Ceno
December 7, 2016, 4:57am
89
Chthon:
I know all this, which is why i never liked Cadence (don’t kill me)
I never said WPS will effect Cadence, my suggestion was that since it’s a default attack modifier (and not a DW proc), it will share properties with a default attack and hence only has a a small chance to hit with both weapons. Unlike a DW proc like Shears or Execution where both weapons connect.
Sorry if my bad phrasing earlier made it look like i was implying that a dw wps can proc on Cadence.
No harm no foul, but having a chance to strike with both weapons by innately dualwielding is considered a Weapon Pool Skill by the engine, and is thus overridden by Cadence. I believe the chance to strike with lefthand/righthand/both weapons is 25%/25%/50%, respectively, until you actually start bringing in more Weapon Pool Skills…though the exact values may be something else. I don’t think anyone actually knows…
Duel Wielding
The only thing different about Duel Wielding is that you don’t have a default attack, you have three default attacks*:[ul][li]Left Hand Attack L (35)[/li]
[li]Right Hand Attack R (35)[/li]
[li]Both B (30)[/ul][/li]*I don’t know the weights for these, but for the purposes of explaining, I’m going to assume the numbers I put by them. If you know them, free feel to comment and I will edit it into the post.
So a standard attack with nothing in your Weapon Pool would look like:
LLLLLLLRRRRRRRBBBBBB
If you add a Weapon Pool Skill, you take away equivalent amounts of the three different types of attacks. Here it is with a maxed Markovian’s Advantage (25 Weights):
MMMMMLLLLLRRRRRBBBBB
Notice that some default Left attacks, some default Right attacks, and some default Both attacks were removed from the Weapon Pool Skill.
Pretty Simple. Let’s say that we had more than 100 weights in our system:
MMMMMZZZZZBBBBAAAAWWWWEEEE
Then the engine would just roll a die with the range of 1 to the total number of weights in the system, in this case, 130.
Recap: The Weapon Pool System is pretty simple. Just remember that if you go over 100 Weights, then you dilute the pool. So if you prefer to have Execution occur the most, then max that skill out, and lower other skills until your WPS has 100 weights!