega.nz/#!6oNk2QTI!ehktrldDfgtLEUCQY-TmQuZnxVwKg4dNT6ZDKj5AUwE

can you make a version with the hud of version 6 with bloody bacon? thx

@BigZ here u go : https://mega.nz/#!vklijQaY!YbjbwlTA9cOIya3IUmZo_SGjVl7eU3EGkdF3Mh8h6R4
Version 6 with combattext bloody bacon (removed road rage combattext)
I’ve updated top page as well with alternate link.

Great mod, thank you. I have to ask though, I noticed in your screenshots your game looks way more vibrant than mine, are you using some kind of reshade or graphical mod?

@Zedaso thanks for the compliment, I struggled through initially how to mix & match font types but I am comfortable with it nowadays.
Yes, I am using reshade with my own reshade settings.

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