Transmog, yessssssss! My useless collection of items I never use is vindicated!
Also, RIP my bank.
That doesn’t seem like a very useful definition. I think often there’s too much focus on minute details like this (which person it’s in, are you slashing or shooting, etc.), as opposed to more far-reaching gameplay effects (how much role-playing, how important is loot, how is loot distributed, what’s the pacing like).
About 10 years ago, I’ve seen Hack&Slash widely used to specifically refer to fast-paced loot-heavy hordes-of-monsters games, which was the whole bucket of Diablo, Sacred, Loki, etc. Maybe you weren’t always slashing, per se, but you were likely repeatedly whacking monsters with a button, whether it was a sword attack or a fireball.
Contrasted with, say, Nox. People who don’t know better and categorize games based on controls or viewpoint keep trying to lump Nox with Diablo.
Hack & Slash seems to have a long history and I’d argue it’s a fairly useless term at this point: https://en.wikipedia.org/wiki/Hack_and_slash
I think a lot of this happens due to the PC-console split. If you only play on PC, the games that the other definition of H&S could refer to practically didn’t exist, and vice versa. Now, they merged, rendering the term practically useless.
Dynasty Warriors is also fairly distinct from all the other games like Devil May Cry, as well, I would really not lump them into the same category at all.