Feedback on My Gutsmasher EoR Warlord

This is a cool idea. Azrakaa happened naturally based on the other stuff I took and I just went with it, but Oleron would be fun I think.

Gear choices are interesting too. I was gonna farm some of those pants for sure. How tough would the boots be to get though?

I also realized my oa is low in part because I didn’t put any points in cunning at all. I read/saw somewhere before starting the game to just put all my points in physique, but especially as sc, the cunning would be nice to have.

Thanks!

edit: just saw the boots are crafted. that’s awesome

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How about both Warlord, Level 100 (GD 1.2.1.6) - Grim Dawn Build Calculator

Losing Chauses of Barbaros is a huge damage loss though

Scrap is not a problem to get from Dismantling I think. Dynamite from Aether Crystals.
Iron Bits are a limiter? Millions of iron bits probably. Please correct me if needed.
Which may be a problem or not depending on how diligently you’ve been picking up and selling greens.

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Played this a while ago, ended up not liking so I respecced it but that said it was fine for SR. I usually play damage oriented setups so yeah, definitely not ideal if high SR clearing is what you want. Few notes though, you NEED maxxed attack speed and cc res/disrupt for EOR. Tweaked devotions augments/components for more OA (which you need to proc Assassin’s blade). I tried to keep gear similar but I’m not a fan of belt here and also I would cunning dump on this build.

Nah crab+Vire is way to go :smirk:

eh, maybe if you lost one t3 devo not two for Vire :stuck_out_tongue: Wasn’t that possible?

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Is maul on warcry really a good idea? It has 20% change to trigger, so if it doesn’t trigger once, you have to wait 4.5s to try again. And it will only succeed once every 5 times on average, so that’s once every 22.5s. Maybe it’s not that bad in groups?
Though for boss fights I’d put it on something that attacks more often, like the deathstalker.

This is one reason physical builds annoy me a bit. You need so many triggers and then half the things are on crits as well :see_no_evil:

Yep! Procs good

Yeah, I got crab and Vire, losing Oleron and Azraaka. A worthy tradeoff imo

If you like Crab than Turtle is great with it because they have super synergy, Crab prevent Turtle from depleting basically. I have Warborn Oppressor with both of them on the forum and Crate fight felt very easy. Probably because of them.

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You can not look in Grim Tools on proc chances on devos. It only shows the baseline. But the higher the cooldown on the skill you are binding it to, the higher the proc chance.

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devo proc chance scale with cooldown of skill attached(/duration if continuous skill like ravenous earth/bwc etc), so a 20% skill becomes a 100% proc on a skill with 5+ sec base cd, 25% = 100% on 4sec skills etc.
So with the Warborn or flesh helmet specifically you always get a perfect match on each cast and fitting uptime overlap because Maul happen to have a 5sec duration too - caveat ofc being reapplication if you kill/encounter fresh enemy before War cry is ready again

*devo proc chance scaling is unaffected by CDR effects to the trigger skill, except for 100% base cooldown reduct (aegis/ABB spam conduits etc), so even a skill with base 3 sec cd reduced to 0.1 will retain high proc chance % still as if 3sec base skill

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There’s even a formula for it unfortunately one parameter depends on a skill template which you cannot see in-game which is the reason by Dammit wasn’t able to implement it in Grim Tools I think. And I know he tried. So two skills with the same recharges can potentially have different proc chances when bound to the same devo proc because they are of a different template.

offtopic, but wouldn’t it be possible to just make ones own group in the background, and then classify them as X/debuffs (which is the overarching one besides pets), that way pox/omen/siphon souls etc get the ignore default formula tag applied ? :thinking:
*i’m assuming GT can “read” base skill templates to begin with so it could even be added to the group automatic and Dammitt wouldn’t have to add each skill manually, and assuming it wouldn’t be faster to just add the skills manually in the first place ofc :sweat_smile:

the equation for working out devotion proc chances is ProcChance = BaseProcChance * (1 + (Cooldown * 81)/100 * (1 - (Duration * 11)/100)

courtesy of Evil Baka (iirc)

Sure. Well I personally think even the approximation independent of template would be useful rather than not changing it at all. Perhaps Dammit is a perfectionist :laughing: maybe he didn’t figure it out at the time that it’s a function of a skill template and could reattempt it with the new knowledge.

It’s worth to ask him about it but maybe not me because I already do it regularly. But when I came to him with knowledge about how to generate item stats precisely that I got from Grim League team, he improved Grim Tools stat calculation, which is why have 5%-7% OA from Aggressive on medal now for example not incorrect 4%-6% like in the past, despite him working on it on his own previously.

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Ah! Good to know.

I knew it changes with skills, but wasn’t sure what the measure is.

Edit: Tried it, but still not a fan. I prefer to trigger it more often than necessary :smiley:

tqFan has his own great thread about beginner EoR where we may also draw inspiration

Nery recently updated his DW physical Warborn Warlod in this thread:

What puzzles me in full warborn set is no fire to physical conversion on EoR (and poor bonuses to EoR overall) which effectively makes Beronath sword mandatory item for dw physical EoR.

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What you really want with any Physical damage build:

  • as much %damage as possible
  • as much OA as possible

With auto-attackers and channelers that scale off attack speed you obviously need capped attack speed. Now why do you need as much %damage and OA as possible? Because of the (convoluted) armor mechanics.

EoR is a horrible skill for Physical as it reduces your global flat damage because it’s less than 100% weapon damage. For it it’s especially paramount to scale your %damage and OA. What you have going on here is doing neither. Try building it much more aggressively, probably with green pants and boots. You should aim for ~3500% damage with Cunning and around ~3500 OA before Ascension.

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Yeah, my original (mistaken) idea was to go for devotions where I could double dip bleed damage with other useful stuff because of the proc on the weapon. I realize now that doesn’t make sense since, even with some point investment, bleed is still a relatively small percentage of eor’s damage.

I can pick up a bunch of oa from putting points into cunning, which I’m not doing currently. I’m paranoid about getting crit by bosses and I read somewhere I need 3k da. Is that true? How much da should I be comfortable with? Chariot seems interesting since you get oa, a big defensive proc, and slow resist. Worth it?

Your argument for attack speed is convincing, it’s just hard for me to cobble together a lot of it now on gear. This is my first character and I don’t have a big stockpile of stuff yet. Rings would be an obvious place to pick some up, but I haven’t found a combustion band for this character, for example. There’s some total speed on the devotion tree from stuff like jackal I’m leaving on the table, so maybe I’ll try that while I farm for stuff.

I’m kind of at a loss for the ring slot in general. I know there’s black matriarch and combustion band, but then I struggle to get resists. I can get the resists from garbabol’s, but then they have to roll something small percentage and I still get no skill support. I can get resists from the boot and leg slots to make up for the rings, but then I lose a ton of dps/utility.

My other character is a fire forcewave commando and gearing him was kind of on rails - there are obvious choices for most slots. This dude is much harder to figure out.

Thanks for the feedback

Callagadra has 500 DA shred so you are getting crit unless it’s dodgeable which I don’t know because I have never paid attention to it :thinking:

You have to play and adjust to your needs, everyone has different preferences. Maybe start from the absolute max damage setup and adjust from there to how resilient you want it to be and content you plan to do with it.

Not true, you will get crit anyway eventually. With this kind of build I wouldn’t go lower than 2800-2700 DA depending on your other defensive stats. Getting as much as possible %damage and OA is much more important tho, both for damage and survivability. I suggest researching a bit how armor works on Grim Dawn to understand why scaling damage is so important on Phys.