[1.1.4.1-1.1.9.3] Physical Spin2win EoR Warlord. 150-170, SR 75 viable, no greens

1dbeya

Introduction

Eye of Reckoning is whirlwind type of attack skill. It’s cool but I hate to disrupt it to use other skills. Physical EoR Warlord have the luxury of minimal interference from other skill, while it’s still doing the job both in terms of damage and defense. Build was changed quite dramatically, since original post but core idea is the same - creating of solid build and no greens (hate to change the title) :smiley:

Update 1.1.9.3

  • Standard buffs + Warborn proc, no Ascension and attakc procs. DPS for Eye of Reckoning.

GRIM TOOLS :arrow_right: https://www.grimtools.com/calc/nZo55Eo2

Same items like previous version, except Sandreaver gloves, since they were added mod to EoR. Also some different components/augments, Divine Mandate for exclusive skill - easy slow resistance on top of crit damage.

Devotion map is brand new. Since converted damage won’t bypass armor anymore, added Maul devotion assigned to Vire. And Oleron for T3 devotion. Also Scales sustaining both energy and healing. New videos.

Crucible:

Crucible naked extra spawns:

SR 85 boss chunk: no consumables, stupid crystals costed me timer.

Older versions

Update 1.1.8.0

GRIM TOOLS :arrow_right: https://www.grimtools.com/calc/nZoOv19Z

Big credit for the update to @grey-maybe.

Again lot’s of changes, I think build is better than ever. And I stick to to my original idea of no greens and Oleron’s rage for exclusive skill.

  • Added Lapis Lupus blue amulet, Gladiator’s belt and Eternal Band as itemization. Amulet have nice proc, belt to convert Scales and Band for RR proc, disrupt and +skills to Soulfire. Also new mythical Obsidian Grasp for gloves.

Crafted items are two with slow resistance and one with Stun.

You can select offensive relic like Sacrifice or Deathstalker. Also an option is to change one weapon’s component to Seal of Blades for better life steal.

  • Some changes in the devotions map, added Scales and Bull.

Video from Gladiator - 5:12:

Update 1.1.6.2

GRIM TOOLS :arrow_right: Warlord, Level 100 (GD 1.1.6.2) - Grim Dawn Build Calculator

So build is changed a lot. Picked more and more damage. It’s really fluid in Crucible, but energy sustain isn’t really enough for campaign, needs slight changes. Also resistances are little bit tight.

  • I used amulet dropped from Crate of Entertainment for +1 all skills. Option is Kaisan Eye or Ascension conduit. Devotions are greedy, going for Ulzaad, Azraaka and Empyrion all at the same time. Oleron’s Rage is the go to exclusive skill. Crafts are for % physique, to allow huge cunning dump.

Video Gladiator 5:46- https://www.youtube.com/watch?v=3sKR9ycf_oM&feature=youtu.be

Original Build

GRIM TOOLS- https://www.grimtools.com/calc/JVlWxdo2

Credit for this build to @sir_spanksalot. He made this type of build in early FG days. I created this build during days when GT was down, so I wanted to have fresh perspective and do something differently.

Gearing:

I wanted to create something easy to follow, so decided not to use Ascension conduit. Conduits are tough and expensive to craft and usually roll something useless. Here’s super common blue amulet.In Spanks build conduit cover the resistances hole, but here I had different ideas how to do it. Coven rings are vendor one and gives relevant stats. Relic is Serenity +skills and extra defensive layer. Biggest hesitation is to boots, this or Ill omen ones, which allows me to cap Soulfire. But mine have physical resistance, valuable stat, so decide to use them. And ofc slow is vital for EoR builds. Medal allows me to dual wield, have bonus to Soulfire and convertible flat lightning.

Devotions:

Went Azraaka+Ulzaad combo, also decided to take Revenant for speed, Life steal and racial bonus to undead. Azraaka is proced by EoR, while Assasin’s mark by Guardians.

