Please to announce that our latest improvements to the game are now live with v0.8.1!
This update was focused almost exclusively on improving performance and addressing a number of reported bugs. With our first optimization pass, you can look forward to better framerates in towns of all sizes.
Note to modders: while we still do not recommend using mods during this stage of development, we are aware that some do develop and use them. This version of the game includes a version update to the Unity engine, which means most, if not all, mods created prior to v0.8.1 will likely stop working until they are updated. This is not a bug nor some evil ploy to get people to stop using mods but is simply part of getting the game a step closer to v1.0.
v0.8.1a
- Fixed a rare save load issue caused by expanded fields.
- Fixed an issue where UI scaling would make the build menu smaller than intended.
Table of Contents
Major New Features
Art
Tech
Game
v0.8.1
- An optimization pass has been done on various game systems and renderers, which should result in significant gains in framerate for towns of all sizes, especially for larger towns. This is a first pass on optimization and further improvements are expected in the future.
- Various new notifications and warnings have been added to inform you of critical events (ex. destroyed buildings or empty mines). Numerous notifications have also been consolidated to reduce spam (mainly combat and disease).
- Added visual indicator for worker positions that are unfilled due to halted production.
- Optimized road placement to reduce hitching.
- Fixed several rare graphics-related crashes.
- Fixed an issue where toggling the UI would not hide widget icons.
- Fixed an issue where services and soldiers could end up unpaid despite there being gold in the town and/or a positive net gold income.
- Fixed an issue where gold stored in Foundries was listed as part of town gold, but could not be accessed to pay expenses.
- Fixed an issue where workers might prioritize items or mines outside of town over local storage when stocking production buildings.
- Fixed an issue where prioritizing a build site could end up with excess builders over the set limit.
- Fixed an issue where raising the number of builders on a build site could end up with excess builders over the set limit.
- Fixed an issue where opening the Resources and Professions windows for the first time would hang the game.
- Fixed an issue where manually entering a number in the Trading Post transfer/trade windows would not register.
- Fixed an issue where inputs in the Trading Post transfer/trade windows would alter the game speed.
- Fixed an issue that would allow multiple Trading Posts to be built.
- Fixed an issue where Crops Lost to Rot notification would show incorrect or blank info.
- Fixed an issue where multiple Town Centers could be built. It’s not exactly the center if there’s more than one!
- Fixed an issue where laborers would not pick up certain items left on the ground (ex. baskets, milk, etc.)
- Fixed an issue where foragers would drop their foraged items to handle needs before dropping off.
- Fixed an issue where the repair now button was blocked by the condemned building state.
- Fixed an issue where plazas with benches could be built on top of roads.
- Fixed an issue where increasing worker count in a building window while the game is paused could result in excess workers if the Professions window is then used to also increase the worker count.
- Fixed an issue where a new Barn could inherit the grazing area of a destroyed Barn.
- Fixed a rare issue where traveling merchants would arrive at the Trading Post and immediately leave.
- Fixed a rare issue where farmer count in the Professions window would not match the farmers assigned to fields.
- Increased the capacity of upgraded shelters. Tier 2 homesteads now house 5 villagers, tier 3 large homes now house 6 villagers, and tier 4 manors now house 8 villagers.
- The Town Center can no longer be cleared with the clear tool.
- Resources with halted production due to production limits are now marked in the Resources Window to make this apparent at a glance.
- Fruit trees now block regular tree growth, preventing situations where an orchard becomes overgrown with forest.
- Apiary window now displays the Honey bonus.
- Overlapping grazing areas for Barns now correctly have a penalty to fodder bonus.
- Barns that are at capacity or overpopulated can now have cows transferred to them from the Trading Post or other Barns.
- Increased manufacturing speed of Shoes at the Cobbler Shop.
- Markets no longer stockpile water. This mechanic had minimal impact on stocking homes while it made wells get drained more frequently and triggered the low water warning when the town in fact had plenty.
- Increased worker count for tier 1 and 2 Markets.
- Reduced worker count for mines to 8, from 10. This may cause your existing mines to reset back to 2 workers.
- Increased Capacity of tier 1 and 2 wells and increased refill rate of tier 2 wells.
- Reduced the overlap range for wells. Wells can now be built closer together without suffering a penalty to refill rate.