Performance

Video Gladiator- https://www.youtube.com/watch?v=zgwn3RdtoQ0&feature=youtu.be
Video SR- https://www.youtube.com/watch?v=PqRDqMmnK-8&feature=youtu.be

6 Likes

Nice build!
The eye of reconing(with warborn) was Absolutely broken. Time passes, and as it was, so remained

EoR works very well with Warborn. But currently it’s not broken. In early FG days all Warlords were crazy fast on top of unkillable. Still I am happy with 300k DPS :smile:

LMAO, I am about to post similiar Opressor build.

More LMAO, I was thinking of posting one with Bone Harvest charging and Gladiator belt, but decided to do Warlord. I am sure you made your Opressor god :wink:

I did, my fastest spin was 6:18, with two armored mutators did 6:25. Struggled at Shard 75-76 tho, probably need Fervor with Consecration there instead of Bone Harvest, but can’t be arsed doing that. Build is stupendously silly strong and simple.

Yes, trust you with that. How’s the sheet DPS or you gonna keep us surprised until build is posted?

no surprise, just gonna post it later tonight. It’s just so strong because of how silly op EoR is and also double passive RR.

OK, looking forward to see it! Yes, Opressor is blessed to have passive - RR on both masteries. I don’t think EoR as a skill is that special. Mods to Warborn and Cyclone makes it strong. Everything besides them and fire is low tier.

So, it might be because of my inexperience, but am I the only one who looks at those stats and goes HOLY S**T, WHAT’S WITH THAT INSANE DPS?? I thought 200k was crazy, this is just…wow.

Sheet DPS can be little deceiving, but EoR usually have high. Remember that you need to keep spinning and avoid casting something else, otherwise you will deal 0 damage. Also basically all of my damage is from that skill. Auto attacks have WPS, caster have procs. But yeah otherwise sheet DPS is eye candy :slight_smile:

https://www.grimtools.com/calc/1NXWODXZ this is my stuff @Nery
I will give your devotion route a check as well. https://prnt.sc/ow5mss this is sheet DPS with no procs atm. I am more concerned about my lack of Physical resist so I tried to play around 2x Seals of Might in conjunction with my Cronley ring that offers me a total of 13% leech.

1 Like

zeicberic why u have physical damage converted to aether to vire’s might ? fire resistance is low & if ur playing physical Eor u need oleron rage not divine mandate.

Yes, it looks good!

Physical resistance is very important. First of all reduces big hits and second it will help you if you accidentally find reflect mobs, although reduced reflect damage is more important probably.

1 Like

@Nery i theorycrafted this its some how safe build and viable but i think this one miss some upgrades.

https://www.grimtools.com/calc/m23gaBE2

@DEFO No I do not. Past 3.1k-3.2k OA, Divine Mandate is better due to massively increasing Crit damage (this is a personal approximation, mind you). Since I got up to 3.5k OA with simple procs, more OA does nothing. OA does not scale indefinitely, and even if it did the diminishing returns would make it worthless. I found that out with my very 1st iteration of Warlord EoR, when I had 4.2k OA with all my procs but it didn’t feel like damage was anything to write home about.

Besides OA and flat % Phys, there is no point to Oleron unless you also care about Pierce. I already capped the movespeed regardless.
Divine Mandate gives % Phys, massive Trauma % and flat Trauma. And massive Crit damage, 46% in my case. Which in turn leads to more DPS.

1 Like

the problem is grimdawn devloper’s nerfed the hole game :confused: even with 999999oa u cant see any difference :confused:

1 Like

:rofl: Good one.

BTW @DEFO I realized I did not answer one question, my amulet. it’s there for 2 reasons:
1 massive energy, EoR eats way too much energy dammit, I see no reason why it should. So my AAR Warlock can sustain an Energy hungry spell like AAR since both Masteries are technically “caster” Masteries, why should a 2x “melee” Mastery have to put up with insane Energy costs?
2 need to get either a 40% Acid & Poison resist or a 40% Aether resist Ascension variant to make the damn thing work better.

1 Like

sorry but its the truth :slight_smile: